Sentences with phrase «between lack of game»

There seems to be a correlation between lack of game time and lack of goals here, good observation.

Not exact matches

40: R2P8 CB CORDREA TANKERSLEY CLEMSON (better than Worley immediately) 72: R3P8 G DORIAN JOHNSON PITTSBURGH (with a plan to move him to OT based on athleticism, strength, lack of G weight) 98: R3P34 S MARCUS MAYE FLORIDA (upgrade over Boston) 115: R4P8 WR CHRIS GODWIN PENN STATE (really good combine) 152: R5P8 RB JAMES CONNER PITTSBURGH (tough runner between the tackles, great leader and cancer survivor) 192: R6P8 K ZANE GONZALEZ ARIZONA STATE (upgrade kicking game immediately) 233: R7P15 DL D.J. JONES MISSISSIPPI (Kyle Love role)
Arsenal are not the club that has had the worst fixture schedule in terms of the lack of time that the players have to rest and recover between Premier League games over this new year period, but we are not far off and with our usual lengthy injury list to cope with it makes life hard for the manager.
Wenger blamed the 12 day gap between games as the reason for Arsenal's poor start against Liverpool a few weeks ago, then he claimed a lack of confidence for the start against Lincoln last week, but as most of our first team played last weekend and scored many goals in the second half then neither of those should apply this time around.
Between his age, declining production, lack of athleticism, and complete disappearance in big games last year, I don't like him in the first round at all.
A poor run of form, or lack of game time entirely, between now and the end of the year could foster doubt in Deschamps» mind.
However, like Stephens, Cameron's lack of substantial game time within English football might become a stumbling block for any deal to be made between Leeds and Spurs... and Tottenham likely won't want to let him go.
It's been a lack of goals which has seen The Blades slip away from the summit of the table; Billy Sharp and Leon Clarke, so deadly in the opening months, have scored just seven between them since November with United themselves managing just 14 in 16 games this calendar year.
Part of this was to help give Balotelli some support up front that had been sorely lacking in both of the previous games and also to bring Sterling inside to play between the lines behind two forwards.
There's always a risk that you can be surprised during the Christmas fixtures, with the lack of time between games causing some players to turn in sub-par performances.
He seemed to lack any creativity of sort in the next game against Liverpool, though he almost scored, when his shot between 3 defenders bounced off Reina's leg.
However, a lack of agreement between conservation biologists and space agencies on a definitive set of variables to track, as well as how to translate such information into useful data for conservation, has meant that so far this game - changing resource has remained untapped.
Paranoia is not only typical among college football coaches, but it's essentially a requirement for doing the job, and the cat - and - mouse game of trying to Harvey's unusual trajectory (or lack thereof) stems from the fact that it's stuck between two areas of strong upper - level high pressure, one in the
It is a pity that the psychological complexity of the previous film gives place to a bloated and not so engaging cat - and - mouse game that lacks the chemistry between the two characters and has a rather frustrating ending, being only worth it because of Lecter.
In short this game is cross between a Fallout game that lacks a bunch of features like true open world game play and first person shooter (pick one).
Its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a game to play in between other games, or while you wait until Bloodborne early next year.
However, understand that there are those who wanted more variety and choices between games rather than all Nintendo and were disappointed because that lack of variety was taken away and that most of those games would be released months between each other.
The latest patch for Sonic Mania addresses a major fan complaint with the original launch of the game — a lack of stage transitions between every stage in the game.
But while the Falcon Northwest and Velocity Micro systems both land on the top of our performance charts, the lack of distance between them and the Digital Storm Ode Level 3 speaks to the difficulties Intel and these vendors will have in convincing gamers that these new Sandy Bridge - E series chips and their supporting motherboards are worth the expense.
Be it something as simple as how to plant your crops, the lack intuitiveness between the game and the player runs the risk of becoming frustrating.
The tight deadlines between the game release dates meant that the initial English translation lacked depth and contained a number of errors; it was then sent to the recording studio, making the job of the actors extremely difficult.»
This utterly lack of communication between the various people working on the game got so bad that employees often weren't even aware of new features being added: «Dissemination of information between individual employees was also pretty bad.
Over-saturation, lack of innovation and expensive gimmicks not compatible between versions are what screwed up these games.
