SNL is rallying
a big audience of people who are not Trump supporters — and SNL's ratings are up!
Not exact matches
And while playing for their boyhood club for the entirety
of their career in front
of an adoring
audience remains the dream
of many a young footballer, the opportunity to improve and grow as a
person and challenge for the
biggest titles available is a hard carrot to resist for many.
The Three Lionesses qualified for the semi-final stage
of the European championship after they clinched a 1 - 0 victory over France which was watched by more than 3.3 million
people — the
biggest TV
audience ever for women's football.
All television (nay, all the world) should look more like Sesame Street and, let's face it, dudes: if
Big Bird can observe a breastfeeding mother in
person without being scandalized and scarred for life, I'm pretty sure television
audiences of all ages can handle it.
«This was very much a
big - picture speech meant to enthuse an
audience of people who use all
of the different infrastructure systems that the governor talked about,» she said.
I'm not «traditional» media, I haven't built my brand and my
audience big enough to be noticed by the «right»
people, and I'm not the daughter
of a rockstar and / or very rich
person, so I don't have the status that is required
of those who generally sit in the front (or even the second) row
of anything at the BFC space.
Now, Destiny 2 is kind
of a
big thing, running in the same mainstream circles that fans
of Red Dead are active in, meaning the target
audience of the «interested in Red Dead but not fully versed in how Rockstar operates»
people would still likely catch this error.
Got ta say I can't really argue with the words the core
audience is to different, but also as Ashley says,
people who like monster hunter like Darksouls as well, same goes for me, I love MH and I love DS, but the majority
of the players, aren't really
big fans
of MH, then again WiiU and 3DS probably have the
biggest audience on MH ever, whenever I check Miiverse from my 3DS, the MH community is flooded with gamers.
And you could immediately tell upon entering the theater that
people were there not just for the
big screen phenomenon, but to also be a part
of a conversation that dared to acknowledge an under - served
audience — by paying homage to its historical narrative.
For all those worried about it being too juvenile and not up to the dramatic standard
of Wall - E or Up... you are failing to see that the trailers are meant to sell the film to the
biggest possible
audience and the first
people they need to rope in are the younger crowd.
The whole «two
people walk around a city and fall in love» plot has been done — most notably by Richard Linklater with his «Before Sunrise» / «Before Sunset» / «Before Midnight» trilogy — but by making his young lovers into the future President and First Lady
of the United States, writer - director Richard Tanne easily clears one
of the
biggest hurdles facing anyone trying to grab an
audience.
While plenty
of audiences in the United States are obsessed with comic book adaptations like Iron Man, Thor and The Avengers from the Marvel universe (with DC Comics playing catch - up, beginning with Man
of Steel), the
people of Spain have another
big comic book adaptation with adventure and excitement.
Or is this just solid proof that every
audience is different, and that the response at one high - profile screening — packed to the gills with
people only there for the
big name on the poster and industry types angling for a hot acquisition — is no indication
of how a movie will be received in general?
I recently joined Julian Vasquez Heilig and T. Jameson Brewer, two academics who have made quite the cottage industry out
of bashing TFA, for the second episode
of their podcast, Truth for America — not because it has a
big audience (it doesn't) but because I think it's generally a good idea to engage with
people who disagree with your views, if you can keep the discussion civil and productive.
So one
of our
biggest challenges is accommodating both
audiences, and providing an environment where
people from each learning «camp» are comfortable.
Not quite as large as the Cayenne, yet still
bigger than the Panamera, the 2015 Porsche Macan near Chicago, IL will find itself right in the wheel - house for a large
audience of people.
This course is specifically for
people WITHOUT an established «
audience» in the form
of a
big email list or social media following.
Having access to
big data and using it to target specific groups
of people allows libraries to build larger
audiences of supporters and, in turn, influence voters and local politicians who hold the purse strings to a well - funded library.
Like I'm in a
big hurry to go see what a television writer —
of all
people — thinks
of writers who dare to meet an
audience.
That is one
of the difficulties
of merchandising system
of iTunes, but we are getting
big enough in terms
of audience size that the problem
of not being visible in the iTunes store will get less and less because we will offer a really solid
audience to
people.
Now, French company Aquafadas is at the head
of a new wave
of software developers who are providing the tools for comics creators to self - publish digitally, hopefully reaching a
bigger audience than the
people who pass their card table in the Artists Alley.
It scales up like a wildfire does, consuming the fuel
of our content — good tidings
of great joy — and looking for the oxygen
of big,
big,
big audiences of fans who are less, less, less discerning by the day — which shall be to all
people.
The
bigger implication here — the one that scares me — is that this whole line
of thinking creates a culture in which game makers are forced to appease us as an
audience, afraid
of stepping on toes and offending
people by leaving certain elements out
of their games.
This has been a trend with the ROTK games and Shibusawa says that he wants as many
people as possible to be able to play the games, there are still a number
of people using Windows XP and so it is in the company's best interest to reach as
big an
audience as possible.
There were no
big successful MMORPGs after World
of Warcraft not because WoW took all the
audience, but because there were never too many
people in «MMORPG but not World
of Warcraft» market to begin with.
«I think because we'd not made a massive hit for Microsoft like we had before they bought us,
people at Rare and Microsoft saw this as a chance for Rare to do something
big and own an
audience, a key part
of Microsoft's business.
The marketing was also a
BIG BIG issue with EyeToy cause some
people today never heard
of it, mostly when it's an experience which is made to attract a lerger
audience.
This gives us a
bigger audience of young
people wanting to get into games — which hopefully includes more female developers as well as males who wouldn't previously have been interested in games development.
Gaming has become one
of the
bigger industries in the world, expanding its industry to
audiences all across the world, but for organizations like Ablegamers, their focus is to expand the ability to game to disabled
people.
There has to be a certain point where we're able to release the games and get them into the hands
of enough
people, to make sure the
audience is
big enough.
PS Maybe that's something that will develop more in curatorial education — instead
of thinking
of the
audience as one
big mass,
people will start to engage with members
of that
audience more intimately.
I refer
people to my blog by making a post on another blog for one
of two reasons: 1) I want to attract
people from that blog over here because I find some
of the
people interesting (which is why I often comment at collide - a-scape); or 2) I want my post to reach a
bigger audience (which is why I often include a pointer over at WUWT).
We made the mistake
of chasing a
bigger audience at the expense
of those
people we already knew how to speak to and add value to.
Part
of that
audience will include brand new readers,
people finding their way to comics after seeing the characters on the
big screen and former users checking in to see Marvel Unlimited's improvements since launch.
Never once did he think he would get over his intense fear
of public speaking to take on a job where he delivers powerful content to
audiences as
big as 300
people.