Sentences with phrase «big developers do»

I've already declared a dozen times how much I love indie games, be it for their creativity, their courage of many small devs who leave their jobs to follow their dreams, or for the many possibilities big developers don't explore but they do.

Not exact matches

What's the biggest challenge unique to working on an annual game that other developers don't necessarily have to deal with so intensely?
While Web developers, open - source programmers and social networking experts are big OpenID fans, they don't expect the average Joe to care much about it — or even know it exists.
Game developer Andi McClure expressed a similar sentiment: «Does anyone else see «the U.S. Securities and Exchange Commission» in big blinking red lights -LSB-?]»
And while he was fuzzy on many details, giving lots of partial answers and promises to «follow up», one thing he did confirm was that Facebook board member Peter Thiel's secretive big data analytics firm, Palantir, is one of the companies Facebook is investigating as part of a historical audit of app developers» use of its platform.
And while he did pay that fee, Ver left out some important information, according to Bitcoin Core developer Todd, namely that the transaction was hundreds of times bigger than the average transaction.
That hasn't escaped the notice of big players and small, with a host of developers looking to do much better, more safely, with new drugs in the pipeline.
Many CF1NY donors do business with the city, including unions and big real estate developers seeking tax breaks and zoning changes for their projects.
Elected leaders around New York are trying to figure out what to do with campaign contributions they've received from two big developers — and donors — connected to this scandal, LPCiminelli in Buffalo and COR Development in Syracuse.
Some big names — fundraiser and former employer Andrew Farkas, the Vornado Companies» Steven Roth, developer Peter Kalikow — don't appear in the schedules at all.
«Tonight's win shows people power can still beat big money and developers don't own New York,» Ms. Richardson said in a statement tonight.
CITY HALL — After months of heated debate and demonstrations, City Council Speaker Christine announced a deal Friday afternoon on controversial legislation that would force developers who receive big city subsidies to pay their workers more than the minimum wage but would exempt their tenants from doing the same.
The bill does not include such a provision, but instead hinges the future of the program on one big caveat: That unions and developers reach an agreement on wages.
A person familiar with the investigation, but not authorized to comment publicly, said the FBI is examining the relationship between a former town code enforcement officer, Brian Selig, whose private landscaping business has done work for Bruce Tanski, one of the town's biggest developers.
Graphically the game does run at a respectable 60 frames per second however as me mentioned, it is lacking that polish of bigger developers as cars are quite detailed but the backgrounds are a little lacklustre.
Big Bad Wolf, a French indie developer, is latest to step up to the plate and is doing so with a secret society - centered mystery adventure set in the 1700s.
The style of the game at first warrants this style gameplay, however the developers did decide to go to the real time route, which I think is one of the biggest strengths playing in its favor.
Fire Emblem Awakening and Fire Emblem Fates on the 3DS were fantastic tactical RPGs, and it's exciting to imagine what series developer Intelligent Systems could do with a bigger budget on an HD system.
Leaving half a year, maybe less, to market what is supposed to be one of the biggest games of 2017 really wouldn't do either the developers or gamers justice.
If a big - name developer devoted the time and energy to do a G.I. Joe game right, it would be Agents of Mayhem.
My biggest issue with Saints Row: Gat Out Of Hell is that, for all its flighty flirtations with brilliance, it largely feels like the bare minimum developers Volition and High Voltage could do with this concept.
I would love to see what a good developer could do with Frozen, The Lion King, or Big Hero 6.
Yet... somehow, the talented developers at Level - 5 have turned what could have been mindless tedium into a sparkling, joyful game where doing even the most mundane tasks feels like participating in one big goofy ecosystem.
With Xenoblade Chronicles gold and just waiting to be released in North America and Europe, developer Monolith Soft appears to be doing a big hiring push in its two offices in Tokyo and Kyoto.
Metroid Prime developer Retro Studios opted to spend its time doing the old Donkey Kong, but rest assured it has big plans for the future of the franchise.
It sounds like it's very early days, and while the developers are dreaming big, there's a lot of work for them to do.
The developer did their homework on the genre and it shows in one of the bigger surprises of this year on the App Store.
