Sentences with phrase «big lack of characters»

TMNT: Smash Up is a title that offers more variety to the library of games the Nintendo's console has, even though it has some mistakes like a big lack of characters or an adventure mode that is far away of the quality levels.

Not exact matches

Founders Fund had a manifesto that once said, «We wanted flying cars, instead we got 140 characters,» a ding at Twitter that expressed his disappointment with what he considered a lack of big ideas from startups.
Because of this, our players gradually become soft and lack character to succeed at the big stage.
Biggest offenders include those where the author's lack of imagination or energy just scream out «I can't be bothered», or «I'm lame» which of course, all reveal clues about character, intelligence, or confidence.
The roster is lacking I'll agree with that as a big Fire Emblem fan, but as a big Hyrule Warriors fan as well, this is the one of the best Warriors games out there, it looks great, the characters are what you love and the game play is top notch.
Whatever you thought of «Rogue One» as entertainment (I loved it), it managed to concoct a story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a big part of what made it work was its lack of connection to famous characters who couldn't be killed off.
Unfortunately the show is just kinda dumb after that... the scripted dialogue ranges from generic to awful; the characters are pantomimes, you know exactly whether they're good or bad right up front, and the show lacks any sort of organic development or growth, you just don't get into it like you would on a better created and wriiten show.everything is so predictable that by the time big jim kills his nth person it's just sort of «meh whatever» time.
Scenes bump into one another as the story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
The plot is weaker than some of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting characters are concerned.
And the lack of motivation, in both the plot and the characters, was one of the biggest reasons.
Devoid of pretension but equally lacking in good dialogue and characters, Pacific Rim is a big movie for big kids.
This aspect of the screenplay immediately addresses the biggest problem that afflicted the prequel films — a complete lack of engaging characters.
Neon takes some pretty big liberties of its own by mixing in science fiction elements and characters, ample humor, and a neon - drenched eighties vibe that even the original 1987 game lacked.
The biggest problem I think is compatability, and lack of play options for some of the characters.
As Marvel fans complain about the lack of their favorite character on the big screen, many have failed to see how they can find their favorite characters in the online game, Marvel's Avengers Alliance.
The character of Ootek mostly just flashes a big grin (which illustrates the lack of dentistry in the wild) and an all - knowing headshake, in spite of the fact that he doesn't speak English.
People usually bemoan the lack of a strong human element in big blockbusters like this, but while «Godzilla» aims to remedy that by placing the focus more on them than the giant monsters doing battle, the characters are so bland and thinly written (with the exception of Bryan Cranston's scientist, who has a smaller role than is hinted at in the trailers) that it only makes things worse.
The biggest reason why it doesn't do as well as it should is the lack of connectivity between the characters.
They often involve sensory transfers, a lack of thought about a character's presence within a particular setting, or big assumptions on the part of your POV character.
There's are certainly aspects of the ending that I enjoyed, and the concept was certainly an interesting one, but it suffers from quite a few major problems, with my biggest two gripes being a lack of closure to both the characters and your final choice, and that the ending had quite a few major plot - holes.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
The biggest problem I think is compatability, and lack of play options for some of the characters.
This is also the first console edition of Assassin's Creed to feature a female protagonist which is a pretty big deal considering the mess that was last year's E3 and the lack of female characters in the largely multiplayer focused Assassin's Creed: Unity.
The lack of Big Boss» downfall is especially frustrating considering every game starring him after Snake Eater, with the exception of Ground Zeroes, simply repeated his character arc from MGS3.
Vault space or the lack of has been 1 of the biggest topics since the first guardians sprouted to life, I for 1 have been out of space since I passed level 30 and started to acquire Legendary and Exotic items for my 2 characters.
The Characters DI2: Last year one of my biggest complaints was the lack of variety between the characters in Characters DI2: Last year one of my biggest complaints was the lack of variety between the characters in characters in a playset.
Anyway, I also finished the last character route of Katawa Shoujo (Hanako's), thanks for the lack of sleep before a big presentation you fiendish game!
I was also a fan of the story, as they had said that Destiny 2 has a much bigger story and a lot more character development, which the first one lacked hardcore.
Wurm once described his work as engaging with «the difficulty of mastering life,» and several of the characters who populated the show are defined by the form of physical restraint, or lack, under which they labor - from the armless would - be onanist in Telekinetischer Masturbator, 2009, to the related pair of vaguely human figures Jakob / Big Psycho VII and Big Gulp Lying, both 2010) whose incomplete «bodies» are bound in sweaterlike garments with disconcertingly vaginal openings - extending and elaborating the distortions of the artist's Pilobolus - like 1992 performance documentation 59 Positions.
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