Praised by critics
as being a return to the series» horror roots (especially due to the limited
ammo and guns), Resident Evil Revelations takes place
between RE4 and RE5, and features fan favorites Chris Redfield and Jill Valentine
as they battle horrific mutations on a boat and in the damaged city of Terragrigia.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks
as long
as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox
between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time
between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time
between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes
as long
as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of
ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks
as long
as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
That was in no small part because I'd forgotten to craft any spare shotgun
ammo from the benches
between rounds, and so found myself totally dry
as dozens of wanderers swarmed over our shambolic defences.