Bungie has designed cool missions that don't just take you through a series of alien - filled rooms that lead to
a big bullet sponge of a boss fight.
Not exact matches
I went with the
big, slow
bullet sponge that is the Sentinel.
The enemies themselves are an interesting breed when it comes to action games: some trivially stupid grunts, some
big / stupid
bullet sponges [ed.
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the
big zeds in KF2 are just
bullet sponges and you don't really get any reaction from them.
The general rule of thumb is the
bigger the enemy, the more of a
bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.