Sentences with phrase «big enough reward»

Some researchers speculate that those programs didn't offer big enough rewards and that they focused too narrowly on test scores rather than the instructional practices teachers can control more directly.

Not exact matches

Of course, the biggest cash reward goes to the winner, and Walker more than doubled his 2016 earnings, which were $ 1.5 million prior to the PGA, with a 14 - under finish, good enough for a one - shot victory over Jason Day.
Big goals with big rewards need to be meaningful enough to you that the necessary work to make it happen does not phase yBig goals with big rewards need to be meaningful enough to you that the necessary work to make it happen does not phase ybig rewards need to be meaningful enough to you that the necessary work to make it happen does not phase you.
So a free go on one of the biggest games of the year isn't enough for you, you actually want to get rewarded for it too?
Ford took a big risk with last year's all - new F - 150, and one would think its success alone should be reward enough.
If the reward is big enough, then the risk becomes worth it.
On the other hand, the difference in rewards quality and APR rates is sometimes big enough that downloading your credit report and correcting any errors may end up making a huge difference.
It is not worth trading because the distance the market is moving between reversals is not big enough to allow for a good risk reward ratio.
There is a $ 95 annual fee, but if you have a big grocery budget, the rewards would be more than enough to cover this yearly cost.
Other than being able to control your emotions and remaining disciplined enough on a consistent basis to not over-leverage or over-trade and implement proper risk reward on every trade, the biggest variable that can influence your trading success is whether or not you know what your edge is and when you should trade it.
Unlike cards that has caps on cashback earned, Standard Chartered Unlimited Cashback Card will reward you as much cashback as you want as long as your budget is big enough.
I consider these two cards fine for many for the signup bonus, but after one year, only the extremely big spenders would put enough on the Arrival to catch up after paying the annual fee compared to the Double Cash or Fidelity Rewards card, and you could never catch up after paying the annual fee on the Venture compared to those no - fee 2 % options.
That fee, which would add $ 262 to a $ 10,000 tuition payment, is big enough to make paying tuition by credit card unattractive to rewards cardholders, since the fee more than wipes out most rewards.
Even if you don't shop Belk enough to make much of the purchase rewards, you may consider obtaining a Belk ® Rewards Card simply for the signup bonus, particularly if you have a big buy on the hrewards, you may consider obtaining a Belk ® Rewards Card simply for the signup bonus, particularly if you have a big buy on the hRewards Card simply for the signup bonus, particularly if you have a big buy on the horizon.
One of the big disappointments with airline programs these days is that it seems almost impossible to be loyal enough to earn a reward ticket by flying without the benefit of some serious business travel.
Understanding that by making changes to our travel habits we'll be rewarding ourselves and the places we'll be visiting may be a big enough incentive to get out there and dare to step out of our comfort zones, and off of the beaten path.
It might even be just what you need for a bigger reward, or enough to allow you to transfer 20,000 Starpoints to a transfer partner and get that sweet 5,000 bonus.
On the one hand, you want to build up a big balance to have enough points to actually be able to use them on a redemption but on the other hand you want to have the flexibility that comes with having point balances in multiple reward programs.
One of the biggest considerations you should think about before choosing between cash back versus travel rewards is if you are savvy enough with travel credit card rewards to actually use them in an effecient way.
The complicated part is the ($ $ $ for points) because how often can one really accumulate enough miles for a reward at the same rate (cpm), especially for big reward redemptions.
Also remember, that both American Express Membership Rewards points and Chase Ultimate Rewards are partners with British Airways (Amex also transfers directly to Iberia in case you don't have 3 months to wait to link with a BA account), so even if you don't have enough BA Avios, you can transfer points from either program to British Airways — preferably when they're running a big transfer bonus — and then transfer those to Iberia Avios in order to redeem better - priced awards to Europe.
I'm planning a wedding and my plan is to put all our big wedding purchases on the card, use our wedding budget to pay it off and hopefully stock up enough travel rewards to make our desired honeymoon to New Zealand more affordable (or maybe more luxurious!).
There is a $ 95 annual fee, but if you have a big grocery budget, the rewards would be more than enough to cover this yearly cost.
In the past there were frequently big bonuses for transferring American Express Membership Rewards points to Delta, as big as 67 % and including elite status for big enough transfers (there was once an 80 % bonus by stacking two different bonuses based on how the rules for each were unintentionally written, but that wasn't purposeful).
Well, you'll have to start about a year in advance and work on racking up enough rewards to cover the three big pieces of a Disney vacation: flight, lodging and passes to the kingdom.
If you had split that spending among five cards, that's only an average of $ 6,000 a year on each card — probably not enough for big rewards.
And if you need more time to accumulate enough rewards to reach your big goal, no sweat.
Accumulating enough XP to level up results in an unlockable reward such as reaching level 12 unlocks a big ball; while the majority of the levels produce an alternative character skin such as attaining level 7 unlocks a new character skin for Dice.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Tactfully tucked away behind platforming perils, pitfalls and puzzles, these celestial collectibles are rewarded for both big and small feats alike, providing the fuel for powering through Odyssey's well - oiled machine — quite literally in fact, as gathering enough of them feeds your balloon - bound
«Microsoft knows its audience will pay extra and give up more if the reward is big enough (expensive Live Gold subscription a good example), but this time the company hasn't expressed any beneficial outcomes of its new policies.
Volunteerism and service have always been a big part of my identity, and while my pro bono work while in private practice was rewarding, it was not enough.
If you're big enough to pressure diehard fans into buying the album you should delay your streaming release for a few months and reap the higher profit margin rewards.
But what the hell, the OREcrats don't care; the dues money - ball just keeps on getting bigger and bigger, and the associations feeding off of the here - today - gone - tomorrow tax - payers continue to reap the rewards of their peons» failures; the peons never last long enough to get sick of paying their dues.
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