Sentences with phrase «big ideas for the future»

«These discoveries are made possible by close cooperation between NSF's Division of Astronomical Sciences and Office of Polar Programs, both supporting the ALMA and SPT facilities; such cooperation will be essential to achieving the goals of Windows on the Universe: The Era of Multi-messenger Astrophysics, one of the «10 Big Ideas for Future NSF Investments,» said Vladimir Papitashvili, NSF program director for Antarctic Astrophysics and Geospace Sciences.

Not exact matches

We need to be using this time to come up with the big new ideas to develop a bolder progressive vision for the future — and then work to create the conditions necessary to implement that vision.»
We need a new start, Arsenal must start to do what the Spurs did which is trying to get a hungry manager with fresh ideas and who is up to prove himself, start to look up for talents other big teams might miss on, and build the team for the future slowly
The idea that we should look at clinical therapeutics from a systems point of view — that is clearly a big area for future growth.
He said it was a really great idea to profile science in a big sports event, to give something different to the public, for the entire world to see how well science can do and what great things we can expect in the future.
Of all the issues that were laid before me in this competition, I could not help but feel that by supporting this group of scientists and activists in their fight for the planet, we would also be promoting the ideas that knowledge / literacy is power — that other species should be treated with respect — that everyone deserves the basic rights of food, safety and equality — that despite our differences, our common ground is the planet we live on — and that unless we make a serious commitment to protect it, the problems of the future will be too big for any organization to tackle.
I think it's really great that you showed us two different options of how to style such a big investment piece, and I think it would be a cool idea for future posts!
Good sci - fi has all these things, of course, but «bigger» isn't better, and most of the «big» idea movies use «the future» as a setting for action and adventure, whereas true sci - fi films (and books) use that setting to tell human stories in new ways; human relationships (with others, with self, with the environment, etc...) are are the core of the best sci - fi movies we've seen.
Still, I think the intention is to really hammer home the idea that this is a big world with a lot of different cultures in it, and that they all have to work together to build a good future for everyone.
My bigger idea is that in the future, students would receive a device in ninth grade that they could keep, at least for the duration of their high school career, and perhaps permanently.
Patricia Levesque of the Foundation for Florida's Future and Foundation for Excellence in Education says these ideas came from focus groups with parents about their biggest testing bugaboos.
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Age: 36 Title: Head of future infotainment, Jaguar Land Rover Big break: Had an idea in 2009 for what an infotainment system should look like — and told his boss about it
AAII Stock Ideas Searching for Future Stock Market Winners A study of past big winners identified common traits centered around value, earnings growth and price momentum.
Over the coming weeks and months, investors and businesses everywhere will need to wrap their heads around the idea that a bombastic real - estate mogul and former reality TV star, with a clear disdain for demonstrable facts and a bizarre sensitivity about the size of his hands, will now play a key role in deciding the future path of an $ 18 - trillion economy, the world's biggest and most important.
While many folks may think that credit monitoring services are a waste of money, they are quite useful in one situation: if you're thinking of shopping for a big loan in your future, then it's actually a good idea to monitor your credit with a credit monitoring service prior to taking out loan applications.
Perhaps in a future version we may be able to marry the two ideas in some grander, bigger game, but for now it seems best that we leave XM as our survival game and let DownGate become our warfare game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
I wanted to fall in love with Destiny again, and have a reason to spend another 30 or 40 hours in this world, but while it adds more things to do, it seems the biggest ideas are being saved for the future.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period of change 6) Too many army games today 7) Prefer to be known for other games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big game idea 17) Shenmue 18) Recent games 19) What his family and friends think 20) ZPang and the future
While this month's announcement of Watch Dogs 2 — Ubisoft's future tech open - world caper — might not have come as a huge surprise given the success of the 2014 original, it's nevertheless a welcome return for a new IP with some big ideas.
