Sentences with phrase «better weapon balance»

Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope!

Not exact matches

Enter the Gungeon is a solid shooter with a good variety of weapons and a great balance of god like victory and soul crushing defeat.
As far as the gameplay is concerned, its pretty solid, combat and movement is smooth, and weapons and enemy are well balanced with each other.
The recently added Shooting Test # 1 PTE is now only playable in Solo mode, with certain weapons tweaked for more balance, and players should no longer find themselves sliding off rooftops by mistake, which is definitely a good thing.
Nine distinct and well balanced classes each have a range of unique weapons and abilities, tweaked to fit a number of different play styles and ability levels.
A roster this size doesn't come without a few balance issues as well, but even the most «useless» character can become a deadly weapon in the right player's hands.
The March update is also going to introduce plenty of balance changes for most weapon types as well as new features.
The secrets to be found and the weapons are exceptionally well balanced, the grenades are probably the best fun in a first person shooter.
Anyway, this is the best MH yet with beautiful visuals, great controls, FINALLY new monsters and armors and locations, and many control improvements for ALL the weapons and the monster AI and behaviour and hitboxes and balance.
If levelling felt more balanced and if better weapons were available at higher levels.
That is the big draw here Plants vs. Zombies: Garden Warfare on top of the diverse and fun character classes, the good balance of classes and abilities and weapons, and the customization... the maps for the different modes are very well done.
This again does not really seem to shake the balance of the gameplay in any direction, but the increased attack strengths on newer weapons are noticeable and good fun to mess around with.
The shooting itself feels nice and responsive, and the weapons are well balanced for the most part, with swords being the only exception.
Seemingly out of nowhere Reggiani and his team have turned their big V12 monster from a not especially well sorted wild animal into a genuine track weapon; one that turns in properly, is quite beautifully balanced mid corner, has mind - boggling traction on the way out of bends and which can be driven — and relished — right up near to the edge without scaring you half to death.
Introductory 0 % APR card offers are the weapon of choice for many consumers in the battle against high rates, with many of the best cards offering 12 months or more of interest - free balances.
Happy to see my weapon of choice was the authors pick for best weapon, it just feels like the most balanced auto rifle... Good clip, good damage, good stabilisation and the one i found had a bonus of getting more accurate as i shGood clip, good damage, good stabilisation and the one i found had a bonus of getting more accurate as i shgood damage, good stabilisation and the one i found had a bonus of getting more accurate as i shgood stabilisation and the one i found had a bonus of getting more accurate as i shoot.
The economy appears to be well - balanced, though, with new weapons and gang members costing quite a bit, although the fact that missions can be replayed as much as you want does mean that money can be acquired a little too easily by players all too willing to grind away on the first batch of heists.
The weapons in this game are well balanced you just have make sure you wear good armor for defense.
If the Camera, Frame Rate and UI problems were fixed, as well as the weapon balancing and a few other things there'd be a wholly likeable game here but as it stands there's just not alot to like about it...
The gameplay itself has been improved over Pure, and manages to give a bit better balance with weapons, the racing seems to be worked out nicely, and the modes are fantastic.
They have already released a balance patch with the intention of improving matchmaking and increasing the weapon diversity by making some of the lesser used weapons better.
With the new weapons to counter balance the more difficult enemies, the difficulty progresses as you do as well.
Unlike standard Crucible matches, Iron Banner doesn't balance weapon and armor power, meaning you'll need good gear to succeed.
The result of these stat changes, as well as changes to weapon classes, should be that of better balance in competitive and co-operative play.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
From a central citadel — the player assumes the role of military leader charged with creating, developing, and updating a city with weapons and defences, balancing and aligning the city's resources to better survive against prolonged monster attacks.
Actually a more fair comparison would be with the WipEout games as the weapons feel a lot better balanced and you don't get screwed by the AI or your mates as much.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Jared: For balancing, we needed to have weapons that were different and better for different fights.
You are tasked with dealing with their needs in weapons also by looking at what they prefer to use and finding the best possible weapon and upgrades to balance out the team.
But here we are, three years later, with a beefy free update that adds a great new game mode, as well as more weapons, characters, skins and balance tweaks.
Pros: + Extremely well balanced classes, weapons, and vehicle systems + Unlock progress smoothly transitions to an era set before previous games + Vehicles are unique and authentic to their time + Multiplayer deepens the games story through operations + Gorgeous graphics and soundscapes (music, ambiance, etc)
Well, if you're lucky that week and you have the right kind of weapon you'll deal a ton of extra damage and nothing else because that's the extent of Bungie's expertise when it comes to balancing their scenarios: More damage, more hit points.
Personally, I believe the game would have been better off with unlockable (but balanced) classes or weapons.
Everything feels a tad extraneous to the gunplay, which isn't necessarily a bad thing since the gunplay itself is well - balanced and solid, but it did make me question the importance of magic when all I was mostly using it for was hitting enemies behind cover (since magic apparently doesn't adhere quite so stringently to line - of - sight as bullets do) or buffing the people in my squad with the best weapons.
The classes aren't the only thing that are well balanced in the game, there is a large selection of weapons to arm your character with, thirty eight total to be exact.
The only reason that this beta was possible was because of the delay, and I admire Epic for delaying a game in order to iron out all the bugs that they suspected were present, as well as test the balance of the weapons.
First Person Shooters are all about their weapon arsenal and for Conduit 2 we worked tirelessly at crafting new weapons, tweaking and refining old weapons, all while ensuring each is balanced for single player as well as multiplayer.
«We felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation,» the dev team wrote in a blog post at the time.
The starting weapons players receive, some of which are unlocked by playing the game for a few matches, are well - balanced.
The version 2.00 update also introduces the handy Dragonproof Mantle (which will be quite handy against Deviljho) as well as some game system changes and a number of weapon balance updates; you can read the full list on the Monster Hunter: World official website.
They include fixing all the major crashes and bugs I've found, as well as tasks like making the end credits sequence and balancing the weapons -LSB-...]
The weapon variety and balancing are incredibly satisfying, the multiplayer suite is larger and as addictive as ever, and the story and soundtrack are among the best the franchise has ever seen.
That work includes improving the feel of combat as well as which inputs take priority to make combat feel less clunky, making different weapon identities feel more distinct, and striking a balance between action - based mechanics to keep skill in combat vital and RPG mechanics to make progression feel rewarding.
The return to World War II did not go unnoticed as the mostly authentic weapons handle perfectly well and aside from snipers at times the competitive play feels balanced.
The battles really feel balanced as well, with no one weapon having a distinct advantage over another.
So selecting your weapon is like striking a balance between the attack style, how you use the weapon as well as finding sub weapons you like and find useful.
This is, actually, a really well - balanced game — you purchase upgraded weapons and buy new planes with cash you earn during missions, and different missions have main objectives and secondary objectives that earn you more cash to spend on upgrades; the secondary objectives are based on both skill (destroying additional targets) and speed (making it through a level in a certain amount of time), meaning you really can customize the way you play the game.
Thankfully, the more conventional kinetic and energy weapons feel well balanced across the board, giving you different archetypes to choose from for each weapon type.
In battle, Zegram is a well balanced character and functions similarly to Jaster, using swords and shuriken as his weapons.
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