I've already declared a dozen times how much I love indie games, be it for their creativity, their courage of many small devs who leave their jobs to follow their dreams, or for the many possibilities big developers don't explore but they do.
Not exact matches
What's the
biggest challenge unique to working on an annual game that other
developers don't necessarily have to deal with so intensely?
While Web
developers, open - source programmers and social networking experts are
big OpenID fans, they don't expect the average Joe to care much about it — or even know it exists.
Game
developer Andi McClure expressed a similar sentiment: «
Does anyone else see «the U.S. Securities and Exchange Commission» in
big blinking red lights -LSB-?]»
And while he was fuzzy on many details, giving lots of partial answers and promises to «follow up», one thing he
did confirm was that Facebook board member Peter Thiel's secretive
big data analytics firm, Palantir, is one of the companies Facebook is investigating as part of a historical audit of app
developers» use of its platform.
And while he
did pay that fee, Ver left out some important information, according to Bitcoin Core
developer Todd, namely that the transaction was hundreds of times
bigger than the average transaction.
That hasn't escaped the notice of
big players and small, with a host of
developers looking to
do much better, more safely, with new drugs in the pipeline.
Many CF1NY donors
do business with the city, including unions and
big real estate
developers seeking tax breaks and zoning changes for their projects.
Elected leaders around New York are trying to figure out what to
do with campaign contributions they've received from two
big developers — and donors — connected to this scandal, LPCiminelli in Buffalo and COR Development in Syracuse.
Some
big names — fundraiser and former employer Andrew Farkas, the Vornado Companies» Steven Roth,
developer Peter Kalikow — don't appear in the schedules at all.
«Tonight's win shows people power can still beat
big money and
developers don't own New York,» Ms. Richardson said in a statement tonight.
CITY HALL — After months of heated debate and demonstrations, City Council Speaker Christine announced a deal Friday afternoon on controversial legislation that would force
developers who receive
big city subsidies to pay their workers more than the minimum wage but would exempt their tenants from
doing the same.
The bill
does not include such a provision, but instead hinges the future of the program on one
big caveat: That unions and
developers reach an agreement on wages.
A person familiar with the investigation, but not authorized to comment publicly, said the FBI is examining the relationship between a former town code enforcement officer, Brian Selig, whose private landscaping business has
done work for Bruce Tanski, one of the town's
biggest developers.
Graphically the game
does run at a respectable 60 frames per second however as me mentioned, it is lacking that polish of
bigger developers as cars are quite detailed but the backgrounds are a little lacklustre.
Big Bad Wolf, a French indie
developer, is latest to step up to the plate and is
doing so with a secret society - centered mystery adventure set in the 1700s.
The style of the game at first warrants this style gameplay, however the
developers did decide to go to the real time route, which I think is one of the
biggest strengths playing in its favor.
Fire Emblem Awakening and Fire Emblem Fates on the 3DS were fantastic tactical RPGs, and it's exciting to imagine what series
developer Intelligent Systems could
do with a
bigger budget on an HD system.
Leaving half a year, maybe less, to market what is supposed to be one of the
biggest games of 2017 really wouldn't
do either the
developers or gamers justice.
If a
big - name
developer devoted the time and energy to
do a G.I. Joe game right, it would be Agents of Mayhem.
My
biggest issue with Saints Row: Gat Out Of Hell is that, for all its flighty flirtations with brilliance, it largely feels like the bare minimum
developers Volition and High Voltage could
do with this concept.
I would love to see what a good
developer could
do with Frozen, The Lion King, or
Big Hero 6.
Yet... somehow, the talented
developers at Level - 5 have turned what could have been mindless tedium into a sparkling, joyful game where
doing even the most mundane tasks feels like participating in one
big goofy ecosystem.
With Xenoblade Chronicles gold and just waiting to be released in North America and Europe,
developer Monolith Soft appears to be
doing a
big hiring push in its two offices in Tokyo and Kyoto.
Metroid Prime
developer Retro Studios opted to spend its time
doing the old Donkey Kong, but rest assured it has
big plans for the future of the franchise.
It sounds like it's very early days, and while the
developers are dreaming
big, there's a lot of work for them to
do.
