Not exact matches
when the Bible
speaks of God's Word, then it means unreservedly word as word — word that as far as its word -
character is concerned is completely normal, let us not hesitate to say: natural, oral word taking place
between man and man.5
(p. 27 and cf. p67) It is not clear whether, in the dialectic
between subject and «community with ecclesial
character», when say papal teaching does not «
speak to me», there is a place for Vatican II's call for the human subject to offer a «religious assent... of mind and will... according to (the Pope's) manifest mind and will» (Lumen Gentium, 25).
Manifesto's visual inventiveness and Blanchett's multifarious performances make the movie consistently engrossing, even when the relationship
between Blanchett's
character and the words coming out of her mouth — or, more often in this version,
spoken by her in voiceover — seem purely arbitrary.
Full of ideas that are usually more clever than funny — e.g., the running joke satirizing lack of communication
between men and women by having the
characters speak jibberish, generic phrases, or different languages — but it should prove interesting and inventive enough to keep smart people watching to the end.
The film is rooted in Hollywood classicism, populated with idiosyncratic
characters who have plenty of room to
speak and interact in
between the action / horror set pieces.
Adapted from stories drawn from Giovanni Boccaccio's medieval book «The Decameron,» the film draws humor from the tension
between its setting and the way the
characters speak and interact as a story unfolds about a fugitive servant (Dave Franco) who pretends to be a deaf - mute to be taken in by a convent that includes three young nuns (Aubrey Plaza, Alison Brie, Kate Micucci), each dealing with personal crises of their own.
In
between the admittedly excellent musical moments, no
character in the film
speaks except to deliver the exposition that moves the already thin plot forward, and the pace moves forward so quickly for everyone except August.
His jumps
between characters and factions become smoother — in a late issue he moves from the Midnight Angels
speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over how to respond.
Before the film's release, The A.V. Club
spoke with Rudd about getting into
character, his off - screen relationships with his onscreen siblings, and the similarities
between Our Idiot Brother and the one movie from his past people are always eager to discuss.
Speaking with an approximated early New Yorker cadence and flat vowel sounds that somehow suggest a middle ground
between roughneck and rococo, he's a fearsome
character, spitting hatred toward immigrants with both relish and genuine fury.
The
characters speak a corn - pone argot that's too self - consciously literary, and many of the scenes, such as the ones
between Tyrone and the white, racist sheriff (Stacy Keach), are familiar.
The film's nominal story involves a terminally ill mother, a corpse found floating in the ocean, and a tentative teen romance; as usual, though, Kawase is mostly interested in having these
characters speak her ideas aloud, handing them endless turgid dialogue about nature, death, and the link
between the two.
Even if the level of other
characters» own development decreases as they move down the food chain of plot importance (Some
speak of their lack of feelings of worth and act upon them, others give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder for the villain (After the pronouncement that said
character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas
between its central
characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
Actress
speaks about the difference
between her and Angelina Jolie's interpretation of the
character
Speaking of
characters, U4 still delivers on the beloved banter
between characters, in fact, it features some of the best moments
between character interactions, some of these by the means of the optional conversations mentioned above,
characters interactions never fail to amuse and bring joy, and finding other people's stories through journal notes never cease to intrigue.
You can swoon, longing for more glances and gestures that
speak multiple volumes
between these
characters.
I appreciate the film working with that theme as well as keeping most of the interactions
between Spanish -
speaking characters in Spanish.
Can you
speak a bit about the dynamic
between the two
characters?
At the film's press junket, James Corden, Rose Byrne, Domhnall Gleeson, Margot Robbie and Elizabeth Debicki
spoke at a conference about finding their
character's voice, working opposite CGI
characters that weren't really there, Flopsy's lisp, the similarities
between General Hux (in the Star Wars films) and Mr. McGregor, the mystery of why these rabbits where jackets, and what they would like children to learn from seeing this movie.
It's hard to say exactly how we would all react to a low - scale alien invasion, but I think the film has it pretty right as all of
characters authentically act and
speak like urban teenagers and their arcs realistically waver
between humor and fear.
The screenplay by Scott Neustadter and Michael H. Weber (based on the book by John Green), which does such solid work in presenting one
character, falters quite a bit when it concentrates on the bond
between Hazel and Augustus, which centers on an adventure in Amsterdam to
speak with the reclusive author (Willem Dafoe) of Hazel's favorite book about what happens to the story's
characters after its abrupt ending.
As yet we don't know for certain how The Hulk will factor into Thor: Ragnarok (although it's been heavily rumoured that the film will incorporate elements of the Planet Hulk storyline), but during an interview with Collider actor Mark Ruffalo has
spoken about his
character's arc in the film, teasing a resolution to the conflict
between -LSB-...]
