Sentences with phrase «between gameplay and story»

[In highlights from big sister site Gamasutra's Expert Blogs, industry veterans write poetry about the awkward dance between gameplay and story, and how modern shooters can learn from Doom.]
Each of the game's areas has a distinctive visual theme to it, and the transitions between gameplay and story cinematics are very smooth.
The delta between gameplay and story is so large that they're practically independent of each other.
... is a great insight into the connection between gameplay and story, and how in RPGs the two are actually (on some mystical level) the same thing.
I'd like to say that it helps bridge the gap between gameplay and story, but it clearly does not do anything of the sort.

Not exact matches

Between the game's multiple endings and its awesome character creation, it's definitely worth playing this 20 - plus hour game again just to get a different feel for its compelling story and tight gameplay.
The gameplay is a cross between Assasins Creed 3 and Tomb Raider The story is SJW nonsense, all the villains are white males, all the good guys are black males.
The main difference between the two Costume Quest games mostly lies in story and settings, and not much on gameplay that is very similar.
We saw some story stuff hinting at the relationship between Kratos and son, and also some combat gameplay — although it was all in a montage rather than a proper walkthrough.
The game jumps between different dates, characters and gameplay moments and though the story actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
Until Dawn's gameplay consists of walking, button prompts, and choosing between option A or B. I may be oversimplifying it, but the real draw here is the story and sense of immersion this game creates.
And while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senAnd while some information has been revealed regarding the gameplay, not much is actually known about Death Stranding's story (aside from the main character traveling between worlds of the living and the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make senand the dead), which Mark Cerny has said will take at least 4 - 5 hours of playtime before things start to make sense.
I don't totally agree with that sentiment, but I definitely think that Quantum Break is one of the year's best titles, and it does this by striking a fantastic balance between story and gameplay elements.
Cave Story's gameplay is somewhere between Metroid and Mega Man, offering a mix of run - and - gun shooting, exploration and item acquisition.
The gameplay is glitchy and unrefined, the story is weak and one - note, and the hero walks the line between offensive and ridiculous.
The relationship between narrative and gameplay is a complex and much discussed area, but here the game almost totally gets in the way of a good story.
Between its story, its short length, and its lack of new gameplay mechanics, this expansion pack doesn't reach the lofty heights to which The Talos Principle so gloriously soared.
In particular, Nelson said that Rockstar Games is trying to blur the differences between the different types of content on offer and additionally is willing to see the story being formed by the different things you'll be able to do in your gameplay.
Tekken 7 is mechanically perfect with stylish gameplay and combos that are a joy to execute, however the game lacks in character story content and gameplay modes instead opting to offer a short but highly detailed story mode that focuses on the rivalry between Heihachi and his son Kazuya.
«It's a story about the ties between brothers and how they can be destroyed,» said producer Romain de Waubert de Genlis, stressing that though the game builds on cooperative gameplay between the brothers, it ends with confrontation.
Ludonarrative dissonance, in brief, is when the story tells you one thing, and the gameplay another, creating a void between the two that can not be explained.
This would be commendable if the story didn't find itself scrambled to bits by the lack of logic between the said narrative and gameplay.
However, there's about 4 hours of story based gameplay here, between the mission and after - party, if you do every little thing.
i was able to play AC4 after an install of around 30 % (didn't check it exactly when it said ready to play so it's between 25 % and 35 %) and to get to the percent it was ready to play wasn't long at all and the 100 % didn't take too long same story for DR3... could play it at roughly 20 % but very little gameplay was actually playable but the install from 20 % onwards did take a long time
Pros + One of the best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
This is achieved by its story mode, which is made up of visual novel style slides between matches, and an arcady version of football that serves as the bulk of the gameplay.
There is a definite attachment between Wade and you as the player, and the use of a deep, meaningful back story to Devin's life means that a personal desire begins to fuel your decision making and overall gameplay.
