Sentences with phrase «big air jumper»

Bev had Rottweiler's for 14 years before switching to Border Collies in 2005, with her amazing heart dog, Remington (MACH2, MXF, MXS2, MJC, T2B3, MFB, CDX, RE and dock dogs master big air jumper).

Not exact matches

Swing arms forward as you drive off the balls of your big toes to jump as high as possible into the air (pictured).
For a chilly day I layered the jumper over a white rollneck and dark brown vinyl skirt, and finished the look with big hoops and Air Max 97s.
From smoking tires and getting sideways to getting big air over jumps, this is one pickup that proves Ford's new F - 150 is a platform open to endless possibilities.
Likewise, the iPad Mini 2 is really an iPad Air in a smaller size, so unless you really want to jump to the bigger size, you should be fine.
Jumping lessons offered in the categories of Big Air (distance), Catch - It (catching a toy or bumper in air during the distance jump) and Fetch - IT (taking down a bumper suspended 4 feet over the water at a distance of 12» to 30» away from the doAir (distance), Catch - It (catching a toy or bumper in air during the distance jump) and Fetch - IT (taking down a bumper suspended 4 feet over the water at a distance of 12» to 30» away from the doair during the distance jump) and Fetch - IT (taking down a bumper suspended 4 feet over the water at a distance of 12» to 30» away from the dock.
Bev also has two Remington kids, Ryza (MACH, MXS, MJS, XF, T2B2, CDX, RE and dock dogs big air senior jumper), and Renegade, the baby, who is training in agility, obedience, rally and herding.
Two new features in Ultra Smash shown in the trailer were Giant Mushrooms making players bigger, and jump shots to hit tennis balls high in the air.
Take risks to shave off seconds as you hurtle over huge jumps and aim for big air while speeding to the end of a thrilling simultaneous race!
The bigger the jump and the better your pre-load, the more air you'll get and the more time you'll have to pull off awesome stunt combos.
ARMS will have five playable characters at launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry attacks, but a failed attempt results in double - damage; Ribbon Girl (Thunder) can double - jump, triple - jump with a well - timed air - dash, and super-jump to avoid attacks; Ninjara (Boomerang) can phantom - dash to avoid attacks and teleport directly to his opponent; Master Mummy (Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and air - dash longer than the other characters.
Super Mario World (Super Nintendo): «When you're running along as that little big - headed sprite, holding a dead enemy in your hands, and jump - throw it at an angle to nail another enemy in the air, you feel pretty bad ass, and other than SMW, Spelunky is the only game I know that pulls this off so well.»
For example, throwing Cappy ahead of Mario before jumping on him will provide a bigger front flip, while throwing him while in midair will grant an additional second of air time to make that huge jump.
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