The
developer did their homework on the genre and it shows in one of the
bigger surprises of this year on the App Store.
While the
developers may not have fully thought out the game's
big new idea, that flaw doesn't overshadow everything incredibly solid about Double Dragon Neon.
«I didn't think that too many people would necessarily want to know what we'd been
doing because there were some amazing people on the panel (the CEO of
Big Ant Studios and an amazing young
developer).
How
do you address the
big questions concerning differences when the
developers of CCSS end all questions?
Another
big trend for 2017 has to
do with app
developers and the app ecosystem.
Quality is already a
big issue as ereading apps»
developers and vendors must manage (CSS overrides, KePub which was a radical solution for enhancing the overall quality of the crappy files they had to sell, etc.) the unmanageable a.k.a HTML and CSS a web dev would die just looking at it since even basic HTML markup is not
done properly, let's hope the devs they hire will
do things well.
While this is disappointing, given its recent updating patterns that's not entirely unexpected: The company has announced major new iOS revisions at its Worldwide
Developer's Conference, and released those updates tied to iPhone's summer bump first (last year, iPad didn't get its
big iOS update until fall).
The service is currently in beta and interested
developers can apply to start working with the SDK; of course, that
does mean that they'll need to support two payment frameworks if they want to target both the Fire and mainstream Android tablets, but the Fire may just be a
big enough seller to justify the trouble.
As a
developer of book marketing technology solutions, our team at BookBuzzr is
big on usability testing as defined by Steve Krugg in his book — «Don't Make Me Think».
It doesn't look to be focused towards the general consumer but rather
developers keen to have a play with the new Android OS on a phablet that is
bigger than the Galaxy Note 4, the HTC Max, and the LG G3.
Some
developers who went to BlackBerry 10 Jam or the World Tour and
did a security wipe of their BlackBerry 10 Dev Alpha realized a
big pain point of the device.
Be it
Big or small
developers or Industries outside of gaming, what difference
does it make if a small
developer doesn't or isn't able to take advantage of the Hololens SDK!?
I
do expect it to be full 1080p in the retail version with 60 fps as the
developers constantly made a
big deal out of that.
've told the xbutts time and time again that the right tools to make full use of the CELL
do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3
developers have to «WORK» to get good results, but the 360
developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite
big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
When
developers think of the pre-owned games market as a
bigger threat than actual piracy, there are other
developers that put things in motion and
do something about it.
The console isn't out yet but theres really no
big difference in the 2 consoles in my opinion PS4PRO
does checkerboarding guess what news flash Xbox One X
does it to Anthem, Assassins Creed the Metro
developers are targeting 4k they might not hit 4k Fable Fortune targeting 4k 60 fps.
- devs originally thought online global matches would be impossible - pretty much everyone at Camelot is a
big Mario fan -
developers made sure that every single character was well polished, including the minor ones - Nintendo was against having Boo as a playable character, since he would be unable to hold a racquet in his hands - Camelot thought his ability to disappear really gave that character a «Mario» flavor - character balancing was a challenge - if fans
did not approve of something, then the
developers also wouldn't - there were many failed attempts at character balancing, but things eventually came together - the way the devs picked characters for the roster went as follows:
It's not that we don't know that «casual games» are
big business: we just don't seem to think that they're our business, or, at the very least, we seem to think that we can enter the field of casual games without being involved with any of the companies that call themselves «casual game
developers.»
The campaign section of the game will be
bigger then ever, stretching all the way from America to India — although the
developers didn't show anything from the campaign map.
I think the
big problem is the fear of change - people see some indie
developers embracing a new way of
doing things, or Cory Doctorow
doing it in publishing, and the temptation is to see them as a one - off that stands outside the norm... But the norm has changed a hell of a lot...
I've
done this for a variety of different clients, from my previous employer EA to a host of smaller and
bigger indie
developers.
Responding to criticism, the head of the
biggest developers» advocacy group says video game workers have the right to unionize — and she won't stand in the way of those who
do.
We
do also get interviews from all over the world of course, talking to the
big companies in gaming to the smaller independent
developers.
It doesn't happen for obvious reasons with the
big publishers, but smaller
developers rely on word of mouth to build up support - a minor plot device on Netflix's House of Cards doesn't hurt as well.