Sentences with phrase «between console platforms»

This is quite possibly the last major update we will see before the introduction of cross play between all console platforms with the «Better Together» -LSB-...]

Not exact matches

There are potential areas of growth, including increasing the tie ratio between games and consoles, which will improve as platform libraries (games) grow, and accessory sales, which will depend on a myriad of factors, including the continued push towards new market opportunities (e.g., toy - based games).
The addition of cross-play with the PSN release allows you to move the same save between your console and handheld, and also choose the platform whose control scheme you prefer.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen consoles.
Let's see the following comparison between the three consoles and the games they showed during their presentations (M stands for Multi - platform / Non-Exclusive):
when you start seeing different frame rates between cross platform titles on consoles.
allows players to choose from a number of graphical themes, as well as the ability to instantly switch between filters that will make your creation look at home on classic consoles - from NES and Game Boy, to retro platforms like ZX Spectrum and C64!
Just as in the same way that between PC and current console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any platform we release on.
Microsoft has also added MonoGame support to Xbox One, providing a bridge between its XNA programming framework — which doesn't natively work on the platform — and the console.
Look, we can sit here and mete out the differences between each iteration of the consoles, but we really don't want to be here all day — so, instead we're going to compare the entire ecosystem of each platform.
The distribution of the percentages of Gamers on each platform is as follows: 71 % play mobile games and the remaining 29 % is divided between PC and consoles, reaching, according to the report, «a weighting of 26 % for home consoles and 15 % for computers.»
Between Nintendo's disinheritance of the platform and the death of its primary creator in a traffic accident in 1997, the Virtual Boy invites speculation, rumor, and myth like no other console.
With so much time having passed in between those two launches and Rise of the Tomb Raider's impending launch on PS4, it does make you wonder how the game will look and play on PS4 Neo, assuming it comes to the platform, should all of the rumors surrounding the new console's release date turn out to be true.
I think putting a title as «64 % of the people cant tell the difference» is misleading as if it makes all platforms look equal or close, when in truth many people identified the superior PC version correctly, just getting confused between the lower console versions.
The definitive edition has been updated with a new control scheme optimized for the console and PC experiences, along with new platinum trophies, Steam achievements for PC and a cross save feature that allows users to seamlessly transfer save files between systems for PlayStation platforms.
Besides the variance in overall image quality, the main difference between the current - gen consoles lies with how the artwork is presented on each platform.
He says, «The game market in 2018 is likely to be split fairly evenly between console, PC, and mobile platforms
Further investigating the code and going through the comments, clear statements were found with mentions about APIs that are being used to test the connection between the Xbox One console and Steam platform.
According to the official site the game runs at 60 fps and will feature cross platform play between Sony's consoles in compatible battles.
However, in order to achieve visual parity between the two platforms, Spencer explained consoles could and should be upgradable to keep up with PC, which may lead to doing away with the generational shifts of consoles.
The interview spoke of how Microsoft has begun to push the new PC and console ecosystem that allowed gamers to enjoy gaming seamlessly between either platform.
Going a bit further, we could also assume that if games would be released for all platforms, then cross-platform multiplayer between PCs, consoles and mobile would also be a thing.
At the start of a new console generation and with the growing power of mobile devices, the technology gap between platforms is closing.
It is a goal of ours to see Shovel Knight arrive on all sorts of platforms — from consoles to handhelds and maybe even a few things in between?
For now, both consoles play cross-platform games at similar performance levels, with the expected gulf between the two platforms yet to materialise.
So long as I can play Nintendo console and handheld games on one consolidated platform with saves transferring between the two seamlessly, I'd be happy with an Xbox One or slightly lower level device.
Of course, a visual comparison between PC and the latest consoles for a major triple A video game title is something unavoidable now, so here are some screenshots and a video that compare the visual fidelity and performance of Dying Light across all three platforms.
Those changes range from introducing a reimagined eShop, having several virtual console titles available to cross-buy between Wii U and 3DS platforms, and even giving up the hardware game to better concentrating on what they do best: making games, even if it's for other platforms.
Integration between these two platforms will blur the line yet again between PC and console gaming, but the real question lies in the Xbox LIVE application market.
Between the longevity of the last console cycle and the number of multi-platform owners in the market, many gamers have gotten used to the concept of having multiple platforms in the long run.
This parity between console and computers is a big win for Microsoft's Universal Windows Platform (UWP).
PC owners will claim that as a rule their platform has the edge over consoles in all games, but with BF3, the difference in quality between PCs and consoles is less pronounced in the multiplayer than it is in the game's campaign, provided players load the HD install available for the Xbox 360.
Back then — for better or worse — you really could tell the difference between competing consoles / platforms.
[Update: Xbox boss, Phil Spencer, has used the recent announcement of cross-play between every platform but consoles on Fortnite to reiterate his stance on the matter.
The Super Mario series seems to be jumping and warp - piping back and forth between Nintendo's handheld and console platforms, and to excellent effect; This time, it's the Wii U, and 3D World is incorporating the «everyone controls a little differently» mechanics of Super Mario Bros. 2 on the 3DS.
We were first to deliver a platform that enabled play between the PC and console, and you can expect us to continue to innovate as the definition evolves.
For now, both consoles play cross-platform games at similar performance levels, with the expected gulf between the two platforms yet to materialise.
Not all platforms will play nice with one another, and getting a game going between console and PC requires some extra work.
This closes a major app gap between the Xbox and PlayStation platforms and bodes well for the console as it moves ahead with its Fluent Design System update, announced earlier this week.
If true cross-platform gameplay between PC, Xbox One and PlayStation 4 becomes popular, though, consoles could benefit from more sales, because that would also allow PC gamers to play their games on any platform.
It may appear nearsighted for Sony to continue loading its own app, movie and music hubs on its smartphones, but the company has built up a pretty impressive user ecosystem through its Bravia TV line and PlayStation game consoles, and purchases sync between platforms and screens.
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