Sentences with phrase «between weapon types»

You will have some flexibility between weapon types.

Not exact matches

However, peak testing of nuclear weapons in the atmosphere — the most potentially dangerous type of nuclear testing, as nuclear fallout could easily be dispersed by wind currents — occurred between 1961 to 1962 almost exclusively between the US and the USSR.
Image playing R - Type with weapon upgrades that can be purchased between levels and you petty much know what you
It takes a lot of practice to get good at the controls, especially the unique weapon types between different ships, but
VIOLENCE / GORE 4 - Animals fight a major battle with wolves on a ship, using all types of weapons and Kung Fu, other ships are piled together to block a river from a large ship that breaks through with cannon fire and flames, swords, flaming arrows and spears flash and wolves and other animals are punched unconscious; a panda catches a swung axe blade between the flattened palms of his hands without harm, a praying mantis rubs two hands together over a powder keg, his hands explode and it laughs, and we see one group of animals floating on debris in the river, tired out, while a panda deflects many fireballs shot from the ship's cannon.
According to the US State Department, slavery is now the third largest type of illegal trade in the world (after drugs and weapons); every year between 600,000 and 800,000 people are trafficked across national borders with about 17,500 entering the USA.
You can see your character in third - person and can switch between many different types of weapons or wield magic or both.
There are generally three enemy types and the only difference between them are whether they possess weapons, armor, or are just bare knuckling it.
Monster Hunter XX also allows you to choose between several different hunter styles that go beyond the type of weapon you use.
Macross is practically defined by its use of missiles, so it's nice to see them come to center stage with a game mechanic rather than leaving them as a «fire and forget» type weapon while focusing mainly on the gunpod's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
Being able to switch between each weapon is essential to getting great combos and letter scores, and certain enemies may be weak against certain weapon types.
With the push of a button, players can seemingly switch between the any of the three types of weapons.
Haemimont seems uncommitted on whether they want you to switch between weapons frequently to face different kinds of enemies, or stick to one between levels, or let you use just one weapon type throughout the game.
BOREALIS EXOTIC WEAPON This is an exotic sniper rifle and can swap between all three types of damage of Solar, Void and Arc.
The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D - pad will cycle between additional individual weapons.
Each choice's options differentiates enough between them in a way that is comparable to other class - based shooters, and the manufacturer of the mech type you choose decides which extra abilities and weapons it features.
You'll pick between three character types (tank, saboteur or bio-specialist), each with unique base weapons and upgradeable skills, and jump into the fray in a last desperate attempt to save humanity.
Weapons are now split between ammo types, with the primary slot occupied by kinetic or standard bullets, the secondary set for energy weapons, and the special slot for those weapons of the heavy variety.
The use of a weapon wheel for example, accessed by the L1 button is sensible and provides easy selection of your weapons and accessories as well as switching between ammo types.
There is quite a handful of team - members to choose from as well, adding even more weapon types and abilities to customize between encounters.
Before starting the main campaign, players can choose between three different types of exoskeletons, which grant access to different weapons and special abilities.
Horizon's weapon interface is built to allow you to easily switch between four different weapons at any time, each with multiple types of available ammo, the action slowing down in the background while the weapon ring is open.
This also makes using heavy weapons like rocket launchers (or specializing in multiple types of weapons for that matter) highly frustrating, as the heavy weapons are anywhere between 15 - 30 pounds of carry weight, and carrying multiple weapons can easily reserve 50 + carry weight that could be used for temporary storage.
Sky Force Anniversary allows players to choose between various types of weapons, passive skills and power - ups, starting from the impenetrable magnetic shield and ending with the mighty mega-bomb that annihilates all visible enemies with a huge blast.
You can swap instantly between a melee and projectile weapon, which is really important when facing the many enemy types you'll encounter.
It however also gets quite a few tweaks of its own that really help the game out, like being able to have each type of weapon at the ready (melee, ranged, and thrown) and are switched as players use them, as well as easily swap between the available inventory with the directional buttons.
Between all the different enemy types there's a good balance of different play styles and weapon choices that work better for certain scenarios.
Prices typically range between $ 100 - $ 1,500 depending on the weapon type and rarity.
However, and this should be emphasized, looking at the operation as a whole, that appears not to have happened, as the soldiers acted continually to distinguish the types of threat posed in different situations, and they even switched back and forth between lethal and less - lethal weapons to address those threats.
I found toggling between DPI rates on the fly particularly useful in Overwatch, since characters with different weapon types require different levels of aiming precision.
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