Sentences with phrase «between different attack»

The name makes the Switch Axe sound similar to the Charge Blade since it switches between different attack modes, but the reality is actually quite different.
The newest Final Fantasy decided to minimize swordplay to just one button, and then using the left stick to switch between different attacks with the weapon of choice.
During this mode you can alternate between the different attacks you have mapped to your Three - Way System, and making use of this skill at just the right time to beat back your parasitism and make the most of your available AP is often the key to toppling these monolithic monsters.

Not exact matches

I did notice however that the angle of attack is slightly different between the two razors, but once I dialed in the shave is super close.
Everyone needs to realize there is a huge difference between having an opinion and attacking an idividual or group with a different opinion by calling names and trying to get others to hate them.
Meetings between the two manager usually follow the same pattern with Mourinho preferring to stifle Wenger's attacking nature and Keown says Sunday will be no different.
The two players offer totally different qualities to an attack, and both face off in next Monday's clash between Manchester United and Liverpool, as advertised with this image comparing the two.
Key factor: United feel like a different team with Paul Pogba — far more compact and with far more connection between defence, midfield and attack.
The idea was to attack the space between the wing and the center of the field, because it both made it harder for defenders to close off passing lanes, and also made it easier on attacking players to preserve different options.
With legality depending on different factors, such as the agreements between B and C, the question of whether A's forces attacked C forces first etc
The primary endpoint of death and non-fatal heart attack at 30 days was no different between the two groups (7 percent in the aspirin group and 7.1 percent in the placebo group); however, major bleeding was significantly higher in aspirin - treated patients than in the placebo group (4.6 percent vs. 3.7 percent).
When there was fighting between the kids, we would attack the issue from a totally different place, a place of deep love and kindness.
Not the Spyro games we are used to at all... controls get confusing when same key is used for several different commands, instructions are given only once and are not repeated at all and do not give you any idea what you can do, leveling up and having to keep «teleporting» to get new «attacks» gets tiring, as does the switching back and forth between «phases»... We want the old Spyro back... this one is not impressive.
If the battle between Charles Xavier (James McAvoy) and Erik Lehnsherr (Michael Fassbender) is between different opinions of how to react to a human attack on mutants, this film actually gives them a human attack on mutants to which they can respond.
Also, for some unexplainable reason, attacks are sometimes split up between different monsters instead of concentrating on one foe at a time.
The author's use of an alternating narrative between the mother and her young daughter is an interesting way of showing how a young child's understanding and reaction to a life changing event, in this case the attack on Pearl Harbor, may be very different than an adult's.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
The Devourer can bring along three additional puppets and it is up to the player to decide between the three kinds of attacks (melee, ranged, magic), between different types of elemental damage (earth, wind, fire, water), or between different tactical configurations (ranged, heavily armored, fast movement).
Before you begin your playthrough, you'll be given the option to choose between 4 different characters with their own standard and special attack (more will be unlocked as you progress through the game), after which you will be asked to pick the village you are from upon choosing your character.
There are battles between ships and ground battles which play out mostly the same, but with different names for attacks.
Switching between characters was a great way to try out different play styles and the different special attacks.
Thanks to the presence of a «Brave» meter, which acts something like a hit - point buffer that seesaws back and forth between fighters as they trade blows, and different sets of attacks for damaging Brave (reduce your opponent's Brave to zero to initiate «Break» mode, where all your attacks damage his HP) and directly damaging HP (these attacks are often slower and more risky) the tables can turn viciously at any given second.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The strategy is that you will constantly shift between these two modes and all of your attacks do different things in each of these modes, so it's like 2 battle systems in one fighter.
In addition to all these, you can swap between low, medium, and high stances, each of which changes your attack patterns and has different side effects.
All basic attacks and special are different, but each fighter feels too familiar and transitioning in between them gets a bit boring because of that similar feel.
