Sentences with phrase «big audience of people»

SNL is rallying a big audience of people who are not Trump supporters — and SNL's ratings are up!

Not exact matches

And while playing for their boyhood club for the entirety of their career in front of an adoring audience remains the dream of many a young footballer, the opportunity to improve and grow as a person and challenge for the biggest titles available is a hard carrot to resist for many.
The Three Lionesses qualified for the semi-final stage of the European championship after they clinched a 1 - 0 victory over France which was watched by more than 3.3 million people — the biggest TV audience ever for women's football.
All television (nay, all the world) should look more like Sesame Street and, let's face it, dudes: if Big Bird can observe a breastfeeding mother in person without being scandalized and scarred for life, I'm pretty sure television audiences of all ages can handle it.
«This was very much a big - picture speech meant to enthuse an audience of people who use all of the different infrastructure systems that the governor talked about,» she said.
I'm not «traditional» media, I haven't built my brand and my audience big enough to be noticed by the «right» people, and I'm not the daughter of a rockstar and / or very rich person, so I don't have the status that is required of those who generally sit in the front (or even the second) row of anything at the BFC space.
Now, Destiny 2 is kind of a big thing, running in the same mainstream circles that fans of Red Dead are active in, meaning the target audience of the «interested in Red Dead but not fully versed in how Rockstar operates» people would still likely catch this error.
Got ta say I can't really argue with the words the core audience is to different, but also as Ashley says, people who like monster hunter like Darksouls as well, same goes for me, I love MH and I love DS, but the majority of the players, aren't really big fans of MH, then again WiiU and 3DS probably have the biggest audience on MH ever, whenever I check Miiverse from my 3DS, the MH community is flooded with gamers.
And you could immediately tell upon entering the theater that people were there not just for the big screen phenomenon, but to also be a part of a conversation that dared to acknowledge an under - served audience — by paying homage to its historical narrative.
For all those worried about it being too juvenile and not up to the dramatic standard of Wall - E or Up... you are failing to see that the trailers are meant to sell the film to the biggest possible audience and the first people they need to rope in are the younger crowd.
The whole «two people walk around a city and fall in love» plot has been done — most notably by Richard Linklater with his «Before Sunrise» / «Before Sunset» / «Before Midnight» trilogy — but by making his young lovers into the future President and First Lady of the United States, writer - director Richard Tanne easily clears one of the biggest hurdles facing anyone trying to grab an audience.
While plenty of audiences in the United States are obsessed with comic book adaptations like Iron Man, Thor and The Avengers from the Marvel universe (with DC Comics playing catch - up, beginning with Man of Steel), the people of Spain have another big comic book adaptation with adventure and excitement.
Or is this just solid proof that every audience is different, and that the response at one high - profile screening — packed to the gills with people only there for the big name on the poster and industry types angling for a hot acquisition — is no indication of how a movie will be received in general?
I recently joined Julian Vasquez Heilig and T. Jameson Brewer, two academics who have made quite the cottage industry out of bashing TFA, for the second episode of their podcast, Truth for America — not because it has a big audience (it doesn't) but because I think it's generally a good idea to engage with people who disagree with your views, if you can keep the discussion civil and productive.
So one of our biggest challenges is accommodating both audiences, and providing an environment where people from each learning «camp» are comfortable.
Not quite as large as the Cayenne, yet still bigger than the Panamera, the 2015 Porsche Macan near Chicago, IL will find itself right in the wheel - house for a large audience of people.
This course is specifically for people WITHOUT an established «audience» in the form of a big email list or social media following.
Having access to big data and using it to target specific groups of people allows libraries to build larger audiences of supporters and, in turn, influence voters and local politicians who hold the purse strings to a well - funded library.
Like I'm in a big hurry to go see what a television writer — of all people — thinks of writers who dare to meet an audience.
That is one of the difficulties of merchandising system of iTunes, but we are getting big enough in terms of audience size that the problem of not being visible in the iTunes store will get less and less because we will offer a really solid audience to people.
Now, French company Aquafadas is at the head of a new wave of software developers who are providing the tools for comics creators to self - publish digitally, hopefully reaching a bigger audience than the people who pass their card table in the Artists Alley.
It scales up like a wildfire does, consuming the fuel of our content — good tidings of great joy — and looking for the oxygen of big, big, big audiences of fans who are less, less, less discerning by the day — which shall be to all people.
The bigger implication here — the one that scares me — is that this whole line of thinking creates a culture in which game makers are forced to appease us as an audience, afraid of stepping on toes and offending people by leaving certain elements out of their games.
This has been a trend with the ROTK games and Shibusawa says that he wants as many people as possible to be able to play the games, there are still a number of people using Windows XP and so it is in the company's best interest to reach as big an audience as possible.
There were no big successful MMORPGs after World of Warcraft not because WoW took all the audience, but because there were never too many people in «MMORPG but not World of Warcraft» market to begin with.
«I think because we'd not made a massive hit for Microsoft like we had before they bought us, people at Rare and Microsoft saw this as a chance for Rare to do something big and own an audience, a key part of Microsoft's business.
The marketing was also a BIG BIG issue with EyeToy cause some people today never heard of it, mostly when it's an experience which is made to attract a lerger audience.
This gives us a bigger audience of young people wanting to get into games — which hopefully includes more female developers as well as males who wouldn't previously have been interested in games development.
Gaming has become one of the bigger industries in the world, expanding its industry to audiences all across the world, but for organizations like Ablegamers, their focus is to expand the ability to game to disabled people.
There has to be a certain point where we're able to release the games and get them into the hands of enough people, to make sure the audience is big enough.
PS Maybe that's something that will develop more in curatorial education — instead of thinking of the audience as one big mass, people will start to engage with members of that audience more intimately.
I refer people to my blog by making a post on another blog for one of two reasons: 1) I want to attract people from that blog over here because I find some of the people interesting (which is why I often comment at collide - a-scape); or 2) I want my post to reach a bigger audience (which is why I often include a pointer over at WUWT).
We made the mistake of chasing a bigger audience at the expense of those people we already knew how to speak to and add value to.
Part of that audience will include brand new readers, people finding their way to comics after seeing the characters on the big screen and former users checking in to see Marvel Unlimited's improvements since launch.
Never once did he think he would get over his intense fear of public speaking to take on a job where he delivers powerful content to audiences as big as 300 people.
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