Sentences with phrase «big developers like»

At the very least, we know big developers like EA are holding on tightly to their money - making packages.

Not exact matches

You'll find similar results if you look at demographic reports from big tech companies like Google and Apple: the average developer tends to be young, under 30.
Such a project could cost in the hundreds of millions of dollars - money that might come from SU, a private developer and, like the Carrier Dome, a big, long - term investment from state taxpayers.
Government filings also suggest there will be testimony on matters ranging from lobbying on big - ticket items like rent regulation and real estate tax abatements, to Silver's killing of a Manhattan drug treatment clinic and $ 10 million in campaign contributions from New Hyde Park - based Glenwood Management, one of the real estate developers he allegedly shook down.
He's worked for business groups like the Metropolitan Development Association and alongside big business and real estate developers whose principals tend to swing right.
Companies like 23andMe that offer to reveal your genetic secrets from a spit test can also sell your data to drug developers for big sums
A man calling himself «John» messaged her and... BBC News — Match.com says it provides regular advice Interesting Online Dating Headlines 11 (UPI)-- Developers and innovators often make the biggest headlines at the CES for big - budget items like... Other items are just plain fun.
> 11 (UPI)-- Developers and innovators often make the biggest headlines at the CES for big - budget items like... Other items are just plain fun.
GTA IV had some of the biggest flaws in gaming, like lock on shooting (even though other developers stopped using that design a long long time ago.).
Looks like the developers over at Retro Studios in Texas are big fans of Animal Crossing!
In what looks like a fun little game that will give you the freedom to cause destruction, angst, and mass hysteria in developer Big Sandwich's fictional medieval kingdom, Hoard can be played with up to three friends (four players total), either offline, online, or both.
My biggest issue with Saints Row: Gat Out Of Hell is that, for all its flighty flirtations with brilliance, it largely feels like the bare minimum developers Volition and High Voltage could do with this concept.
GTA Online's massive success has given them a taste of what it's like being a truly mainstream developer with a mainstream product, and with audiences this big, the rules change.
Yet... somehow, the talented developers at Level - 5 have turned what could have been mindless tedium into a sparkling, joyful game where doing even the most mundane tasks feels like participating in one big goofy ecosystem.
Pitting a heavyweight against a lightweight may make for an entertaining match on - screen, but the stats would largely favor the bigger player, and it would largely detract from the overall sports feel it seems like the developers were going for.
It sounds like it's very early days, and while the developers are dreaming big, there's a lot of work for them to do.
Beatriz at Dinner Rated R for language and a scene of violence Rotten Tomatoes Score: 78 % Salma Hayek is a masseuse whose car breaks down at her client's home, where she is invited to a big dinner with the very Trump - like John Lithgow, a greedy real estate developer with a very differing political, ethical and moral point of view from her own.
One of the big hurdles any developer has to overcome when creating a game like this is making this a more worthwhile experience, compared to any other free arcade game that someone could go on the internet and play for hours.
If Wii U's install base continues to grow like this, I can see Japanese developers going with the console that has the bigger install base.
Apple's apps show that the new iPad has the power to keep it all smooth; but it looks like app developers will need to run their apps on this new hardware and then spend some time optimizing their code so that it shines on this new, bigger display.
I really like this device although it only runs Froyo, and I can see this device really catching on if they get the price right for end users and be big for developers.
I'd like to think Hearst would get the same treatment as Perfect Acumen for this, but it's one of the biggest publishers in America rather than a shady Pakistani app developer, so I'm not gonna hold my breath.
But to meet the promise of the PlayBook, it will need to get a lot more apps and it seems like it can't expect a big boost from Android developers.
Just last week at its big developer conference, Google announced Assistant is getting six new voices, including celebrity appearances from the likes of John Legend.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3 developers have to «WORK» to get good results, but the 360 developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
The situation represents a stark contrast with other big productions of the Japanese developer released over the last five years, and perhaps signals a change of cycle in which brands like Monster Hunter grow more popular at a global scale, while other classic properties might not able to recover from their current situation.