Where Darunia wanders around the battlefield, beating things to death with an enormous hammer, Shiek will strategically switch between different elements in order to boost her attacks.
Create Custom Championships and select between three different difficulty settings and speeds to fine - tune your challenge, or dive into a range of different gametypes including Dragster races, Hill Climbs, Elimination races, Time Attacks and even modifier - filled modes that rewrite the rulebook!
In Atelier Escha & Logy I felt like I was constantly using different techniques in battle, swapping between front line and reserve characters, using special support attacks and the powerful double draw technique.
You can choose between three different styles based on your personal favorite method of attack - two - handed weapon style, weapon and shield style or weapon and gauntlet style.
Since you can switch between them anytime during battles, you get quite the diversity with the different attack styles from the warriors to the spell - casters.
You control one character out of a party of three and choose between different Arts (special attacks) while you periodically auto - attack.
I had a choice between a lightning whip and a flamethrower, each of which offers different attacks and special moves.
One of the main mechanics in the game is that you can switch between the living world and the dead world, which reveals different platforms and allows you to attack silhouetted enemies.
Juggling between different demons with varying attacks is never overwhelming but always satisfying, requiring the player to stay on their toes all the time.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
The Elder Scrolls Legends has you mixing cards between lanes, with different modifiers like shadow lanes that hide cards for a turn before being able to attack.
With the left trigger (for locking onto targets) and the right analog stick, I was able to instantly switch between three different stances, from which I could unleash light and heavy sword attacks in a certain direction, as well as guard against attacks coming from that direction.
Attack speed: There are suggestions that you can multiply the number of normal attacks by the percentage attack speed increase in the optimal dp15s sequence, but that is still likely to be inaccurate, due to the fact that normal attacks are done in between ability usage and in vastly different timing windows — I would have to enumerate all these timing windows and that's a ton ofAttack speed: There are suggestions that you can multiply the number of normal attacks by the percentage attack speed increase in the optimal dp15s sequence, but that is still likely to be inaccurate, due to the fact that normal attacks are done in between ability usage and in vastly different timing windows — I would have to enumerate all these timing windows and that's a ton ofattack speed increase in the optimal dp15s sequence, but that is still likely to be inaccurate, due to the fact that normal attacks are done in between ability usage and in vastly different timing windows — I would have to enumerate all these timing windows and that's a ton of work.
The battle system is all about managing these power points and co-ordinating between the different characters and their various unique attacks to deliver decisive and punishing attacks to enemies.
Depending on each character's Level, she can use 1 - 5 Scrolls to strike with a normal, Special, or Ultimate Ninja Arts attack, with each having different attack properties ranging between projectiles, special combos, beast summoning, and timed - invincibility.
Additionally, players can use their Mii characters to create Mii Fighters — between the three different fighting styles (Brawler, Swordfighter, Gunner) there is a huge variety of special attacks to choose from, allowing you to create a highly unique and original combatant.
There were legitimate debates between scientists working in this field about how reliable different kinds of proxy data are and what are the limits, what are the uncertainties, and then there were the dishonest attacks against the science.
That being so, and assuming Briffa and Osborn didn't suddenly go off at a completely different tangent later in 2001, what on earth should one make of Mann's hysterical (for a scientist) attack on them only a very few months later, evident in the series of Climategate Emails, between 22 March 2002 — 15 April 2002?
Also, for some unexplainable reason, attacks are sometimes split up between different monsters instead of concentrating on one foe at a time.
Indeed, the postpartum distress manifestation is different between mothers and fathers, principal paternal PPD symptoms, unlike female clinical picture, are angers attacks, affective rigidity, self - criticism, exhaustion, alcohol and drug abuse.14 Men can present also somatic symptoms like indigestion, increased or decreased appetite, weight gain, diarrhea or constipation, headache, toothache, nausea and insomnia.13 Furthermore, the paternal PPD could begin over the first year postpartum, later than maternal one.8
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