Sentences with phrase «big game over screen»

Sadly, as you may have heard on the social grapevine, CVG is closing down, and since Future couldn't find another role for me I was given the big Game Over screen.

Not exact matches

Over at AllThingsD, in outlining her three big takeaways from Nintendo's announcement, Tricia Duryee makes a great point that the new portable screen will almost certainly compete with Apple's iPad for face time, given its forward - facing camera, ability to browse the Internet, draw on the screen with a stylus, play standalone games like Othello, view photos and video chat.
The center features an urban bowl experience and social lounge featuring 20 ice - white lanes and multicolored LED lighting appealing to families and young adults alike, billiard tables, more than 60 big - screen TVs, a 9 - ft high ropes adventure course and zip line suspended over the massive games gallery.
His artistry and quick thinking is a big part of that, but he's also shown real grit in his game over the past 12 months — he's not afraid to put in a tackle or two and help Song with defensive screening work.
Meet other singles over a pint and a game of mini-bowling, or cheering on the Rockies, while watching the game on one of the many big screen TVs.
as a owner of a Wii u i find it very disappointing system, the game pad is a very mixed bag i mean it could work really well like the off screen game play works great but for the fact that you never really need to play off screen for any game and in fact i think the game loses a certain enjoyment level like NSMBU it mean it works but you lose some of those great looks the game has and i find colors to be washed out, next with the game bad is that they use it as a gimmick in quite a few games (zombu) and i found that over a long game play with having to look up and then down every few seconds to every minute in about 1 - 3 hours i had a huge head ache which sucked, next the biggest issue with the system is that 32 GB console are you kidding me 32 GB only?
You need to see this one on the biggest screen possible, and let it wash over you as if you had stepped inside the most incredible video game experience ever created — one in which events in the manufactured universe can have lasting and serious real - world consequences.
Considering R. L. Stine's wildly popular «Goosebumps» series books have sold over 400 million copies worldwide, including forays into a TV show and video games, it's a major surprise that Goosebumps represents the first big - screen association of these childhood staples for many kids over the last couple of decades.
In 1978, Douglas Adams penned the script for British radio an eccentric SF comedy entitled «The Hitchhiker's Guide to the Galaxy» (or H2G2), and its success led to a run of five best - selling books (the first appearing in 1979), a BBC television series (1981), a computer game (1998), and now, over a quarter of a century after its first radio outing, a big - screen feature film.
This promotes an iterative approach, and takes the sting out of the big red «Game Over» screen.
Linger over a game of pool or come watch a movie on the big screen.
It looks and plays beautifully on the big screen or in hand held, but true to most ported over games, it just feels more right with a pro controller.
, PLUS a personal one on one phone or Skype call with video game composer and Video Games Live creator Tommy Tallarico, PLUS your name, picture and one - line quote (or the name and picture of your choosing) to be enshrined on our website and Facebook page as a $ 2,500 BIG BOSS donor, PLUS your name to appear on screen as a $ 2,500 BIG BOSS donor before every Video Games Live performance over the next 2 years!
Sure, video games can make creatures appear big on screen but very rarely towering over you.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
For instance I'm currently working with Ant Workshop to port over the fiendish puzzle - platformer Binaries to PS4 and Xbox One because I think it's a game that is ideally suited to that big screen, controller - driven, console experience, and because it deserves to be put in front of that large, games savvy audience.
Video games are extremely popular, and over the years Hollywood as attempted to translate that popularity over to the big screen.
The Spider - Man video game franchise has seen some ups and downs over the past years, and with the big - screen movie Spidey about to get a reboot, with a new movie launching in just over a week, the timing is perfect for the video game franchise to get one too.
Will you be able to throw your 3DS games over to the big screen, Game Boy Player style?
Then, in an interview uploaded by YouTube user SaiyanCloudTV, Hashimoto - san mentions players can play the game on PS Vita, and then carry over their save to the PS3 and resume playing on a bigger screen.
Future sci - fi setting 2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites) Created with Unity so that we can cover more platforms No separate combat screen — combat will occur directly on the same maps that you explore on Turn - based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
The big screen take on the globe - trotting adventure game series has gone through a number of different writers and directors» hands over the past several years, prior to Shawn Levy (Real Steel, Stranger Things) signing on to call the shots.
Movie director Christophe Gans, the man behind the forthcoming big screen adaptation of Silent Hill, has joined in the debate over whether games are art - and he's got a rather strong message for Roger Ebert.
That sense of awe I felt when I saw the game on the big screen over a year and a half ago returned to me within minutes of firing up this game on my Wii U.
Comic book superheroes have taken over the big screen, but their success within the video game world has been limited.
Beautifully animated, full of subtle detail, and delightfully colorful, none of the game's visual splendor carries over from the big screen to the little one, but you'll be needing to keep your eyes down if you want to make any progress whatsoever.
It's small enough to take with you everywhere, but with a big enough screen to allow for more precision with your taps, and it's that deadly combination that makes me reach for my iPad to play my favorite mobile games over and over.
Not only does it give you a supereasy way to throw your games up on a big screen, but adding mouse and keyboard controls to certain games can also give you a legitimate competitive advantage over those trying to smash the screen with their fingers.
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