Sentences with phrase «big effects on long»

Not exact matches

In the case of the Facebook story, the ripple effect is likely going to have a bigger influence on the brand in the long run.
The easing of these rules might not have a major effect on the Gunners and our chances of winning the Premier League title this time, although it could make life harder for the boss in his transfer dealings, but in the long term it is likely to mean that Arsenal are once again unable to compete with the real big hitters.
It does kind of cancel out the bad news about Gabriel and may even prove to have a bigger effect on our title challenge than the defender's hamstring problem, as long as Gabriel is not out for too long.
Having reached 30, Koscielny is due one last long term contract of his professional career before age starts to take over his effect on the game and so if he is to secure a big money move away to one of Europe's top clubs, then it may have to be sooner rather than later.
He's a big baby who has had a negative effect on the dressing room for too long.
«Marginal cuts by the U.S. don't have a long - term overall big effect on the climate,» he said.
«There's a long history of jellyfish really coming into huge numbers, big blooms, with a big effect on ecology, when you have perturbations to the system.»
As long ago as 2005, Allen told New Scientist that the legal route would have more impact on climate change than governments: «Just the possibility of legal action would have a big effect... in boardrooms.»
Natural cleaners like natural soaps and water are effective enough to clean big messes when needed but don't have a long - term negative effect on the home microbiome.
Overtraining is one of the biggest mistakes many amateur bodybuilders make, and as well as short - term negative effects on muscle gains, in the long - term it can cause injuries and damage the central nervous system.
Notice after three minutes a slight redness appears on the skin, and in the long run it can make a big difference in counteracting the blood flow — depleting side effects of smoking.»
Mercury — studies show that mercury from pollution (coal burning plants are the biggest source of mercury pollution to air and water) and from fish that are high on the food chain such as tuna, shark, swordfish, tilefish, etc can possibly cause long term negative effects on your brain.
A flower's appeal is in its contradictions — so delicate in form yet strong in fragrance, so small in size yet big in beauty, so short in life yet long on effect — Terri Guillemets
«We [also] do one [where students] write a little e-book to explain how cars and fuels influence the greenhouse effect... That one is a very big project that goes on for quite a long time.»
Studies have shown that when students have an effective or highly effective teacher three years in a row, the long - term effects on achievement and life chances are significant, and the more good teaching a student has, the bigger the effect.
The vanity press is in effect saying «We're pretty sure your book will never make any money (which is why we made you pay us to publish it in the first place), but on the slim chance that it miraculously goes big, then we're holding it and all the rights to it hostage for however long it continues to rake in the dough.»]
So when you're creating your retirement income plan, remember: the rate at which you draw spending cash from your savings will have a bigger effect on how long your nest egg will support you than how you invest it.
It is important for investors to understand the effects of compound interest as they have a big impact on fees and performance over longer time periods.
Long term, the biggest advantage is the effect of automatic reinvestment on the compounding of returns.
Whatever decision you make will have a big impact on your financial situation — and the effect can be long lasting.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It seems that there's only ever a limited volume of such large projects considering crowdfunding, meaning there will be a visible effect on the overall performance for the video games category in crowdfunding in any given year based on the volume of these high performance projects — there will naturally be years where lower numbers of these big projects come to the platform due to factors such as the long development cycles.
My point is simple: while I adore getting lost in big, bold, dazzling Zelda games, these smaller, more introspective titles weave their own magic, and have arguably had a longer lasting effect on me.
On longer time scales, solar - related effects may play a bigger role, though I have yet to be persuaded that the observations imply a stronger effect than you can get just with irradiance / ozone changes.
But if you're saying that the effect of global warming on moisture is as if sea level rise initially only affected the wave peaks, and it takes a very long time for the troughs to catch up, and therefore the waves * would * get bigger if the seas rose fast enough, then maybe.
