Sentences with phrase «big as shield»

Not exact matches

«I think it's been brought out as a shield to avoid discussing the bigger issue: concentration,» he says.
Peabody said the company's refineries helped «shield» it from the big discounts other Canadian producers face, which have been as wide as $ 30 per barrel at various points this year.
But that latter proved to be the contrary as Leicester without Kante shielding their back four subsequently collapsed as a team with a big missing link in their engine room to effectively coordinate the team..
The greatest goalkeepers command their defense and make very little number of saves per game, if a goalkeeper has to rely on his own reflexes rather than use the defenders in front of him as human shields, then there is a big problem!
He may not score against big teams (which isn't exactly true as he scored against MAnchester City in community shield) but he does score goals.
It's a quater of the price, way more comfortable to hold, more leak proof and doesn't make my nipples sore as the shields are much bigger.
I thought my little man was gaggingbin the shields as i thoughy it was too big??
To shield your infant from the sun and potential headwinds, so the bigger and ways should you can position it, as much as possible.
If he takes a good, big mouthful, he should be able to milk your breast about as well as without the shield.
So now Cuomo is using the biggest rip - off artist in the state pension system as a human shield.
It was a small trick of rhetoric that the man they had gathered to honor might appreciate, intended as it was to shield a little girl from the big notions of life and death — for just a little bit longer.
In that case and we are being used as human shields for the battle - tanks of the Tory party of Big Capital.
As a man, it will be up to you to be the shield that stands between her and the big and ugly world outside.
As you might guess, the big reveal of the aliens once our heroes can use microwave guns to «disrupt» their electro - shields is tragically lame.
Brake dust will always be a problem with your current pads.When it is due for a brake job check out several brands as some offer low dust versions.If you are really concerned change the pads now even if they are still good.The big issue with brake dust is it is an abrasive.Use something made to wash wheels.It will suspend the grit in a liquid so it can be hosed off.Then apply a polish for wheels.JC whitney at one time offered a brake shield that mounted between the rotor and the wheel to keep the dust off the wheel.They were not very pretty but they did work.
Or is it you publishers are just too cheap to invest some of that money you've scammed from authors over the years to build some infrastructure to sell direct to customers because you know that without a middleman such as Amazon and Apple, you will no longer be able to shield exactly how much you've scammed from authors by claiming the middleman took a big chunk of it?
And who was that big man in front: legs spread, arms gripping his knees, as if to shield the group?
That's probably my biggest complaint, as, overall the rest of the game's look is fantastic, nothing seems out of place, and watching your character get knocked around when he's blocking with his shield gives every moment of battle a sense of urgency.
The big mercenary warrior is probably the simplest to pick up and play as he comes with a light and heavy attack, a shield bash for stunning enemies and a dash move mapped to A. Finally, his shield lets him take plenty of punishment, but only from a single direction.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
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