Sentences with phrase «big enemy weapon»

The larger narrative pays homage to the first films as well (search for lost Jedi Knight, blow up big enemy weapon) and, uninspired as this is, Abrams and co. introduce enough twists into the formula to make old tricks feel new again.

Not exact matches

It's no fun beating the Big Boss with a cheat code or super weapon that annihilates all enemies with one click of a button.
Lots of new enemies, weapons, a new story in which you are now a big daddy and a multiplayer mode are the main highlights of this game.
It lets Big Boss attach a balloon to enemy soldiers, trucks, tanks, weapon emplacements, even wild animals, then extract them back to Mother Base via aircraft, where they'll become part of the Diamond Dogs army.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
They are big, slow, but have powerful weapons, but their main purpose seems to be to draw aggro from enemy mobs and soak up damage.
With those weapons of, er, light destruction, you'll simply go from area to area battling small groups of the same enemy grunts over and over, with the occasional big guy thrown in for good measure, although he doesn't really add much of a dynamic to the combat.
On a big, soccer - like field, a huge ball of stone has to be pushed into the enemy goal with your mighty weapons.
The combat is one of the good things about the game — weapons feel weighty depending on what you have equipt — and even though the hitboxes are a bit «big», it actually feels satisfying smacking the cats with the multitude of strange weapons you can pick up (cats are your enemies throughout).
Each new weapon a character acquires has a different size attack zone, the bigger the attack zone the longer your attacks reach and the more enemies you can hit.
and the option of buying bigger and better revolvers and rifles instead of just picking up dead enemies weapons.
It's not just people who you can recruit though as animals also play a big part in the fight for freedom with the much talked about Boomer the dog being a trusty sidekick that can not only take out an enemy but can loot them for weapons too.
Seeing bigger numbers fly off enemies after equipping a brand - new weapon for the first time is a simple gaming pleasure, and The Division has plenty of it.
The big feature though is that certain enemies will allow you to engage in a mini-game to rip off their limbs or body parts to use as special weapons.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Other enemies shown were the basic troops, who are shootable as ever, and a big hulking armored dude who was carrying the aforementioned particle weapon.
But if the brutalising of robotic enemies with big, highly customizable weapons is what you're after, there is nowhere better than Hard Reset.
Aside from his trusty blade and pistols Dante's biggest combat change comes from his heritage as a freaky half - breed thing: holding down the right trigger swaps Dante to demon mode which gives him access to the heavy - hitting demonic weapons, while holding down the left trigger gives him access to fast but light hitting Angelic weapons for dealing with crowds of enemies.
But the biggest loss is the Escalation mode which let you team up with friends and randoms alike to fight waves of enemies while earning points to spend on unlocking new areas of the map and weapons.
Later on you can pick up a bazooka - like weapon which your mechanic can use to take out weaker enemies in a single hit, or to strip the armor off the bigger baddies.
A shared - world shooter much like Destiny, the game prides itself on using acquired weapons to defeat bigger enemies in the hopes of obtaining better weapons and improvements for your exo - suit.
Bigger enemies, more weapons, full - fledged co-op, and a varied campaign mode.
Dead Island Riptide had a chance to expand its story, take us to a new location, the big city perhaps, or the country side and develop the story as to how the outbreak occurred and all those sort of questions, introduce new characters, weapons and enemies.
Further Blood Arts are unlocked via killing bigger enemies with that weapon and building up a gauge called Awakening.
Action JRPGs like Nier: Automata and Berserk and the Band of the Hawk, both boast big weapons and cleaving through waves of enemies makes for an explosively good time.
Remotely controlling one of three randomly generated gun - toting agents, each of them have varying skills and abilities, such as hacking or dealing extra damage, while you go about the place blowing your enemies to bits and looting bigger and badder weapons to do it with.
Eurogamer: The biggest differences I noticed between the alpha and beta were weapon degradation being removed and the fact that enemies no longer chase you nearly as far.
The gore - drenched sequel to one of the biggest surprise indie hits, Killing Floor 2 sees updated graphics, new maps and weapons, cosmetics and new characters take on a whole host of new enemies and bosses.
As a slow weapon, you will need a Rank 4 Big Leagues perk to ensure that you hit multiple enemies with a single blow.
Brand New Archwing weapons: Phaedra — Devastate free - space enemies with Phaedra, the Soma's big - sister.
Except for the brand new location, The Surge: A Walk in the Park will add new enemies, a new big boss, sixteen new weapons and a lot of other goodies.
With all of your weapons going at once, with enemy fighters swooping and dodging and capital ships trailing debris before exploding in massive fireballs, big skirmishes can be exciting and chaotic.
Big weapons, a big, angry protagonist, and a host of incredible set pieces combine with awesomely powerful enemies (including one of the most memorable final boss battles ever) to make Gears Of War an absolute must play for all 360 owneBig weapons, a big, angry protagonist, and a host of incredible set pieces combine with awesomely powerful enemies (including one of the most memorable final boss battles ever) to make Gears Of War an absolute must play for all 360 ownebig, angry protagonist, and a host of incredible set pieces combine with awesomely powerful enemies (including one of the most memorable final boss battles ever) to make Gears Of War an absolute must play for all 360 owners.
Players can move about freely in stages, jump, roll to avoid damage, lay bombs to destroy objects and enemies, and fire a variety of weapons including pistols, rifles, shotguns, and ancient magical weapons, like the laser - shooting Staff of Osiris, to decimate foes big and small.
In order to harvest or rescue your Little Sisters, you must battle your way through their guardians, or Big Daddies, enormous, armored enemies with large quantities of health and giant weapons.
Titled «Gunning for Freedom», we get to see a lot of bigger, new enemies as well as a hatchet added as a usable weapon.
To help you combat these bigger enemies, you can also do special shots like a spread shot or fire arrows, though these weren't easily triggered (you have to hold the bow's trigger button as well and use your thumb to select which kind of power to use from a weapon wheel) but my friend who joined me couldn't succeed in triggering it.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
On February 20, 10 PM PST, the next Closers content update brings in Nata, a fast - paced melee Closer equipped with chained kukris as his weapons to sweep large numbers of enemies into big combos!
Fight your way out, collect bigger weapons on the way and blast your enemies into pieces!
Other times items and enemies can get stuck off screen, which can be a big disappointment when you realize your only weapon on hand was thrown at an enemy and ended up resting outside the bounds of the game.
It does neither of these features well though; sneaking was hard given the overhead / side view and the bullets from enemy weapons are so big, it makes it very difficult to dodge them.
It's worth it, though, especially for the later game, as it allows you to instantly take down the bigger human enemies, including those that carry the powerful weapons.
a b c d e f g h i j k l m n o p q r s t u v w x y z