The handling is somewhere
between arcade racer and racing simulator and appeals to casual gamers and hard core F1 fans alike.
Project Cars occupies a unique bridging point
between arcade racers and full out simulation games.
Not exact matches
Gamers will be able to choose
between consoles that are pre-installed with either platformer Super Mario 3D Land or
arcade racer title Mario Kart 7.
The excellent Project Gotham Racing series they delivered for the Xbox consoles, the most recent of which, PGR4, found an almost perfect balance
between realistic sims and super
arcade racers, is what developer Bizarre is most known for.
It was meant to be a more
arcade racer with handling that attempts a balance
between arcade and sim.
These games can vary
between arcade style
racers to full on simulators that can test your mettle and your skills.
75 — Fenix Bazaar Forza Horizon 3 struggles in how it rewards the player, but the balancing act
between arcade street
racer and hardcore sim helps make it a highly addictive outing Read full review
It's deep enough to have a lot of variation
between cars while keeping it simple and casual enough for an
arcade racer.
Forza Horizon 2 is a blend
between a simulator and an
arcade racer.
Ridge
Racer Namco's racer was one of the first texture - mapped polygonal 3D racing games and the quality of its home conversion finally confirmed that the gap between consoles and arcades was finally so narrow, the only major difference was a hydraulic
Racer Namco's
racer was one of the first texture - mapped polygonal 3D racing games and the quality of its home conversion finally confirmed that the gap between consoles and arcades was finally so narrow, the only major difference was a hydraulic
racer was one of the first texture - mapped polygonal 3D racing games and the quality of its home conversion finally confirmed that the gap
between consoles and
arcades was finally so narrow, the only major difference was a hydraulic seat.
It's no surprise, then, that the series has started to suffer an identity crisis: over the years we've seen Need for Speed transform from a realistic road
racer, to an
arcade Chase HQ - style cop chaser, to a thoroughbred track racing simulation and everything in -
between, incorporating car customisation, drag racing, drift runs and even an epic cross country race throughout its many iterations.
With an adept driving model that straddles the line
between simulation and
arcade racer, Driver: San Francisco allows precision handling once players scrutinize the disposition of each vehicle.
It's one of those
racers that straddles the line
between realism and
arcade feel, similarly to the mainline DiRT games.