Like a lot of sequels, Batman and Superman put aside their differences to fight an even bigger threat, but the one - on - one fighting feels much - improved over its predecessor and the developer wasn't afraid to take the storyline to weird new places.
If a small developer as Red Barrels can port Outcast 2 in just a few months in a version graphically identical to the Xbox One version then why woud that be hard for a bigger firm like Square - Enix?
Indeed, that was a major theme throughout my review of the game, and one of the biggest problems I had with it: huge potential utterly wasted by a developer who felt like they were never given the freedom to create the game they truly wanted to make, and instead had to badly fit it into the Battlefield template.
The upcoming Game Developers Conference next month, where Microsoft and Epic have the two biggest floor spaces by the way, seems like a likely place for the announcement of the second game to take place...
As the biggest indie games festival in Japan, BitSummit will feature some of the best of Japanese indie development, from worldwide known studios such Q - Games to cult developers like RIKI.
every n4g sony fanboy is now a game developer LOL last of us wasn't THAT good looking, it still comparable to games like halo, gears of war and uncharted, i think people need to realise (especially sony fangirls) how games can pull these graphics off, low player counts, not much happening on screen and just areas that look big but have very small playing areas, or streaming parts of areas at a time, now if you look at the last of us multiplayer & uncharted 3 mutliplayer, it looks crap compared to the story.
For example, Vicarious Visions, an Upstate New York based Activision developer, comes in at number 18 which is notably better than some big names like Microsoft (28) and Square Enix (34).
Just makes no sense... this game, Assassin's Creed Origin's, seems like a marketing / PR campaign than developers just bragging about new hardware (which these graphics have been possible for years on PC so what's even the big deal?).
You're in luck because, like any respectable developer, Suda51 plans on changing that in No More Heroes 2: Desperate Struggle and putting a nice big smile on those faces of yours!
And we think about developers all the way from those two guys in a garage that come in via that ID@Xbox programme, all the way through to our biggest partners like EA, Activision, Ubisoft and Take - Two.
The Witcher 3: Wild Hunt looks like it could be one of the biggest games releasing early next year, and there's no doubt that CD Projekt RED, developers...
Although the idea of a publisher for a platform that encourages such free self - publishing may seem like anathema to indie developers, Chillingo's efforts have helped turn Cut the Rope into a big cultural hit for iOS.
Developers, both big and small, are excited to create these new experiences and experiment with a new toy in their sand box.Guys like The Last of Us director Neil Druckmann are tweeting out that with Project Morpheus, «you can make the ultimate horror game.
«Whether it's the big companies like Electronic Arts, or whether it's the smaller independent developer, we need those companies to create content to support us.
Plus, indie developers are creating amazing experiences for gamers at reasonable price points of $ 5 - $ 20 dollars, giving us even less incentive to pay so much (even big publishers are getting in on the low end of the pricing scale, like Ubisoft \'s recent Child of Light).
That may not seem like a big deal to countries with a wealth of developers and games, but it certainly means a lot to us.
Perhaps the best example of this like - but - different approach is the Nexon - published and Big Huge Games - developer DomiNations, which brings some of the latter's experiences with Civilization - style PC games to bear on the mobile strategy genre.
We haven't released a game before, it's true, but the quality of what we're doing speaks for itself — if you have spent a few minutes in the Playable Showcase then you've probably realized that we are committed to a beautiful looking game that plays just like a big - budget title would from an established developer.
The Witcher 3: Wild Hunt looks like it could be one of the biggest games releasing early next year, and there's no doubt that CD Projekt RED, developers of the game, have been putting a lot of effort into making it better than the previous game.
Whilst Vigil Games, the developer of the Darksiders franchise no longer exists, Nordic Games were the company that bought out some of THQ's biggest franchises which included games like Red Faction, MX vs ATV, and Darksiders.
I'd like to see the developers expand on the system, like how about issuing a multiplayer bounty on one of an opposing Faction's top fighters, challenging you with taking them down in a head to head fight for big points?
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
maybe it will sell like the Wii but you cant compare the Wii games to all the Big games from all the third party developers put on the PS360.
Games like Dynasty Warriors and DBZ spawn regular sequels because they each have a dedicated following, bigger than an unknown IP like Quantum Break the developers previous game AW barley passed 500k despite heavy marketing.
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