This is achieved through a series of main story missions, while side - quests involve the cast furthering their own idol careers, exploring famous districts like Harajuku and Shibuya in between dungeons, and interacting in -
between major story beats.
If there's one thing that wasn't improved from Zestiria is the sheer amount of backtracking and downtime
between major story beats, where I found myself forced to trek back and forth from environments I had already been to before.
And speaking of talking to oneself, the writing in -
between the major story beats is the worst kind of filler, trying desperately to distract you from the grind of the gameplay.
Almost all the loyalty and therefore romance missions in Mass Effect Andromeda are gated by critical path progress, so while you should make sure you check in with your squaddies for flirt opportunities
between major story beats, don't worry if you're not getting anywhere with your favourite after a few priority ops.
And while there is always a common objective that both players are working toward, the characters are also free to individually explore and interact with the world in
between each major story beat.
Not exact matches
But to mix things up, the game switches
between characters with
major story beats.
There is a plethora of random sights and little quests to fill your time and build up experience or your equipment bag
between the
major beats of the
story, but rarely do they come close to the uniqueness or plain fun of the more mainline quests.
But to mix things up, the game switches
between characters with
major story beats.