So the idea is that the team will discuss the future of Sonic, which is kind of weird because 2017 was suppose to be the big change for the Sonic the Hedgehog franchise.
Las Vegas Weekly, The Barrick's «Plural» Teams Local and International Artists for an Engaging Show, April 26, 2018 East Hampton Star, 23 Successes in «A Radical Voice», Jennifer Landes, March 20, 2018 Elle Décor, «Hitting Her Groove», Kate Betts, September 2014 Hamptons ArtHub, Best Exhibitions of 2013», December 2013 Hamptons ArtHub, «Almond Zigmund: Interruptions Repeated», Gabrielle Selz, September 2013 WhiteHot Magazine, «Almond Zigmund: Interruptions Repeated», Janet Goleas, September 2013 Huffington Post, «Almond Zigmund: Interruptions Repeated», Gabrielle Selz, August 2013 Elle Décor, «Arbiter of Style», Cynthia Frank, May 2013 NY H&G, «Mondo Condo» May 2013 Long Island Pulse, «Artist VIP», Nada, August 2011 Southampton Press, «Shifting Perceptions in Parrish Installation», Pat Rogers, November 8, 2007 East Hampton Star, «An Artist «Remembers the Future»», Jennifer Landes, November 1, 2007 East Hampton Star, «Industrial Strength Beauty, Jessica Frost, July 19, 2007 Las Vegas Sun, «Coloring Her World», Kristen Peterson, February 24, 2006 Southampton Press, «Tracing the Genealogy of Ideas», Eric Ernst, December 15, 2005 Columbus Dispatch,» Texture Enlivens Minimalist Exhibit», Kaizaad Kotwal Sunday, July 17, 2005 Southampton Press,» Avram Gallery Offers Quiet Space for Show», Eric Ernst, Nov. 25, 2004 Los Angeles Times, «Sweet Nostalgia Projected Onto Metal», Holly Meyers, Feb 1, 2002 Flash Art, «Aperto», David Pagel, March - April 2002 Art in America, «Report From Sante Fe — Sin City Sampler», Sarah S. King, July 2002 Kunst; «Verdachtig ist, wer sich nicht bewegt», Jurg M. Meier, 2002 Samatag, «Orte des Durchgangs sichtbar gemacht», Susanne Neubauer, Jan 26, 2002 The Art Newspaper, «Las Vegans», Sarah Douglass, No 121, January 2002, p. 9 The Southampton Press, «Artists in Spotlight at Parrish», October 25, 2001, Miami Herald, «Altoids Artworks Small, But Strong», Elias Turner, Sept 10, 2001 Florida Today, «Altoids offers an exhibit of curiously fresh art», Pam Harbaugh, 2001 Exhibit: a, «The Big American Issue», June 2001, p. 28 illustration Las Vegas Weekly, August 5, 1999 «Artists Bios», p. 20, illustration Las Vegas Weekly, February 3, 1999 «Great Art BiDesign», p22 New York Contemporary Art Report, Jan / Feb 2000, p. 52, illustration
Selected group exhibitions include It Is What it Is, National Gallery of Canada, Ottawa (2010); Following a Line, Contemporary Art Gallery, Vancouver (2010); 17th Sydney Biennial, Sydney (2010); Cubes, Blocks and Other Spaces, Musée d'art contemporain, Montréal (2009); GETTING EVEN: Oppositions & Dialogues in Contemporary Art, Kunstverein Hannover (2009); eXponential Future, Morris and Helen Belkin Art Gallery, Vancouver (2008); Modelle für Morgen, European Kunsthalle, Cologne (2007); Canada Dreaming (Desires And Ideas For The Future By Artists Of The Biggest Country In America), Kunstverein Wolfsburg (2006); Die Jugend von heute / Youth of Today, Schirn Kunsthalle, Frankfurt - am - Main (2006); Post No Bills, White Columns, New York (2005); I feel mysterious today, Palm Beach Institute of Contemporary Art (2004); Making Space, Platform Garanti, Contemporary Art Center, Istanbul (2003); Das Spyder Män, Los Angeles Contemporary Exhibitions (2002); Belvedere, Henry Moore Institute, Leeds (2000).
One of the biggest things we can do to make a difference is to not only talk about all of these great ideas on how to contribute to a better future for our Earth but start doing something and lead through our example.
-LSB-... snip...] The big idea that industrial producers in the food system want you to believe is that only they can produce enough for the future population (Peekhaus 2010).
One big idea is for a 10 - year national advice and legal support fund to be set up by a future government and funded by the two lots of # 50m coming from that government and the second lot from other sources.
We're looking for people who get the strategic value or the value in thinking strategically and having big ideas about the future of their law practices.
If a policy is not big enough to meet financial challenges for your family in the future then relying solely on it is a bad idea.
Following the company's reveal of Big Ideas and an imaginary supercar concept at CES, plans for breaking ground on the factory in late January were apparently delayed as a result of Faraday Future's Chinese parent company Leshi temporarily backing out of the Chinese stock exchange.
The Graduate Success report comments, «When choosing careers, many students appear to rely on intuition and serendipity, consequently leaving HE without any clear ideas about their future... The biggest barrier for many is the overwhelming nature of this career decision, with the lack of a ready answer to the question «What should I do?»
I love your idea for the windowboxes in the last pic, and some reshaping of the big bushes could be an easy and relatively cheap project in the near future.
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