Sentences with phrase «between different characters»

The strength of the Uncharted franchise has always resided in the dynamic between the different characters and the ability of the actors who portray them, and it's no different here.
The battle system is all about managing these power points and co-ordinating between the different characters and their various unique attacks to deliver decisive and punishing attacks to enemies.
There's a level editor built - in (which as always I have not touched, but am impressed by nonetheless), and just like with Diablos, there's the ability to create and switch between different characters.
In both games, players will be able to choose between different characters with different stories and specializations, with some characters being better in melee combat, others in ranged and so on.
New features allow players to enhance their tactics and switch between different characters on the fly as they explore and battle in Hyrule's most famous locales.
This makes the whole experience mean so much more than it would have if we were swapping between different characters like we have done previously.
The story will run through seven chapters with players switching between different characters along the way.
You often need to swap between different characters and use their unique abilities and weapons to progress.
New features allow players to enhance their tactics and switch between different characters on the fly.
His riotous, undervalued second feature, Go, hopped and skipped between different characters that end up at the same stupid rave, and much of the narrative hurdles that they clear to arrive there involve lies and keen, acute performance to hide their true intentions and past actions.
Additional new features, such as the ability to switch between different characters on the fly, allow you to strategi - cally position characters and defeat foes in all - new ways like never before.
It is fun to watch McAvoy move between the different character types.
I suspect the reading is fairly robotic, and there would be no distinction between different character's voices.

Not exact matches

The intense antagonism between Jews, Christians, and Muslims is explained by the fact that they share the same characters but tell different stories about them.
He, like Whitehead, will have a «dipolar» God, but in a different way.10 For Hartshorne, the dialectic is between the abstract and the concrete: «The supreme in its total concrete reality will be the supereminent case of relativity, the Surrelative, just as, in its abstract character, it will be the supereminent case of nonrelativity — not only absolute, but the absolute» (DR 76).11 These two poles are not said to be separate entities but are, rather, aspects of a unified divine essence.
For as soon as something passes into someone else's hands, it is marked by their character, by their usage; it has become something different in a sense, insofar as the gift - giving succeeds in establishing understanding between giver and recipient.
Correlation between churches from different countries ought to be understood as helping each other to enhance the execution of the threefold task in their respective contexts, and thus must bear a formative, cooperative and reciprocal character.
For Reinhold, the tragic character of human history lies in the gap between the cooperation that we know ought to be the norm and the reality of bitter conflicts between different human interests.
From comparing their preggo nipples (which, by the way, are totally different than normal nips) to various food products to find the similarities between the expecting emotional state and completely comical characters, those nine months have similarities to an awesome array of different things.
However, the story chops and changes between different times and characters, which those who haven't read the book may struggle to keep up with.
A convenient way to address it is to test for odor character differences between deuterated and undeuterated odorant isotopomers, since these have identical ground - state conformations but different vibrational modes.
Girls choose between one of four different male cartoon characters they want to hook up with upon registration.
Several of my favorite characters from the last game play different and feel wrong (this has become the norm between games in Skylanders - inconsistency in older characters» gameplay).
It tries to be sweet one minute and decides to be incredibly raunchy the next (very much so when it comes to John C Reilly's corrupted, hilarious and insanely infectious character) and quite often it sways between completely different genres, at times becoming awkwardly stupid as opposed to being actually funny.
Between the game's multiple endings and its awesome character creation, it's definitely worth playing this 20 - plus hour game again just to get a different feel for its compelling story and tight gameplay.
The conflict between him and T'Challa is a slow build and the reveal of the reason why makes him a sympathetic and hateful character that in the you want to see him go down a different path.
Full of ideas that are usually more clever than funny — e.g., the running joke satirizing lack of communication between men and women by having the characters speak jibberish, generic phrases, or different languages — but it should prove interesting and inventive enough to keep smart people watching to the end.
The characters specifically Diane Kruger is brilliant with a portrayal of obsessive sometimes funny cop who is hell - bent on solving the any case she gets with worrying of consequences, the character played by of Marco Ruiz is quite different from Diane's character but the chemistry or sometimes no chemistry between the character keeps it fun to watch The underline script of tv series seems to be quite strong sometimes it surpasses most of the good detective novels i have read.
Will have you need to play as three different characters and swap between them when faced with certain puzzles.
«Grandpa» played by Arkin was well deserving of this award, however all characters played a vital role in the films success, each character being so important to the story and understanding the different relationships between the family.
Offering a freshly humanist spin on non-fiction filmmaking, Dan Sickles and Antonio Santini's «Dina» is a portrait of an unconventional romance between characters who «were called different» since birth.
A scene with two characters lying together is lifted straight out of Tarkovsky's Sacrifice, but the relationship between the two characters is very different here.
Another new change to the formula, is how Dishonoured 2 gives the option of choosing between two different characters: Corvo Attano (the previous Dishonoured protagonist) and his daughter Empress Emily Kaldwin, with both having their own powers and bearings on the overall plot making the game well worth playing through at least twice.
There's no shortage of themes here — particularly fascinating is the way service in different wars affect how the veterans perceive one another — and the Thornton / Epperson team write a lot of nice, long scenes between the characters that make the most of the stacked ensemble.
Rees preserves Jordan's strategy of spreading the narration between six different characters, three from each family.
The game jumps between different dates, characters and gameplay moments and though the story actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
At the start of the game, players can choose to either create their own character by selecting between several different races, including the hilarious undead variants of each race, and a few preset classes, or to pick an Origin character.
There's an actual tenderness that develops between Tyler and Bomer, though their shared scenes create an altogether different kind of energy from the other characters, as if indeed this was the episode of some cheesy television series whirring back and forth between the banal subplots of its human characters.
Whether you're a die - hard Monster Hunter or an obsessive amiibo collector, or in fact anywhere in between, you can set your sights on Play - Asia right now and pick up a trio of Monster Hunter amiibo figures depicting different characters and monsters from the franchise in mini, adorable figure form.
Comic crossovers between different companies can be fun and reveal new sides to characters.
Thomas Was Alone is an atmospheric title, narrated by British comedian and actor Danny Wallace, in which players swap between different geometric characters to make their way through levels.
Though the characters are ostensibly different, the gunslinger - to - gunslinger banter between Washington and Pratt is intended to be this movie's version of the Yul Brynner / Steve McQueen dynamic.
Letts» work contains frequent verbal bouts, and showdowns between various characters, but the staginess of the movie — particular in scenes that get stuck in one room for minutes upon minutes on end with different people shouting at each other — can be tiring, and certainly visually lifeless.
On top of that, there isn't any replay value besides playing it through with every character and making a different decision between a couple stages.
In Dimensions the player is constantly moving their characters and accessories between the three different segments of the portal.
I spent somewhere between six and seven hours working my way through the game's story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through with different characters in Free Play mode.
What happens in «Mistress America» is quite different than what plays out in «Frances Ha» — which sees Gerwig's titular Frances attempting to reconcile her directionless lifestyle with that of her best friend's (played by Mickey Sumner), one that seems to be growing more stable by the minute — by heightening the disparity between its central characters.
And the whole adventure ends too quickly, too, a feeling that's only made worse by the division of labor between the five different hero bots — each character only gets a brief time in the spotlight.
Between what I've played previously and after today's launch, it's a lovely little action RPG, packed with features one generally doesn't expect in a free mobile game, like combat pets that level alongside your character, or different opening sequences for each different Lightseeker race.
It's almost as if the rubber ball is a conduit between two worlds, two different lives the character might have had.
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