Not exact matches
The
biggest jump in production during the quarter came from BHP's copper division, where output more than
doubled year - on - year, thanks to soaring production at its Escondida mine in Chile.
That means occasionally putting up with
big «pops,» or significant
jumps in price on the first day of trading: Rocket Fuel and FireEye both
doubled their offering prices in their first day of trading last month.
It's the second
big jump in funding in two years for this program, which last year had its appropriation
doubled.
Of course, the
big addition to the game is Funky Kong, who gets a
double jump, hover ability, and unlimited oxygen underwater.
For instance, at Cleveland's George Washington Carver Elementary School, located in one of that city's poorest neighborhoods, 73 percent of the fourth graders passed the state reading test — a
big jump from previous years and more than
double the school district average.
American AAdvantage and United Mileage Plus
jumped in with their
biggest marketing guns:
double elite qualifying miles for flights through the end of August.
They were a
big addition to the sandbox for Halo 5, so we had a ground pound and shoulder charge,
double jumps and kind of all sorts of other crazy things, that we ended up kind of focusing down.
With this being the next Black Ops it was assumed by many that we will see
double -
jumps and jetpacks return, however, that is not true as a
big deal was made that Black Ops 4, while being a futuristic shooter, there will be no
double -
jumps, jetpacks or wall - running of the sort.
One of the
biggest challenges was to create a set of levels that exploit the different individual special abilities of each character: Anna's
double jump, Elsa's ice magic, Olaf's tumbling ability and Kristoff's ice axe.
The
biggest innovation is the Exo suit, which allows players to
double -
jump and dash to the back and side to avoid enemy fire.
ARMS will have five playable characters at launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry attacks, but a failed attempt results in
double - damage; Ribbon Girl (Thunder) can
double -
jump, triple -
jump with a well - timed air - dash, and super-
jump to avoid attacks; Ninjara (Boomerang) can phantom - dash to avoid attacks and teleport directly to his opponent; Master Mummy (
Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and air - dash longer than the other characters.