The basic premise is a pretty high concept idea, but instead of exploring the figurative relationship
between Murphy's
character and the leaves on the tree that fall with every word he
speaks, Robbins and screenwriter Steve Koren (who's also responsible for last year's incredibly awful «Jack and Jill») take the broader route by making the bond much more literal.
The stand - alone yak - track is actually Rodriguez's best to date, since for the first time, really, he
speaks of matters not related to penny - pinching or showing up other directors, often connecting the dots
between characters and events in Once Upon a Time in Mexico and their real - life inspirations.
(Properly
speaking, TV and ecological crises are all the 22
characters have in common, though there are many references early on to doors being left open — a glancing reference to the more figurative portals that make the interactions
between the various plots possible.)
Explain major differences
between poems, drama, and prose, and refer to the structural elements of poems (e.g., verse, rhythm, meter) and drama (e.g., casts of
characters, settings, descriptions, dialogue, stage directions) when writing or
speaking about a text.
In a lively and engaging narrative, Ellis recounts the sometimes collaborative, sometimes archly antagonistic interactions
between these men, and shows us the private
characters behind the public personas: Adams, the ever - combative iconoclast, whose closest political collaborator was his wife, Abigail; Burr, crafty, smooth, and one of the most despised public figures of his time; Hamilton, whose audacious manner and deep economic savvy masked his humble origins; Jefferson, renowned for his eloquence, but so reclusive and taciturn that he rarely
spoke more than a few sentences in public; Madison, small, sickly, and paralyzingly shy, yet one of the most effective debaters of his generation; and the stiffly formal Washington, the ultimate realist, larger - than - life, and America's only truly indispensable figure.
It's too nineteenth century with the lower class
characters speaking in sentences like «He was willin», so long's I «greed to be careful about fire, an» well... there's nothin'to keep you from comin» down to - night and seein» it» and «I s» pose we'll have a high old time
between now and mornin», «cause that kid, sweet as she's lookin» jest now, ain't goin'to be quiet.»
Furthermore there's some discrepancies
between emotions the text describes and what the actors portray, and you'll quickly notice that
characters speak not as a person would, but as a writer would, which is to say in lengthy sentences that read brilliantly but sound downright clumsy when
spoken.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears -
between lines of English dialogue, she
speaks lines of French as well - there is a long chat
between all three
characters about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
When
speaking to these
characters you are regularly given two options for your reply, these options could be the difference
between making a friend and find yourself arguing with a drunk in what seems to be a dark gritty bar.
«Lucas and Spielberg also
spoke of vast differences
between filmmaking and video games because the latter hasn't been able to tell stories and make consumers care about the
characters.»
Speaking of the
characters, you now have the ability to initiate dialogue
between them, making them more than sword - swinging automatons and adding a lot of flair to the game.
Outside of a narrator occasionally explaining a scene — typically after solving a puzzle or beginning a new area — there is absolutely no
spoken dialogue
between the
characters.
Speaking of which, the three playable
characters (skittish engineer Alph, fruit - obsessed Brittany and carefree captain Charlie) are all charming in their own way, especially the faux - language they
speak that sounds like a cross
between Animal Crossing and French.
He's got an intriguing design based on all the previous Mario RPG villains in one (someone even said that this is intentional, given his concept as a living nightmare), a way of
speaking taken straight from old Dracula movies and a personality which strikes just the right balance
between «menacing» and «having any
character» (unlike say the Shroobs or Dark Star).
Speaking of
characters, U4 still delivers on the beloved banter
between characters, in fact, it features some of the best moments
between character interactions, some of these by the means of the optional conversations mentioned above,
characters interactions never fail to amuse and bring joy, and finding other people's stories through journal notes never cease to intrigue.
BT
speaks with the cold, humorous objectivity often associated with AI
characters, but the way Jack's snappy dialogue plays off their budding friendship establishes a buddy - cop dynamic
between the two.
Each
character doesn't really
speak as much as repeat a bunch of gibberish, which can get a little grating in some of the longer interactions
between them.
Jack Mitchell remains the player
character throughout the entire game, and while he doesn't
speak during missions, he does have plenty of dialogue during the cutscenes in
between each mission.
It
speaks to the elitism of a world of
characters that effortlessly transmigrate, hopping from one biennial to another, with other art fairs scheduled in
between.
It
speaks to the elitism of a world of
characters that effortlessly transmigrate, hopping from one biennial to another, with other art fairs scheduled in -
between.
The viewer may in fact draw a comparison
between Percival, the seventh
character of the Woolf novel, whose first - person voice is never heard, and Hundley, whose artistic output is filtered through experiencing the work of others,
speaking through their lyrics and their writings.
Mandarin Chinese (to use the most commonly
spoken language in East Asia), incorporates many out - of - vocabulary words such as proper names that pose a significant challenge for machines because unlike English and other Indo - European languages, there are no spaces
between words /
characters.