Sentences with phrase «between missions»

Players can also craft gear from components in between missions for even more loot based fun.
«In the army, nobody is gathering intelligence just to gather intelligence,» he says, hinting at an essential difference between the missions of his former employers.
Everything must appear natural, without any transition or lag, to reinforce the sense of immersion and connection between each mission.
Shame there isn't much to do between missions though.
You can collect coins to purchase upgrades between missions.
One other part of the game I've really become fond of is the cut scenes between missions.
Thankfully they're relegated to cutscenes between missions and so your sanity is relatively safe, but still, what the hell is up with those faces?
You are supposed to follow the rules this time around, and there is no running around time between missions and stirring up trouble as the game will not let you.
It examines why businesses exist, the relationship between mission statements and objectives, common examples of business objectives, why objectives are set, and the measurement and importance of profit.
Shame there isn't much to do between missions though.
It features a campaign where you get new gear between missions etc..
There is a lot of dialogue that happens between missions so be prepared to do a lot of reading.
The drone bay is a 3D hub screen and tool for preserving your ships between missions.
While you are given a hub world to explore between missions, full of buildings to break into with plenty of treasures to find, the heart of the game feels lacking.
I've found that nursing my baby when I get home each evening has helped me find the balance between my mission driven «helping» profession and parenthood.
In between missions players can upgrade core systems, including weapons and shields.
For 20 % of the lowest performing charters, there is no longer a fit between their mission statement and who they serve.
Perhaps it isn't clear in the first episode, but further time management will be an important element of the gameplay between missions.
There are also videos between missions, that every time tells the player the situation, what's happening.
Finally, users can summon new heroes for their teams over time, and they can customize their teams between missions.
This varies between missions though — some are more focused on exploration while others are heavily combat - driven.
The graphics are superb, for the most part, and there are no load screens between missions or areas.
Even the in - between mission load screens feel more informative and helpful than before.
Where you have a squad of soldiers or better a whole base of them and they all «go social» on each other between missions!
There are five difficulty levels that can be changed between every mission.
Moreover, the room I visited between missions was a boring white void.
Perhaps the most important of these changes for the future cultural development of the nations was the close association between the missions and the campaign for world literacy.
This idea that money is transferable between mission sizes is just wrong.
What a step back from the first game, in which everyone stayed in the host's camp between missions.
I was rather taken by Dead Ops though, a fully featured top down shooter accessible from your safe - house between missions.
The world map works as a type of menu system from which you manage your missions, with various dungeons and towns you have access to accessible displayed between missions.
You may invest those points between missions and will be able to reset them as well.
It was a good respite between missions and a chance to customize weapons and gather gear together for the next mission.
But there's also a sort of play area that you can go to between missions talking to the characters and access a number of miniature side «games».
The «story» is told between missions in a comic book - style feel.
And while the interfaces between missions can be somewhat annoying and confusing, the game play itself bridges a nice gap between arcade action and shooter mayhem.
What is good though is that you can nicely jump back and forth between missions even once you have finished things off.
The soundtrack is terrific as well, as is the voice acting and letters between missions that move the story forward.
This extends to the cutscenes in between missions, which break up the monstrous battles with light - hearted and humorous encounters.
Everything must appear natural, without any transition or lag, to reinforce the sense of immersion and connection between each mission.
I found some of the cinematic scenes between missions to be hilarious.
What's different this time is that characters will actually move around the ship between missions and have conversations with others.
The story is good and the videos between missions are cool, like watching a decent crime flick.
You start off with one soldier and will end up using a maximum of three, but the number does sometimes vary between missions.
Skill points can also be discovered through killing enemies or opening chests and these can be spent in between missions on skills that enhance your characters in various ways; allowing you to reload your guns more swiftly or to cause enemies to drop more ammo for a favourite gun up on their deaths for instance.
Saving can also be done only between missions.
Also, the menus that you use to customize your trench aren't so good, so changing out your chassis, legs, and weapons between each mission takes a little longer than it probably needs to.
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