Their compass creates a dialogue
between imaginary places and precise locations.
Not exact matches
The Last Word is a 2D exploration game that takes
place between the pages of a girl's diary and an
imaginary fantasy land.
Having lived in many different
places throughout her life, she is interested in creating a space where the
imaginary and the observed world meet; a dialogue
between imagined and experienced
places.
Drawn from a variety of experiences and
places, the work often melds memory and the
imaginary with carefully crafted, hybrid lush works that are playfully situated
between the contradictory worlds of conspicuous consumption and urban artifact.
From a wide Ontario spread, the co-curators Sylvie Fortin, R. William Hill, David Merritt and Daniella Sneppova are committed to exploring the embodied and
imaginary relationships which lie
between place, community, land and politics.
Organised in collaboration with Photography and the Contemporary
Imaginary Research Hub at London College of Communication, this afternoon of experimental discussion explores the possibility and potential of photography in the contemporary moment, prompted by a round table conversation
between exhibiting artists Lucas Blalock, Sara Cwynar and Erin Shirreff, which took
place late last year.