Sentences with phrase «big content drop»

There remains a laundry list of requests players continue to ask for, and yet it may take Bungie months to deliver them alongside its next big content drop in May and an even larger one planned for September.
343 Industries has released another big content drop for Halo 5: Guardians in the form of the Ghosts of Meridian update.
In an Earnings Call Activision's Collister Johnson explained that «top Destiny players» had visited Bungie and tried the Warmind expansion and had a sneaky look at the big content drop coming this autumn, all of which gained a «very positive response.»
That will bring Season 3 of Destiny 2's first year to a close, and lead into September when the first big content drop of Year 2 will begin.
Oh look, a MMO list talking about anticipated game updates that ignores Black Desert Online with it's nearly weekly updates and numerous big content drops to come this year in NA and KR while including non MMOs on the list.

Not exact matches

As he points out, since the Belgian Jesuit George Lemaitre pioneered the big bang theory in the early 1930s, «it's almost as though, with the rise of more secular geniuses... the Church has become discouraged and dropped out of the race, as it were, content to sit on the sidelines and absorb what it can from purely superficial accounts.
The ease with which you drop into matches is the biggest draw, and is something that's seen throughout the game, as accessing content is generally fast and snappy.
PS4 owners are just a day away from the next big Call of Duty: Black Ops III content drop.
When most people think about the holidays as they relate to video games they imagine store shelves lined with the latest blockbuster releases, but it's also becoming a time when games released a little earlier in the year are receiving some of their biggest post-launch downloadable content drops.
The update to ICS will also drop support for Flash content, so bear that in mind if you're a big mobile Flash user.
Destiny 2's first big DLC is unfortunately not worth spending any time in due to lackluster content and well, developers dropping the ball once again.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Overall I'm pretty happy with where we're at, but now that our big performance push is over I'd like to see us focus more on dropping memory usage so we can start pushing up the number of content processes.
At the same time, publishers using the platform could see fewer views now that their content isn't mixed — Facebook started testing a split news feed last month in six different countries, resulting in a big drop in reach for Pages.
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