This is quite possibly the last major update we will see before the introduction of cross play
between all console platforms with the «Better Together» -LSB-...]
Not exact matches
There are potential areas of growth, including increasing the tie ratio
between games and
consoles, which will improve as
platform libraries (games) grow, and accessory sales, which will depend on a myriad of factors, including the continued push towards new market opportunities (e.g., toy - based games).
The addition of cross-play with the PSN release allows you to move the same save
between your
console and handheld, and also choose the
platform whose control scheme you prefer.
Since there's pretty much hardware parity
between the PC / XO / PS4, it's easier to port to the other
console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen
consoles.
Let's see the following comparison
between the three
consoles and the games they showed during their presentations (M stands for Multi -
platform / Non-Exclusive):
when you start seeing different frame rates
between cross
platform titles on
consoles.
allows players to choose from a number of graphical themes, as well as the ability to instantly switch
between filters that will make your creation look at home on classic
consoles - from NES and Game Boy, to retro
platforms like ZX Spectrum and C64!
Just as in the same way that
between PC and current
console versions there are some compromises that need to be made in certain places and we strive to get the very best performance that we can from any
platform we release on.
Microsoft has also added MonoGame support to Xbox One, providing a bridge
between its XNA programming framework — which doesn't natively work on the
platform — and the
console.
Look, we can sit here and mete out the differences
between each iteration of the
consoles, but we really don't want to be here all day — so, instead we're going to compare the entire ecosystem of each
platform.
The distribution of the percentages of Gamers on each
platform is as follows: 71 % play mobile games and the remaining 29 % is divided
between PC and
consoles, reaching, according to the report, «a weighting of 26 % for home
consoles and 15 % for computers.»
Between Nintendo's disinheritance of the
platform and the death of its primary creator in a traffic accident in 1997, the Virtual Boy invites speculation, rumor, and myth like no other
console.
With so much time having passed in
between those two launches and Rise of the Tomb Raider's impending launch on PS4, it does make you wonder how the game will look and play on PS4 Neo, assuming it comes to the
platform, should all of the rumors surrounding the new
console's release date turn out to be true.
I think putting a title as «64 % of the people cant tell the difference» is misleading as if it makes all
platforms look equal or close, when in truth many people identified the superior PC version correctly, just getting confused
between the lower
console versions.
The definitive edition has been updated with a new control scheme optimized for the
console and PC experiences, along with new platinum trophies, Steam achievements for PC and a cross save feature that allows users to seamlessly transfer save files
between systems for PlayStation
platforms.
Besides the variance in overall image quality, the main difference
between the current - gen
consoles lies with how the artwork is presented on each
platform.
He says, «The game market in 2018 is likely to be split fairly evenly
between console, PC, and mobile
platforms.»
Further investigating the code and going through the comments, clear statements were found with mentions about APIs that are being used to test the connection
between the Xbox One
console and Steam
platform.
According to the official site the game runs at 60 fps and will feature cross
platform play
between Sony's
consoles in compatible battles.
However, in order to achieve visual parity
between the two
platforms, Spencer explained
consoles could and should be upgradable to keep up with PC, which may lead to doing away with the generational shifts of
consoles.
The interview spoke of how Microsoft has begun to push the new PC and
console ecosystem that allowed gamers to enjoy gaming seamlessly
between either
platform.
Going a bit further, we could also assume that if games would be released for all
platforms, then cross-platform multiplayer
between PCs,
consoles and mobile would also be a thing.
At the start of a new
console generation and with the growing power of mobile devices, the technology gap
between platforms is closing.
It is a goal of ours to see Shovel Knight arrive on all sorts of
platforms — from
consoles to handhelds and maybe even a few things in
between?
For now, both
consoles play cross-platform games at similar performance levels, with the expected gulf
between the two
platforms yet to materialise.
So long as I can play Nintendo
console and handheld games on one consolidated
platform with saves transferring
between the two seamlessly, I'd be happy with an Xbox One or slightly lower level device.
Of course, a visual comparison
between PC and the latest
consoles for a major triple A video game title is something unavoidable now, so here are some screenshots and a video that compare the visual fidelity and performance of Dying Light across all three
platforms.
Those changes range from introducing a reimagined eShop, having several virtual
console titles available to cross-buy
between Wii U and 3DS
platforms, and even giving up the hardware game to better concentrating on what they do best: making games, even if it's for other
platforms.
Integration
between these two
platforms will blur the line yet again
between PC and
console gaming, but the real question lies in the Xbox LIVE application market.
Between the longevity of the last
console cycle and the number of multi-platform owners in the market, many gamers have gotten used to the concept of having multiple
platforms in the long run.
This parity
between console and computers is a big win for Microsoft's Universal Windows
Platform (UWP).
PC owners will claim that as a rule their
platform has the edge over
consoles in all games, but with BF3, the difference in quality
between PCs and
consoles is less pronounced in the multiplayer than it is in the game's campaign, provided players load the HD install available for the Xbox 360.
Back then — for better or worse — you really could tell the difference
between competing
consoles /
platforms.
[Update: Xbox boss, Phil Spencer, has used the recent announcement of cross-play
between every
platform but
consoles on Fortnite to reiterate his stance on the matter.
The Super Mario series seems to be jumping and warp - piping back and forth
between Nintendo's handheld and
console platforms, and to excellent effect; This time, it's the Wii U, and 3D World is incorporating the «everyone controls a little differently» mechanics of Super Mario Bros. 2 on the 3DS.
We were first to deliver a
platform that enabled play
between the PC and
console, and you can expect us to continue to innovate as the definition evolves.
For now, both
consoles play cross-platform games at similar performance levels, with the expected gulf
between the two
platforms yet to materialise.
Not all
platforms will play nice with one another, and getting a game going
between console and PC requires some extra work.
This closes a major app gap
between the Xbox and PlayStation
platforms and bodes well for the
console as it moves ahead with its Fluent Design System update, announced earlier this week.
If true cross-
platform gameplay
between PC, Xbox One and PlayStation 4 becomes popular, though,
consoles could benefit from more sales, because that would also allow PC gamers to play their games on any
platform.
It may appear nearsighted for Sony to continue loading its own app, movie and music hubs on its smartphones, but the company has built up a pretty impressive user ecosystem through its Bravia TV line and PlayStation game
consoles, and purchases sync
between platforms and screens.