While some games like Star Battalion smartly recognize when the phone is open and when its not, automatically changing
between gamepad controls and accelerometer + touchscreen controls, other games seem to rely on both touchscreen and the gamepad buttons or both simultaneously.
Reviewed on GeForce GTX 970, Intel i5 - 3570K @ 3.40 GHz, 16 GB RAM Graphics options Borderless fullscreen, vertical sync, frame rate lock, model detail, texture filtering, shadows, lighting, SSAO, effects Remappable
controls Keyboard and mouse only, but
gamepad users can choose between four different control schemes Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings at
gamepad users can choose
between four different
control schemes
Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings at
Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings at 1080p.
You were constantly forced to switch your focus
between the
GamePad and the TV, as the
GamePad was used to target the enemies, which required the use of the gyroscopic
controls in order to aim.
While the
control scheme is far from broken, and in most cases works well enough, switching focus
between the television screen and the screen on the Wii U
Gamepad can become cumbersome at times.