The biggest problem with «writing off solar effects on climate as insignificant», at the same time attributing most of the recent changes to AGW, is that it does not appear to stand up over the longer term.
The dang stuff will hang in the air for weeks from a big fire and when it settles out it lands on leaves and such which can have a detrimental effect on growth for an even longer period of time.
To point out just a couple of things: — oceans warming slower (or cooling slower) than lands on long - time trends is absolutely normal, because water is more difficult both to warm or to cool (I mean, we require both a bigger heat flow and more time); at the contrary, I see as a non-sense theory (made by some serrist, but don't know who) that oceans are storing up heat, and that suddenly they will release such heat as a positive feedback: or the water warms than no heat can be considered ad «stored» (we have no phase change inside oceans, so no latent heat) or oceans begin to release heat but in the same time they have to cool (because they are losing heat); so, I don't feel strange that in last years land temperatures for some series (NCDC and GISS) can be heating up while oceans are slightly cooling, but I feel strange that they are heating up so much to reverse global trend from slightly negative / stable to slightly positive; but, in the end, all this is not an evidence that lands» warming is led by UHI (but, this effect, I would not exclude it from having a small part in temperature trends for some regional area, but just small); both because, as writtend, it is normal to have waters warming slower than lands, and because lands» temperatures are often measured in a not so precise way (despite they continue to give us a global uncertainity in TT values which is barely the instrumental's one)-- but, to point out, HadCRU and MSU of last years (I mean always 2002 - 2006) follow much better waters» temperatures trend; — metropolis and larger cities temperature trends actually show an increase in UHI effect, but I think the sites are few, and the covered area is very small worldwide, so the global effect is very poor (but it still can be sensible for regional effects); but I would not run out a small warming trend for airport measurements due mainly to three things: increasing jet planes traffic, enlarging airports (then more buildings and more asphalt — if you follow motor sports, or simply live in a town / city, you will know how easy they get very warmer than air during day, and how much it can slow night - time cooling) and overall having airports nearer to cities (if not becoming an area inside the city after some decade of hurban growth, e.g. Milan - Linate); — I found no point about UHI in towns and villages; you will tell me they are not large cities; but, in comparison with 20-40-60 years ago when they were «countryside», many small towns and villages have become part of larger hurban areas (at least in Europe and Asia) so examining just larger cities would not be enough in my opinion to get a full view of UHI effect (still remembering that it has a small global effect: we can say many matters are due to UHI instead of GW, maybe even that a small part of measured GW is due to UHI, and that GW measurements are not so precise to make us able to make good analisyses and predictions, but not that GW is due to UHI).
The big question is not «should we slow down» but what is the optimum trade - off between the long - term ill - effects of burning fossil fuel and the short - term ill - effects on the world's poor of preventing them burning fossil fuel.
I am aware of people making the argument that the big push by the nuclear industry for enormous government subsidies to find a massive expansion of nuclear power on the basis that nuclear power is «THE ANSWER» to global warming is a fraud that dishonestly and cynically takes advantage of growing concern about the very real problem of global warming, and I make that argument myself (because even a quite large expansion of nuclear electricity generation would have little effect on overall GHG emissions, at great cost, taking too long to achieve even that little effect, while misdirecting resources that could more effectively be applied elsewhere).
Jurors often harbor a basic belief that if a big company is on trial, it has probably harmed people or the environment in pursuit of profits and has caused long - term damage to people and the planet — either by directly causing human health effects, polluting the air, water, or ground, or by contributing to global warming.
Finally, the biggest problem was the question: What would be the long - term effect of Kinney's actions on the company?
A big challenge for the life insurance industry is that unlike alcohol and tobacco, there have not been enough studies done on the long - term effects of marijuana usage to determine any definite conclusions in regards to risk of mortality.
The team cautions that big price drops could have a very negative effect on the network in the long run.
The findings are that the importance of being in a good relationship versus being alone is a bigger effect than smoking or obesity on how long we live.
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