Sentences with phrase «between story quests»

Luckily, there are plenty of optional scout missions to do in between the story quests to escape boredom.
Story can happen at any point: There has historically been a division between story quests and open - world exploration in RPGs.
This limit is never mentioned until you hit it though, which should be about a third of the way through the game, if you're accepting every Sub-Quest you come across and completing a few in between every story quest.

Not exact matches

On a mother (of a) quest for 15 years as a journalist, activist and nonprofit visionary, Lisa Reagan explores the space between our unsustainable industrial story and the emerging story of what is possible for Cultural Creative families — who are leading the way forward.
Trulon: The Shadow Engine is a game that I would encourage gamers to investigate (so long as that Merchant quest in Maelon gets fixed), if not for a story about the conflict between Maelon and Tripudia, then try it for the refreshing card - based combat.
Perhaps if the film had concentrated more on introspective elements, such as Rashad and his internal difficulties in growing from a boy into a man, instead of constantly distracting us with side stories — Esquire's quest for the path to success, New New's fence - sitting between the ghetto and the mansion, Ant's seduction into materialism, and the roller skating competition that never really materializes — it would have been a more compelling movie about Atlanta's lower class areas, and the ups and downs of life there.
Main story quests are few and far between — and you'll need to level up before attempting each one.
Richard's main complaint seems to be in the fact that the quests have very little variety, even between story missions and side missions.
Levelling up via story missions alone was impossible in the main game, as level requirements would jump enough between two main quests to force you into a couple of hours of side quests, exploration and grinding.
Completely understanding I could be in the minority, this confusing and at times frustrating story explores the relationship between Woodrow (Evan Glodell) and Milly (Jessie Wiseman) and they're seemingly beautiful beginning to explosive end, all while falling in and out the subplot of best friend Aiden and his quest along with Woodrow to be as «Mad Max» as possible.
There are even times between key quests where Atreus will encourage you to explore and break away from the main story for a while.
Going through the entire Monster Hunter: World story at a steady pace will take you between 40 to 50 hours, but helping friends with low rank quests and doing many of the optional quests the game throws at you will net you close to 100 hours.
Rather, between each chapter is an interlude in which various side quests are introduced that delve into the main cast and their back stories.
Between doing the Guild Jobs and Heists you'll always have something to do, not to mention main story quest for the Thieves Guild and the side quests that partake in Hew's Bane.
This is a pretty grandma - safe comedy — Tomlin hands out cute - misanthropic one - liners and thumps her granddaughter's jerk boyfriend in the nuts with a hockey stick when he mouths off to her — but it's also a surprisingly Bechdel - friendly story, with plenty of bonding moments between three generations of estranged women, and Tomlin and Garner on a quest together that encompasses plenty of old acquaintances, including Judy Greer, Elizabeth Pena, Marcia Gay Harden, Orange Is The New Black's Laverne Cox, and in a strikingly touching role, a mustache - free Sam Elliott.
So begins an ever - escalating battle of words and conflict between the grieving woman, the town's police department, and the town itself, especially when additional elements to story and character make her quest for justice more and more complicated.
There are a number of side quests in Mind Zero, all helpfully highlighted between story tasks on the area maps and documented within the games menu system.
Then, I went and played the main story and the entire Broken Steel story without any other side quests in between.
And while the main story focuses on the relationship between the Arisen and the dragon, as well as a shadowy cult of dragon worshippers and a star - crossed love affair with the Duke's wife, the game is further festooned with notice boards and NPCs that keep dishing out the side - quests.
Pros: + Graphical detail has been upgraded to bolster in this console version + Relies heavily upon questing and revisiting missions in both online and offline versions + Online connectivity has seemingly improved to allow for more interaction + Armors between both the male and female have quite a bit unique + A unique story that twists itself around the Feudal Japanese Era.
With all that said, the story of Wander's doomed quest to save his lifeless love Mono, the unspoken bond between Wander and his horse Agro, and the dark, misguided quest to fell this wonderful world's statuesque colossi is still just as sharp 12 years on.
The story follows Slimey on a quest to find out more about an ancient war between his people, the Slimes, and their enemies the Axons.
Although vague between the main quests and investigations pleasing stories can develop, giving each player their own little narrative.
There is a plethora of random sights and little quests to fill your time and build up experience or your equipment bag between the major beats of the story, but rarely do they come close to the uniqueness or plain fun of the more mainline quests.
As you prorgress through the game more of the story slowly unfolds between quests after overcoming the massive filler - filled and over-the-top conversations with NPCs.
This is achieved through a series of main story missions, while side - quests involve the cast furthering their own idol careers, exploring famous districts like Harajuku and Shibuya in between dungeons, and interacting in - between major story beats.
Even from the dialogues during the «time freeze» (the time in - between the main story quests) sounds like they are having fun all the time.
Luckily Akiba's Beat has a nice balance between story and dungeons, so you never really feel overwhelmed and by the time you find yourself saying «just get me out», you're usually out and back on the streets of Akihabara enjoying the sights, taking care of side quests, and getting more familiar with the people around you as well as the stories behind them.
Replay Value: The story is long enough to last between 15 - 30 hours, depending on the player and the amount of time tracking down all the Heart Pieces, equipment, and side - quests throughout the game.
Rather, between each chapter is an interlude in which various side quests are introduced that delve into the main cast and their back stories.
It's likely that between bagging a story quest and rushing to the designated spot on the map to start it, you will run into myriad side quests and dynamic events that drag your attention from the task at hand.
There's so damn much to do, between the main story, all of the social interaction side quests, the random dungeons, and the monster collection.
If you do the odd side quest whilst tackling the main story content, The Witcher 2 will take you anything between 25 - 30 hours to finish, that includes the additional four hours of gameplay and new cutscenes featured in the Enhanced Edition.
Side quests have you doing Wacky Fun Video Game Things and then a story quest will require you to take on Some Painful Emotional Weight and there's simply no line between the two.
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