Sentences with phrase «big franchise potential»

If you're looking for the late - summer special - effects action fantasy with big franchise potential, forget about G.I. Joe Instead, proceed directly to District 9.

Not exact matches

The Force Awakens is also set to be one of Disney's biggest priorities, as outlined in our story on the franchise's financial potential.
Buying a hotel franchise can be expensive, but it also comes with big potential profits.
The biggest potential snag is finding the right franchise partners; the people who will buy a local branch of your company and run it as their own.
Connor McDavid and Jack Eichel are the big prizes this year, but there are a number of other prospects with franchise - altering potential in the class of 2015.
On the offensive side of the football, the biggest surprise came from the Houston Texans who managed to snag a potential franchise quarterback (Brock Osweiler) and running back (Lamar Miller).
As mentioned above, this game has the potential to be the biggest in franchise history, and it all depends on the outcome.
While I've always respected the excellent power and potential of Sony's new portable, I've always seen DoA as a franchise that is best played on the big screen.
In the meantime, you can see Neeson on the big screen in either the currently - playing Wrath of the Titans, this summer's Battleship board game move adaptation, the aforementioned second installment in the Taken franchise this fall - or (POTENTIAL SPOILER ALERT) a certain upcoming, hotly - anticipated blockbuster that the actor was recently officially confirmed to appear in.
Aired by Fox just one other time after it premiered and later dropped from syndication, the superficially disturbing «Home» went on to become the show's best - selling episode on VHS; it was but a matter of time until some enterprising producer recognized the franchise potential in its heartland troglodytes — and it was even more inevitable that they should be paired with a WB cast - off for the first big - screen vehicle, since no modern horror flick is complete without one.
That said, X-Men is best seen as just the jumping - off point for a possible big screen franchise — one whose full potential can be realized in subsequent installments.
In addition, they have practically given up on small and medium - sized movies, producing instead a few big ones with branding and franchise potential.
The next X-Universe film has the potential to be the biggest departure for the franchise since Deadpool.
So while Disney was hoping that John Carter could be the next big franchise film, and they took a huge chance on a relatively little - known book series, I am guessing that Carter will join Prince of Persia and The Sorcerer's Apprentice in the potential Disney franchise graveyard.
There's three franchise big hitters on Wii and some potential in the third party line - up.
That's not to say the products of these mediums are above reinterpretation in a creative sense, but executives (that's a key word right there) must always balance the risk of destroying franchise potential (and there's another) with the chancer's reward of cashing in on a big name.
I have a hard time seeing Arms becoming Nintendo's next big IP, but it has a solid enough foundation to potentially grow into a midlevel series and a few memorable characters — like Twintelle, whose coiled fighting arms spring not from her shoulders but her pigtails — with potential to eventually receive cameos in other Nintendo franchises.
Speaking of modern video game franchises with big set pieces spread across multiple sequels, Kotaku has word that there's a survey floating around out there attempting to gauge interest in potential settings for the next installment of Assassin's Creed.
«Microsoft has always seen huge potential in Tomb Raider and they will get behind this game with more support across development, marketing and retail than ever before, which we believe will be a step in continuing to build the Tomb Raider franchise as one of the biggest in gaming.»
Halo Reach was one of my own past personal favourites, and Nintendo has always been big fans of this style, showing large franchises can also cash in on the potential.
Kingdom Hearts became the name of the project, the brainchild of character designer Tetsuya Nomura, a man previously known for his work on Final Fantasy VII, VIII, and X, and the first three titles in the series saw Kingdom Hearts gain so much momentum that it even had the potential to become bigger than Square's second biggest franchise, Dragon Quest.
Going with their three biggest franchises as potential launch titles seems to be a smart move on Nintendo's part, however, it also seems that they are no longer relying solely on these IPs for their continued livelihood.
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