In
between story sequences, you can freely roam your surroundings and search for chests to loot, eagle's nests to synchronize, people to pickpocket, and knowledge to fill your database with.
While York is mandated to be in certain areas at a specific time (a la Dead Rising), there is no need for haste given the generous window of time in
between each story sequence.
Not exact matches
If we line up the gospels in the time
sequence in which they were written — that is, with Mark first, followed by Matthew, then by Luke and ending with John — we can see exactly how the
story expanded
between the years 70 and 100.»
When your little one is
between six and eight weeks old, pick a series of soothing evening activities — such as a bath, followed by
story time and lullabies — and repeat the
sequence every night at the same time.
Yet what's on view is rousing material, with not only the action scenes delivering the goods but also the numerous
sequences focusing on Roman politicizing as well as the love
story between Spartacus and the strong - willed servant Varinia (Jean Simmons).
Story mode has you battle a succession of opponents with goofy story sequences between bat
Story mode has you battle a succession of opponents with goofy
story sequences between bat
story sequences between battles.
At times, the dialogue and
story seem to be mere connective tissue in
between dazzling
sequences that are amongst the best on TV.
As expected from a Ridley Scott - directed sword / sandals epic based on the
story of Moses leading 600,000 slaves out of Egypt, the trailer and footage teased killer action
sequences and battle scenes, a cast of thousands which includes Sigourney Weaver, Ben Kingley, Joel Edgerton, Aaron Paul, John Turturro and some of history's earliest family drama
between Moses and Rhamses (Edgerton).
According to video intros courtesy of Stiller and Childress, pacing led to the unceremonious removal of a charming dialogue
between Laney and Troy meant to take place on either the night of their graduation ceremony or shortly thereafter, while Michael receives a touching send - off in a
sequence apparently cut due to sound problems, though it's plausible that Michael simply had the misfortune of being played by the self - deprecating Stiller, as suggested by the humiliating resolution to Michael's
story arc in the final cut.
About halfway through the film, there's a
sequence that completely changes the dynamic of its
story and makes the already - shaky relationships
between these characters even more hostile.
Despite outward appearances, Fracture isn't quite the fast - paced legal thriller that one might have expected from the film's promotional materials (there is, in fact, only one courtroom
sequence of any real significance); screenwriters Daniel Pyne and Glenn Gers have instead crafted a
story that generally has the feel of a low - key drama - with Gosling's character ultimately forced to choose
between his ambition and his morals.
With some stand out fight
sequences — especially in the third act — and the promise of a future team up
between Ant - Man and the Wasp, Ant - Man works so well because it brings the superhero
story to the micro scale (heh), all the while playing with a familiar origin
story format.
While these
stories never directly overlap, collectively they feed into a larger portrait of unrest, culminating with an eruption of gunfire
between the military and rebel forces strung together like a dynamic action
sequence.
The film, written and directed by Christopher McQuarrie, has a spirited pace that nicely balances the
story and interplay
between the characters with the action
sequences that Mission Impossible fans expect.
In -
between mission
sequences allow Sam to wander the 4th Echelon flying fortress, and talking to various team members not only fleshes out the
story in little ways, it serves as the game's menu and stat tracking systems.
It's your typical action plot with not many surprises, but it succeeds in moving along the
story between the action
sequences.
Aside from the intro and ending, the
story sequences are minimal with Lara and Totec speaking very rarely in
between.
While the game lacks the traditional NPC interaction of most RPGs, character interaction
between the central players occurs frequently via
story interludes and even during combat
sequences.
Said
story is delivered through a mix of impressive in - game, in - engine scenes with incredible character models and lengthy live action
sequences that fill in the blanks
between each of the game's five acts.
• Seamless narrative experience — Full performance capture for characters and scenes, combined with seamless transitions
between action and
story sequences, work together to bring the rich narrative, rife with conspiracy and intrigue, to life