Sentences with phrase «better than starting from scratch»

That is much better than starting from scratch.
A day after Bill Clinton said Obamacare was «the craziest thing in the world,» Hillary Clinton showed support for President Obama's signature health care initiative, saying, «It's a heck of a lot better than starting from scratch

Not exact matches

Within days, a team of designers was in the XJ offices, mapping out the next generation in customer - relationship management software with a clear mandate: «Take the best of what we've done in this space over the past 20 years,» says Tatham, «and starting from scratch, build better than ever before.»
There's no better way to clone the great pizzas from this creative chain than to start with dough made from scratch.
I think there is nothing better than homemade baking, starting from scratch.
Assuming neither of the horses is scratched, ESPN will air SportsCenter from Saratoga on the morning of the race as well as a three - hour SportsCenter from there starting at 5 p.m. ESPN had slotted one hour for the Travers but expanded its coverage after the Belmont Stakes, which drew 24 million viewers on NBC — the highest - rated race in more than a decade.
While it is a tedious process and the risk of allergy is low, it's better than having to start the process from scratch to determine which food was the culprit if your baby has a bad reaction.
Better to start from scratch, with taxonomic groups defined solely by their position on the tree of life rather than by common traits.
Even if you don't have an event coming up, it's much better to have a dress in your repertoire rather than starting from scratch.
I think I would probably be better in starting from scratch with a new site rather than trying to implement your suggested game plan strategy on a site at least as quiet as most morgues.
But in a couple years, if their book doesn't sell well (most don't) and the publisher dumps them, they'll be starting over from scratch; whereas, you've been building your knowledge and platform in the same time and now have considerable more power than they do.
Should your residency status ever change, you'll be able to demonstrate a strong credit file, and get a much better offer than if you started from scratch.
It's better to start diversified (money spread across different instruments, industries, and company sizes) than trying to build your own diversified portfolio from scratch.
Before you start creating your package from scratch, take a look at these since they might be even better than the dream vacation you envisioned.
At the end of the day haters will be haters and to add to your post Stinkflipper EVE is the biggest pay to win game I have ever seen I mean rather than starting the game from scratch I can go on the net buy an account with a relay good ship and skills and kick ass or I have to spend hundreds of dollars if not thousands just to get any where in monthly fees, like when I started to play in order to start this new mission I needed a new ship but to get that new ship I needed to learn a new skill but to learn that skill I needed another skill that took 1h then the main skill took some thing like 3h then I needed to get weapons and guess what that needed a new skill but this one was going to take a month so at that point I was like WTF!!!!! because that was a whole month sub gone just to do that.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Regarding the Fallout series, while I enjoyed playing Fallout 3, I actually had a lot more fun playing Fallout 2, if anything because in the latter, you have a huge influence on the world game: I remember the ability to tore entire cities apart, or the lasting consequence of choosing between different mob gangs, killing certain characters or joining certain leagues... the impact of the player had in Fallout 2 was substantially greater than the one in Fallout 3, and I don't count the number of times I started the game from scratch and took different paths, it was one of the best gaming experience I ever had, and one that is surprisingly hard to find these days.
If anything I was more on their side than yours, but I just wanted to dig a little into the methodology (well wanted them to do a first cut reanalysis... not of your work... but starting from scratch).
Rather than use customised fields in the Gallery database schema its far better IMO to start from scratch and design a new schema around how the station data needs to be structured (now and in the future).
And in my new firm, there are areas where I have to start from scratch as well, even though the previous librarian did a much better job of leaving a trail than I did.
So it makes sense that Samsung decided to let the design team take a year off, and took a good look at refining the S8's great design, rather than starting from scratch.
Rather than start from scratch, it's a good idea to take a look at the job posting first.
In this case, it means that each ad must start from scratch with the prospective audience / buyers, rather than having an accumulative effect to get the best results.
In this case, it means that each ad must start from scratch with the readers rather than having an accumulative effect to get the best results.
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