Sentences with phrase «big effect on any player»

They found that simple messages, displayed during load screens, can have a big effect on player behaviour in the subsequent game.

Not exact matches

No matter what effect the new extensions have on the market, the bottom line is that there's still room for players, both big and small, in this ever - changing, online real estate market.
So while the heart of this argument and debate revolves around big money properties (team owners and wealthy players), the effect on the nation's economy would be considerably greater and have a massive effect on small business.
«The big beauty brands will have to work harder to maintain the market because it's their market to lose and if these major fashion players nibble away at the edges, it has a diluting effect on the market share these cosmetic companies have,» Saunders added.
I hope we agree that if you want information on how big the hot hand effect size can be in individual players, game data is not where you want to look.
Santi was moved to DM where he was supposed to defend against much bigger players Rosicky has been played on both the left and right wing Ozil has been played out on the wing also to no effect
Other big players like Ozil and Cazorla are perhaps easier to drop, but with his fitness levels and the overall effect he has on the Arsenal team, Alexis has made himself a must start.
It's an interesting scenario that should play out over the next few weeks and then potentially into the summer, but it will likely have a serious knock on effect for Chelsea if Falcao isn't the latest big - name player plying his trade in Europe to move to China.
What we did not want, though, was for United to find some form in front of goal and score five goals, as that is likely to give the players a timely boost ahead of their clash with the Gunners on Sunday, so how much should Arsenal fans worry about the effect this big win in Europe will have on our next Premier League opponents?
We put some big money players on the squad, who brought immediate effect and two successive FA cups on the table.
The Players is one big party and it was in full effect in the first wave of tee times on the first day.
i think this could officially be the start of the end for wenger his blind arrogance has cause him to buy welbeck in the sheer belief that AGAINST THE ODDS HE CAN BEAT THE REST OF THE BIG 4 WITH ONE ARM BEHIND HIS BACK we should be buying top top top european c / l standard players not sunderland spuds everton standard players thats about welbecks standard of club in all truthful reality he is an honest hard working player but wenger thinks he can coach the mediocrity out of him he is truely insane its a guaranteed source of goals we need not more fancy hold up play and «pace» and missing chance after chance so the postman is to be joined by the manchester metro tram absolute disgrace he has kidded on ozil and sanchez they must be wondering what is going on atm they are seeing the true wenger now just panicking and not panicking very well to that effect and for some reason wenger has gone all kinky for english players for some strange reason at least chambers has great potential welbeck has past that stage and is a seasoned pro now and he is no where near what we need wenger is trying to show how great he is by whiping the back out of the same players week after week in the vain hope that he can win the league without rotating ever and they will get injured and he wont have learned his lesson and we will pay for it in the end best last day transfer would have been a 4 year contract for klopp
BIG LEAGUE SECRETS: CAUSE AND EFFECT Sirs: As an avid baseball fan, to whom the pitcher has always been the most interesting player on the team (I married one who gave it up to study medicine), I want you to know how much Sal Maglie's fine article (SI, March 17) will increase my enjoyment of the game.
Arsenal have recently been linked with big name players including Angel Di - Maria, Mario Gotze, Karim Benzema, Aturo Vidal and Gonzalo Higuain; and one can only wonder which could have the «Sanchez» effect on the squad if the signing were to perfectly fit Ozcan's description.
«The players always go out with the intention to do their best, but confidence and poor form can have such a big effect on the way a team plays.»
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The effects of your decisions can have a big impact on the plot, making each player's experience more unique and expanding the replay value of a game that will like take you 50 hours to beat the first time around.
While not as big as recent games like Deus Ex or Mass Effect, the choices players make will present new paths and quests to take on.
The big thing is now players can see the effects that review bombing have on a title.
Because soil is such a major player in the carbon cycle, even a small change in the amount of carbon it releases can have a big effect on atmospheric carbon concentrations.
The effect of static markets, segmentation within them and publishing to order will put pressure on the big players to veer towards or retain the high - margin top end of the market, where there is greater willingness to pay appropriate prices for high added - value information, with entrepreneurs making or losing fortunes in areas which the market leaders ignore.
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