Sentences with phrase «better vehicle physics»

* Level 3 timer fixed * Level 3 errors fixed * Better Vehicle Physics * Maps editted * new sounds added * Game and light colours changed * high performance technique was applied * Game size optimized * Better graphic quality
Quinn Duffy, Game Director at Relic, explains how «True Sight» mechanics and better vehicle physics offer players a real time strategy game like never before in Company of Heroes 2.

Not exact matches

Interesting stories, good graphics, normal physics and amazing visual damage for vehicles.
It's so tough to accept the little bit of good (decent graphics, OK number of cool vehicles and tracks) that is mixed with so much that's wrong (physics from hell, semi-broken control, insulting soundtrack) in a driving engine that, with proper care, could have been a contender instead of a bump on the road.
The three different types of cars have been precisely chosen to offer both a glimpse at the diverse motorsport disciplines available in the full game, as well as the sublime physics and handling of the in - game vehicles.
But of course, physics extends beyond just tire and brake temperatures, and Slightly Mad have done well to ensure that each class and vehicle feel unique too.
On the whole the gameplay is pretty enjoyable, with the cars controlling really quite well and are a notch above what I would deem to be basic arcade physics, the destruction of the vehicles is well done too, as they become worse for wear the more damage they take.
Pros: + Extremely immserive + Quite a few vehicles to choose from as players unlock them + Punishingly realistic + Use of mud - based physics are insanely well done
The handling forgoes the floaty feel of some of the more recent WipEout games in favour of heavier physics akin to WipEout 2097, but higher vehicle classes included in the final game will feature faster, lighter craft with better cornering capabilities.
Faster vehicles can drift around corners, and the driving physics overall are strong: all vehicles handle well even when flung over one of the city's many improvised ramps.
Well that's what Super Off - Road is all about but with glorious console quality graphics, real 3D vehicle physics, high quality music and sounds, fully upgradeable vehicles and stunning tracks to master.
The lifelike physics of Cross Racing Championship 2005 allow you and your car to feel the full effects of every type of terrain, from bumpy dirt roads and dry river beds to speedy racetracks, and you'll need to adjust your driving style to each unique surface to ensure the best performance from your vehicle.
The three different types of cars have been precisely chosen to offer both a glimpse at the diverse motorsport disciplines available in the full game, as well as the sublime physics and handling of the in - game vehicles.
Due to their size and dynamics, as well as the basic principles of physics, commercial trucks are more prone to accidents than other vehicles.
The driving physics also feel more arcade - y than fans of Grand Theft Auto IV will remember, with the hefty feel of that game's vehicles replaced by zippy autos that all have better cornering than a car manufactured in 1947 has any right to.
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