Head of Xbox Phil Spencer underscored the Xbox team's commitment to building a future of gaming
beyond console generations and inviting gamers to play without boundaries.
Xbox Director Albert Penello told Gamespot in a podcast that the Xbox Scorpio will «think
beyond console generations».
A future
beyond console generations, where you can upgrade your experience on your own timeline without missing out on the newest games or shared experiences with your friends.
Not exact matches
Beyond Good and Evil is fondly remembered as a highlight from the last
generation of
consoles.
Naturally when I heard about Volition the developer of Saint's Row, working on a brand new IP for the current
generation consoles, I was
beyond excited to hear about it.
games are created, crafted, designed, coded, scripted and entirely build on pc and then PORTED to
console even
console exculsives are made on a gaming rig, then shrunk down to work on
consoles, thats why devs always have those nice screenshots to show you months before release and then the game comes out on
console and looks nothing like the up - rezzed, highly anti aliasied screens of the pc shots they showed that is why, when there is a pc version, it is always far superior sleeping dogs and hitman absolution are perfect examples, the pc versions look two
generations beyond the
console versions
They are like nintendo now in the sense they are too reliant on old ip's, lets face it more gears, more halo, more forza is what they have counted on to sell
consoles this
generation and I think, well in my eyes I think them games are not enough anymore and they have been caught off guard as they cant seem to produce much else
beyond those games.
Such improvements in character animation have arguably now peaked on the cusp of the next
generation of
consoles, with the likes of Naughty Dog's The Last of Us, Quantic Dream's
Beyond: Two Souls and the artistically - styled The Walking Dead by Telltale Games showing just how far the sector has come the past eight years, and how important this space is to game narrative and player immersion.
Ubisoft's development legend Michel Ancel has said that only the next -
generation consoles could handle his ideas for
Beyond Good & Evil 2.
After a few year of waiting for the technology to evolve
beyond tapes and keyboards I was finally able to get my hands on a the next
generation of games
consoles, and I never looked back.
There's a few nice touches, like having your own team in career mode, and the bike racing still manages to strike a balance between being accessible and being very challenging, but from the all - too - familiar double loading screens to the lacklustre environments and
beyond, we're still waiting for Milestone to fully take advantage of the latest
generation of
consoles.
The game is designed in such a way that it can use future — very powerful equipment, but I can not tell you more
beyond that today since no future
generation of
consoles has been announced so far.»
Still, it's worth noting that nothing here seems to be entirely
beyond the realm of possibility, and given that this is the first mainline release in the series on a home
console, perhaps Game Freak is aiming for a bigger evolution of the franchise than «just» a
Generation 8.
At a Ubisoft dinner in 2011, Ancel did say that
Beyond Good & Evil 2 was being produced for the next
generation of
consoles.
But GTA 5's improvements on the new
generation of
consoles go
beyond bringing players ever closer to Los Santos.
Beyond Good & Evil 2 is in an «active creation stage», creator Michel Ancel has confirmed, but reiterated the game was unlikely to launch during the current
console generation.