So, the split amongst Zelda fans usually come down between those who prefer the 2D Zeldas, due to their priding of gameplay over story and those who favour 3D Zeldas, who provide players with a massive narrative and world, whilst sticking mainly to formula when it comes to dungeon.
In addition, the game is now available on Mac and Linux in North America via Aspyr Media.Borderlands: The Pre-Sequel features all - new gravity - bending gameplay, powerful laser and icy Cryo weapons, four new playable characters, and an epic cooperative story experience set between the events of Borderlands and Borderlands 2.
Launching on June 28, 2016, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.
Over eighteen minutes we cover the new story details, brand new gameplay features, differences between versions, amazing new create mode functionality and working with Hugh Laurie.
And speaking of talking to oneself, the writing in - between the major story beats is the worst kind of filler, trying desperately to distract you from the grind of the gameplay.
After a New Years nightcap and a heated battle between the east and the west / story and gameplay, Midnight of January 1st 2012, my otaku friend finally accomplished the ultimate: he got me to cave and play my first Final Fantasy game.
Though the gameplay has issues and the balance between single player and co-op is at times troublesome, what the unique insights into another culture that the game has to offer and the charming story told make it more than worth playing through.
To put it simply it's when there's an irreconcilable difference between the gameplay and what the story is telling you, a jarring contrast that can not be explained or justified.
There's a clear divide between what the gameplay designers wanted and the writer was aiming to deliver, and it's pretty common in open - world titles because freedom is placed above story requirements.
I still loved Tomb Raider despite the very clear divide between its story and gameplay, but on the flipside it was Bioshock Infinite's marriage of its themes, narrative and mechanics that helped completely immerse me into the game.
The gameplay is a cross between Assasins Creed 3 and Tomb Raider The story is SJW nonsense, all the villains are white males, all the good guys are black males.
Gameplay feels fresh for an RPG: traveling between different points in time to advance the story adds an engrossing element to story progression, and the position - based battle system adds a layer of strategy that makes even the most basic skirmishes exciting.
Like for the story elements, Ys VIII: Lacrimosa Of Dana refines gameplay mechanics that have been introduced by the previous two entry in the series, but the difference between the new game and Memories of Celceta feels bigger than the Ys IV reimaging and Ys Seven.
With gameplay halfway between a visual novel and a point - and - click adventure, Burly Men at Sea's branching story carries its ungainly heroes into waters where lurk creatures from Scandinavian folklore and other misadventures.
Cave Story's gameplay is somewhere between Metroid and Mega Man, offering a mix of run - and - gun shooting, exploration and item acquisition.
They showed off a snippet of the new story mode which shows seamless transitions between cutscene animations and gameplay.
Perhaps that's due in part to some weird interplay between story and gameplay that breaks the immersion.
While the gameplay was excellent, you can say there was a nice balance of telling the stories between the three races; each episode showcasing the struggle between the Terran, Zerg, and Protoss.
Injustice 2's cinematic story can be compared to that of Mortal Kombat X due to the appropriate pacing between story driven cutscenes and seamlessly integrated fighting gameplay in which the player controls many characters; even providing the player with a choice of which character to fight as such as the Green Arrow or Black Canary in certain story related circumstances.
These new chapters add about 15 % more gameplay and story in between Chapters 4 and 5, and focus on your team's race to a train station, pursued by the gigantic Locust horror, the Brumak.
The timing and balance between the story and the gameplay is also very important, and it's just not there.
And it provides a lesson to all game designers caught between the two sides of an old argument: is it better for a game to be well - written and packed with snappy dialogue, or to provide gameplay mechanics that allow you to feel as though you're telling a story of your oAnd it provides a lesson to all game designers caught between the two sides of an old argument: is it better for a game to be well - written and packed with snappy dialogue, or to provide gameplay mechanics that allow you to feel as though you're telling a story of your oand packed with snappy dialogue, or to provide gameplay mechanics that allow you to feel as though you're telling a story of your own?
Most of the story takes place during text on loading screens and banter between the game's main characters during gameplay.
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