TMNT: Smash Up is a title that offers more variety to the library of games the Nintendo's console has, even though it has some mistakes like
a big lack of characters or an adventure mode that is far away of the quality levels.
Not exact matches
Founders Fund had a manifesto that once said, «We wanted flying cars, instead we got 140
characters,» a ding at Twitter that expressed his disappointment with what he considered a
lack of big ideas from startups.
Because
of this, our players gradually become soft and
lack character to succeed at the
big stage.
Biggest offenders include those where the author's
lack of imagination or energy just scream out «I can't be bothered», or «I'm lame» which
of course, all reveal clues about
character, intelligence, or confidence.
The roster is
lacking I'll agree with that as a
big Fire Emblem fan, but as a
big Hyrule Warriors fan as well, this is the one
of the best Warriors games out there, it looks great, the
characters are what you love and the game play is top notch.
Whatever you thought
of «Rogue One» as entertainment (I loved it), it managed to concoct a story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a
big part
of what made it work was its
lack of connection to famous
characters who couldn't be killed off.
Unfortunately the show is just kinda dumb after that... the scripted dialogue ranges from generic to awful; the
characters are pantomimes, you know exactly whether they're good or bad right up front, and the show
lacks any sort
of organic development or growth, you just don't get into it like you would on a better created and wriiten show.everything is so predictable that by the time
big jim kills his nth person it's just sort
of «meh whatever» time.
Scenes bump into one another as the story
lacks any real sense
of narrative cohesion, but more a collection
of scenes meant to move the
characters around the landscape in an effort to make sure all their ducks are in a row for the
big finale.
The plot is weaker than some
of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the
biggest mustache twirling megalomaniac the studio has yet produced, but what it
lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use
of special effects, and at least a baby step forward as far as female supporting
characters are concerned.
And the
lack of motivation, in both the plot and the
characters, was one
of the
biggest reasons.
Devoid
of pretension but equally
lacking in good dialogue and
characters, Pacific Rim is a
big movie for
big kids.
This aspect
of the screenplay immediately addresses the
biggest problem that afflicted the prequel films — a complete
lack of engaging
characters.
Neon takes some pretty
big liberties
of its own by mixing in science fiction elements and
characters, ample humor, and a neon - drenched eighties vibe that even the original 1987 game
lacked.
The
biggest problem I think is compatability, and
lack of play options for some
of the
characters.
As Marvel fans complain about the
lack of their favorite
character on the
big screen, many have failed to see how they can find their favorite
characters in the online game, Marvel's Avengers Alliance.
The
character of Ootek mostly just flashes a
big grin (which illustrates the
lack of dentistry in the wild) and an all - knowing headshake, in spite
of the fact that he doesn't speak English.
People usually bemoan the
lack of a strong human element in
big blockbusters like this, but while «Godzilla» aims to remedy that by placing the focus more on them than the giant monsters doing battle, the
characters are so bland and thinly written (with the exception
of Bryan Cranston's scientist, who has a smaller role than is hinted at in the trailers) that it only makes things worse.
The
biggest reason why it doesn't do as well as it should is the
lack of connectivity between the
characters.
They often involve sensory transfers, a
lack of thought about a
character's presence within a particular setting, or
big assumptions on the part
of your POV
character.
There's are certainly aspects
of the ending that I enjoyed, and the concept was certainly an interesting one, but it suffers from quite a few major problems, with my
biggest two gripes being a
lack of closure to both the
characters and your final choice, and that the ending had quite a few major plot - holes.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every
character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 %
of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained
of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the
biggest complaints were about slow map movement, and the
lack of fast - travel - both
of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also
bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
The
biggest problem I think is compatability, and
lack of play options for some
of the
characters.
This is also the first console edition
of Assassin's Creed to feature a female protagonist which is a pretty
big deal considering the mess that was last year's E3 and the
lack of female
characters in the largely multiplayer focused Assassin's Creed: Unity.
The
lack of Big Boss» downfall is especially frustrating considering every game starring him after Snake Eater, with the exception
of Ground Zeroes, simply repeated his
character arc from MGS3.
Vault space or the
lack of has been 1
of the
biggest topics since the first guardians sprouted to life, I for 1 have been out
of space since I passed level 30 and started to acquire Legendary and Exotic items for my 2
characters.
The
Characters DI2: Last year one of my biggest complaints was the lack of variety between the characters in
Characters DI2: Last year one
of my
biggest complaints was the
lack of variety between the
characters in
characters in a playset.
Anyway, I also finished the last
character route
of Katawa Shoujo (Hanako's), thanks for the
lack of sleep before a
big presentation you fiendish game!
I was also a fan
of the story, as they had said that Destiny 2 has a much
bigger story and a lot more
character development, which the first one
lacked hardcore.
Wurm once described his work as engaging with «the difficulty
of mastering life,» and several
of the
characters who populated the show are defined by the form
of physical restraint, or
lack, under which they labor - from the armless would - be onanist in Telekinetischer Masturbator, 2009, to the related pair
of vaguely human figures Jakob /
Big Psycho VII and
Big Gulp Lying, both 2010) whose incomplete «bodies» are bound in sweaterlike garments with disconcertingly vaginal openings - extending and elaborating the distortions
of the artist's Pilobolus - like 1992 performance documentation 59 Positions.