Sentences with phrase «between weapon classes»

To switch between weapon classes, you need to simply hold the relevant shoulder button.

Not exact matches

Players will have the option of choosing between three classes and four races and have access to over 150 weapons and items created exclusively for the PSP version.
In the game, players choose between a number of different classes and can upgrade and modify their weapons and abilities to finely tune their gameplay.
I used to alternate between the Gunlance — which is a huge lance that fires shells from its tip, amazingly — and the longsword, a zippy, technique - led weapon, but I've been won over by Monster Hunter 4 Ultimate's two new classes, the Insect Glaive and the Elite Blade.
One could argue the tonal disconnect between an act of terrorism and comedy, and yet the injection of some quips and the odd running joke about a producer obsessed with balls turns out to be one of the film's greatest weapons, moreso than the overly familiar stench of disdain and dissidence as a poorly planned hostage stunt yields a much more complex discussion about class structure and the corruption of the American financial system.
But I'm like that for most of the classes in the game I simply find a weapon that I like and I just stick to it my main concern is completing the objective in winning the match I could care less about all the different nuances between the guns I'm sorry but that's just completely irrelevant and stupid.
Sure... Even in Battlefield 4 I have well over 300 hours in that game and I haven't even unlocked every weapon in that game simply because I didn't play the single - player story and I seriously don't care... I have my favorite guns that I use per class to get the job done and most times I only alternate between two or three guns per class... Legit.
Although there are a lot of different weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and hand grenades, there aren't many noticeable differences in handling and damage between each class.
You do unlock a couple of weapons as you play certain classes a lot, but they are few and far between.
In between the story and combat sections, you're able to set up your squad, spend experience points earned through battle on levelling up the classes, upgrade your tanks and weapons.
To aid XCOM in its fight to liberate Earth, players will have access to three new resistance factions, each with their own unique Hero class, in addition to new weapons, options to form bonds between soldiers and a new photo booth feature to create custom propaganda posters.
Units will be able to freely switch between classes that align with certain professions, as each weapon will belong to one of the primary classes and any experience points earned will be applied to levels for that class.
Each choice's options differentiates enough between them in a way that is comparable to other class - based shooters, and the manufacturer of the mech type you choose decides which extra abilities and weapons it features.
At the start of Lords of the Fallen, players are allowed to choose between three different classes that decide your starting stats and specialty weapons.
You will not be able to move the weapons between classes in the beta, so if you want to use a particular weapon, you will have to play with the corresponding class.
With the exception of uniform and weapons the classes are identical between the US and German armies and they include Rifleman, Assault, Support, Sniper, Machine Gunner, and Rocket.
While every class associated with the weapon levels independently of every other class, levelling up becomes easier with EXP multipliers based on the difference between the lowest levelled class and the highest.
Battlefield Bad Company 2 (PC / PS3 / XBox 360)-- March 2 — Website: www.badcompany2.ea.com The original «Battlefield: Bad Company» was well - received back in 2008 and showed a lot of promise, between its destructible environments and the variety of classes, weapons and vehicles that were available to players.
Martin Kohout's «Sticks: Class A» (2011) looked like a cross between a wind instrument, a weapon and a ritualistic divining rod.
The Division system, as you progress, feels like the right balance between honing in on specific skills and giving players the freedom to make customized loadouts that align with those skill sets, while still letting you explore other weapon classes.
a b c d e f g h i j k l m n o p q r s t u v w x y z