Similarly, we ought to distinguish
between diegetic stories that occur within the fictional world of the game, and non-diegetic stories that feature the player themselves as a character.
These tracks sound similar to these ears: deep, clean, with fastidious distinctions made
between the diegetic and non-diegetic sounds, which is of paramount importance to a film that so precisely deconstructs itself, featuring a killer who provides her own soundtracks for her murders, suggesting an artist in her own right.