Sentences with phrase «big game day people»

We are big game day people here.

Not exact matches

As a person who is totally indifferent to football, I am kind of glad that food seems to be a big way to «get into the game» because it makes me feel like I am a true Southerner who is actually celebrating game day.
i think some people have a short memory, not so long ago we would have lost these kind of games, do you remember the days when we had the lion, s share of possession and god knows how many chances to score without doing so everybody was giving out, yesterday everybody (including the players) knows we didn, t play well, had one chance and scored, we need to look at the bigger picture every team is going to have blips the season is a long one, look at liverpool they reminded me of us they drew a blank having missed loads of chances!
Yes, that discourages people from being late, but what if that's the day before a big game?
I said it the other day and people disagreed but Dele Alli affects big games more than Ozil!
I've made a big fortune out of the game, and I'm gettin» richer every day, but I've not gone in for dishonest graft — blackmailin» gamblers, saloonkeepers, disorderly people, etc. — and neither has any of the men who have made big fortunes in politics.»
Reservoir Dogs: Bloody Days by Big Star Games is a third - person top - down shooter with few connections to Quentin Tarantino's film other than it being about gangsters with color - coded names; and yet Bloody Days partially succeeds in its aspiration to revive a classic for crime and gangster films, while offering a time - rewind mechanics that helps the game distinct itself from the pool of titles in the top - down shooter category.
I understand that people still mourn for the days of when local multiplayer was a big thing but to completely ignore online is a bit lazy when this game would be all the better for it.
People told me it was a big gig and I guess it was in the fact that the game was well known but I was getting paid in those days scale or a little bit above so I didn't make much off those cd - roms at all.
It seems that more and more people have access to creating a book these days, whether it is through the large number of publishers both big and small, a print - on - demand service like CreateSpace or Lightning Source, or any of the independent presses that are springing up to meet the needs of authors who are tired of playing the publishing game.
In addition to big game viewing in the Masai Mara Reserve, visitors are offered a rare glimpse of the day - to - day lives of the Masai people in the adjacent Masai village.
aspiring phil is the king of PR people right before E3 him and major nelson will talk a big game what we do know at this year's E3 sony will have: spiderman days gone the last of us 2 demo death stranding gameplay kingdom hearts 3 possibily a new title similar to dark souls / blood borne sucker punche's new IP (which has been in development for over 4 years) yakuza kiwame 2 we could get a trailer for shenmue 3 we could get a blockbuster announcement of another PS classic remake by bluepoint for ms to have a decent chance at a E3 where their brand could gain some momentum they have to bring their A + + + + + + game otherwise sony is going for the mortal kombat style finisher
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
when a halo game got released it was like 300,000 for sony and like 560,000 for ms, a difference of 260,000 and a lot of people are saying there was a 5000 difference this time around, which basically means all of ms marketing money and the biggest game they got only managed to sell an extra 5000, if that's the case this is a victory for sony, sony have literally nothing coming out and only manages a 5000 loss and of course still wins globally maybe its only catching the first few days of ms success but a 5000 victory so far is nothing
Check Twitch on the launch day of a big console release and you'll see multiple streams from people eager to show off their new game.
It's not a big problem, but I feel it's one that highlights one of my concerns as a gamer who has a non-gaming day job: How do we show «normal people» that games have more value than wasting time on your phone as you wait to buy groceries?
More than the single player campaign, this mode kept me coming back to the game day after day, hoping each day to finally have my name in the top five (to be fair, not many people were playing it last week so it's not a big achievement).
the game is way unlively compaired to what they showed not to mention straight up lies about the multiplayer he even was going into details about that lie saying that each person has a lobby attatched to them and there was a chance of seeing people it took a day for that lie to come out they thought since the game is so big no one would ever find some one or have proof some one was at the same spot untill the streamers ruined their day.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
My thoughts are that this is a good attempt but at the end of the day there is no room for a big console market in the Chinese games industry, I can see people buying products like this as an android streaming box but then in that case there are plenty of other products from Xiaomi and Tencent which are cheaper and do a better job on the media side.
Again, it can't be understated how big the series is in Japan as the series had to move their games» release dates to a non-working day as too many people called in sick to school or work to play the game on release.
Sad fact is that very few big games are given enough time to be localised by one person these days.
When some of the gameplay details came out about God of War a few days ago, one of the biggest things that caught people's eyes was the lack of a jump button in the game.
It's the biggest game I've ever worked on, and it's super-rewarding to have finished it despite tough launch - day deadlines, and to see a lot of people have fun playing it.
I have owned all 4 previous games and as soon as it is released in australia im that big of a fan i couldn't care less what it cost me its a got to have game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing as four main characters was fun so five should be alot of fun and about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes in the whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
Mostly, though, the surveillance camera - style footage and the sense of being an unseen observer of other people's movements make me think of the early days of the «reality» TV show Big Brother (the show's UK debut was in 2000) and, in particular, the uneasy feeling that to watch meant being complicit in the game of control and manipulation playing out on the screen.
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