Thankfully, this is somewhat clumsily corrected later on in the game, with the addition of the Zero Shift function, but it is still a rather heavy handed device and shows that the game lacks any internal cohesion between its respective game mechanics.
There's good reason for the lack of any significant SoulCalibur play on the competitive scene; while the series might have provided its fair share of hugely entertaining showdowns, a few game - breaking flaws and an emphasis on style over substance has seen it left in a horrible middle ground between hardcore fighters and anything - can go, mash - friendly action gaming with a competitive twist.
Between this, the incessantly annoying lock on camera, and a lacking character progression after half way through the game, I found myself coming out of it a bit disappointed.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
The main difference with between this game and the its predecessor is the lack of a time travel mechanic.
Toriyama and Kitase later said, in July 2011, that the biggest complaints about the game were that it was too linear and that there was not enough interaction between the player and the world, which they described as a lack of towns and minigames compared to the previous Final Fantasy games.
Since then, however, players have been critical of the game's direction, particularly given an increasing lack of parity between the original PC release and more recent console versions of the game.
I agree as it relates to comparing scores between two different games, but we're talking about an expanded version of the same game scoring only one point higher than it's «Demo» (for lack of a better term).
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
It is a very difficult game between the masses of enemy fire to the lacking handle of the choppers flight control but it is really fun.
HEVGA statement on the lack of a relationship between video games, school shootings, and gun violence
The lack of continuity between games means that there is often no marketing story to bind the fans and the company together.
The symptoms are a gradual lack of interest with Chocobos due to the ridiculous length of time between the announcement of any Final Fantasy game and the finished version plopping in to my blu - ray drive.
Based on the intelligence of slime molds and some amazing properties of Mycelium, the game addresses cycles of death and growth, walking a line between control and lack thereof, death and life, and a world where while humans won't be salvaged, other life can take a foothold.
I enjoyed my time with the game but, between sporadic server issues and the lack of a single player campaign, I didn't play it much outside of its launch month.
You have two FIFA titles to choose which have very little between them, and do lack some of the functionality of its bigger console brothers but do bring you the best handheld football games to date.
Between server disconnections, frame and animation drops, crashing menus and lack of clarity, jumping into even a simple exhibition game can be fun - killing, time - wasting exercise in frustration.
In the case of Tomb Raider, there are benefits for the consumer too: the lack of backwards compatibility between the current and past console generations would otherwise have them dragging the old hardware out from under the bed to enjoy the game again, and besides — the new - gen version looks great.
I finally got around to playing Bulletstorm last month, and it makes up the majority of my gaming time (with the rest split between Rayman Origins, an admittedly high - profile puzzle platformer, and Neon XZS, an indie game in the 6 - DOF genre, which we are still experiencing a dire lack of games in).
While you are given a hub world to explore between missions, full of buildings to break into with plenty of treasures to find, the heart of the game feels lacking.
The game had the maximum amount of players when it was released, then it dropped dramatically after many people were disappointed with the lack of even MORE multiplayer content, and then after the game was saved via the Cartel Market and the F2P option, its population rose again between 2.0 and 3.0, after which it dropped at a pretty fast rate as well.
There have been a number of criticism of the Armored Core series over the years, with the perhaps the two most notable, recurring gripes being the lack of evolution between games, and the series» staple obtuseness.
I did notice that this time around a lack of «neutral» choices in comparison to previous games, most times offering either the «Paragon» (altruistic) or «Renegade» (selfish) options and nothing in - between.
Another disappointing thing with the game is the lack of interaction between the two main campaigns.
Despite the disappointing lack of variation between game modes the aesthetics and writing more than make up for it on their own.
Their main issues with the game came from the apparent lack of differences between the character classes.
The lack of a campaign, poor balancing between infantry and starfighters, a limited «Space Battle» mode, small number of maps and long loading times were just a few things that led to people's poor opinions of the game.
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