While the developers may not have fully thought out the game's big new idea, that flaw doesn't overshadow everything incredibly solid about Double Dragon Neon.
«I didn't think that too many people would necessarily want to know what we'd been doing because there were some amazing people on the panel (the CEO of Big Ant Studios and an amazing young developer).
How do you address the big questions concerning differences when the developers of CCSS end all questions?
Another big trend for 2017 has to do with app developers and the app ecosystem.
Quality is already a big issue as ereading apps» developers and vendors must manage (CSS overrides, KePub which was a radical solution for enhancing the overall quality of the crappy files they had to sell, etc.) the unmanageable a.k.a HTML and CSS a web dev would die just looking at it since even basic HTML markup is not done properly, let's hope the devs they hire will do things well.
While this is disappointing, given its recent updating patterns that's not entirely unexpected: The company has announced major new iOS revisions at its Worldwide Developer's Conference, and released those updates tied to iPhone's summer bump first (last year, iPad didn't get its big iOS update until fall).
The service is currently in beta and interested developers can apply to start working with the SDK; of course, that does mean that they'll need to support two payment frameworks if they want to target both the Fire and mainstream Android tablets, but the Fire may just be a big enough seller to justify the trouble.
As a developer of book marketing technology solutions, our team at BookBuzzr is big on usability testing as defined by Steve Krugg in his book — «Don't Make Me Think».
It doesn't look to be focused towards the general consumer but rather developers keen to have a play with the new Android OS on a phablet that is bigger than the Galaxy Note 4, the HTC Max, and the LG G3.
Some developers who went to BlackBerry 10 Jam or the World Tour and did a security wipe of their BlackBerry 10 Dev Alpha realized a big pain point of the device.
Be it Big or small developers or Industries outside of gaming, what difference does it make if a small developer doesn't or isn't able to take advantage of the Hololens SDK!?
I do expect it to be full 1080p in the retail version with 60 fps as the developers constantly made a big deal out of that.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3 developers have to «WORK» to get good results, but the 360 developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
When developers think of the pre-owned games market as a bigger threat than actual piracy, there are other developers that put things in motion and do something about it.
The console isn't out yet but theres really no big difference in the 2 consoles in my opinion PS4PRO does checkerboarding guess what news flash Xbox One X does it to Anthem, Assassins Creed the Metro developers are targeting 4k they might not hit 4k Fable Fortune targeting 4k 60 fps.
- devs originally thought online global matches would be impossible - pretty much everyone at Camelot is a big Mario fan - developers made sure that every single character was well polished, including the minor ones - Nintendo was against having Boo as a playable character, since he would be unable to hold a racquet in his hands - Camelot thought his ability to disappear really gave that character a «Mario» flavor - character balancing was a challenge - if fans did not approve of something, then the developers also wouldn't - there were many failed attempts at character balancing, but things eventually came together - the way the devs picked characters for the roster went as follows:
It's not that we don't know that «casual games» are big business: we just don't seem to think that they're our business, or, at the very least, we seem to think that we can enter the field of casual games without being involved with any of the companies that call themselves «casual game developers
The campaign section of the game will be bigger then ever, stretching all the way from America to India — although the developers didn't show anything from the campaign map.
I think the big problem is the fear of change - people see some indie developers embracing a new way of doing things, or Cory Doctorow doing it in publishing, and the temptation is to see them as a one - off that stands outside the norm... But the norm has changed a hell of a lot...
I've done this for a variety of different clients, from my previous employer EA to a host of smaller and bigger indie developers.
Responding to criticism, the head of the biggest developers» advocacy group says video game workers have the right to unionize — and she won't stand in the way of those who do.
We do also get interviews from all over the world of course, talking to the big companies in gaming to the smaller independent developers.
It doesn't happen for obvious reasons with the big publishers, but smaller developers rely on word of mouth to build up support - a minor plot device on Netflix's House of Cards doesn't hurt as well.
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