Sentences with phrase «big maps use»

Games like far cry 3 or just cause 2 that have great graphics and big maps use instances instead of diffirent objectes and scripts, so it is less perfomance heavy and they also use the same textures all over the place.

Not exact matches

Carpenter noted that this county - level data provides a strong signal about a bigger macroeconomic phenomenon: «Using the four maps in succession identifies both the timing of the economic ups and downs in the energy sector and the regions where that stress was occurring.
Use our interactive map to see how the corporations doing good by way of big business are spread out across the globe.
A team of astrophysicists had used the BICEP2 South Pole telescope to identify a pattern in the polarisation maps of the cosmic microwave background radiation (rather like an echo of the Big Bang).
Best get used to those big losses, I see more on the horizon and playing football in places not on the map against teams no one has ever heard of on a Thursday night.
Measuring - Temperature and Thermometers Classifying Components of Mixtures Predicting - Surveying Opinion SAPA Part C, Directions for the Multiplication Game SAPA Part C and E, Multiplication Game SAPA Part D 1st Draft, c. 1972 The Whirling Dervish The Bouncing Ball The Effect of Liquid on Living Tissue Rate of Change Observing Growth from Seeds An Intro to Scales Forces on Static and Moving Objects Observations and Inferences Using Punch Cards to Record a Classification Using Maps to Describe Location A Tree Diary SAPA Part D 2nd Draft Observations and Inferences The Bouncing Ball Rate of Change A Tree Diary An Intro to Scales and Scaling Observing Growth from Seeds (The Bean - It Came Up) Forces on Static and Moving Objects Using Punch Cards to Record a Classification Relative Position and Motion Inferring - The Water Cycle Predicting 4 - The Suffocating Candle The Big Cleanup Campaign 2 - D Representation of Spatial Figures Using Maps to Describe Location SAPA Part D Tryout Draft, 1972 Observations and Inferences The Bouncing Ball Measuring Drop by Drop Rate of Change Predicting 4 - The Suffocating Candle Forces on Static and Movign Objects Observing Growth from Seeds Using Space / Time Relationships -2-D Representation of Spatial Figures Using Punch Cards to Record a Classification An Introduction to Scales and Scaling The Effect of Liquid on Living Tissue Inferring - The Water Cycle Relative Position and Motion Using Maps to Describe Location The Big Cleanup Campaign A Tree Diary SAPA II Module (s), c. 1973 1, Tentative Format Sample, Perception of Color 9, Sets and Their Members 6, Direction and Movement, Draft 34, About How Far?
In their oil - spill - response plans, Shell had to prepare for a worst - case scenario nearly three times bigger than in their previous plans for drilling in the Beaufort Sea, map out the possible discharge over 30 days instead of 3 days, and identify the specific equipment that would be used to mop up such a spill.
NASA now has four space missions in the works that will use the gravitational weirdness of libration points for everything from mapping the whisper of radiation left over from the Big Bang to photographing Earth 24 hours a day.
The cooler - than - usual temperatures are represented by the big blue blob on the world map below (that's Florida peeking out at the lower right of the blob), provided by atmospheric scientist Jennifer Francis of Rutgers University, New Brunswick, using NOAA data.
In this month's Scientific American article «Gravitational - Wave Detectors Get Ready to Hunt for the Big Bang,» Ross Andersen writes about an audacious plan to use exquisitely precise measuring tools called atom interferometers to map out what the universe looked like when it was just a trillionth of a second old.
To map the roughly 1300 connections, or synapses, between the cells, researchers used an electron microscope to take millions of nanoscopic pictures from a speck of tissue not much bigger than a dust mite, carved into nearly 3700 slices.
«We redesigned the garment using a fusion of heat and sweat maps to, for example, make flaps bigger where the body generates more heat.»
Some of your insights and tips and practices helped me to release deep tensions and to heal from a big back injury, and reguraly I'm using the body map index to choose one or the other possibility following my needs.
, traveled around the world, made some big life choices and finally felt like I was getting in my groove in Chicago -LCB- and managed to use Google maps less this year than last! -RCB-.
iQuakeLite displays the latest quakes using heat map graphics showing you instantly where, how big and when an event happened.
Brain - compatible learning strategies for writing include using graphic organizers to organize big ideas (see www.developingmindsinc.com for sample graphic organizers and concept maps.)
It contains emails you can use as - is or adapt to communicate big ideas — such as the purpose of Professional Learning Maps and its intended impact on student learning and achievement — as well as logistics about PathFinder, scheduled sessions, and more.
It uses Google Maps for navigating and includes support for Android Auto and Apple CarPlay friendly, which is always a big plus.
I'd rather use Google Maps, iTunes and TV apps any day and spend the four figure sum saved on a bigger engine!
While the new DVD - based navigation system is a big improvement, it uses an ugly map with low resolution.
* Play 1080P continuously with full brightness and at full volume (displayed as 1024 on Adam and not via HDMI to TV)(no idle time)(Adam has BIG speakers) * Play YouTube Flash videos on Wi - Fi or 3G network (no idle time) * Use Streaming 3D maps on 3G network with GPS * Record HD Video and stream it over the Wi - fi networks * Play an augmented reality 3D game with camera input over the network (wi - fi of 3G)
I'm a big fan of using Google Maps.
Even indoors, it is less bright, but when used outdoors, even bright things like maps can become «washed out», so this is a big deal if you are outside in a sunny place like... California.
And what a wonderful, author - friendly world we'll have if Amazon can shove those upstarts off the map and grab the other 40 % of the market (I'll use what our big buddy did to audiobook royalties as an example).
This new system - on - chip (SoC) uses LITTLE cores to handle tasks like emailing, light web search and map navigation and uses the big cores for heavy - duty applications like graphic - intensive gaming.
And we used that mind map, outline, write, process, not only to map the whole book as a whole and we had the big picture, but then we did it chapter by chapter.
You are dumped into an open world where you ride your horse to different dungeons, there is «Z targeting» in the combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use of equipment gained in their respective dungeon, heart containers at the end of dungeons, you need to collect several pieces of a world saving item, you even fight a shadow version of yourself.
A bigger map may have balanced out the ranged fighters, allowing them to be used more often.
The biggest flaw in my eyes is the lack of two buttons in comparison to the console version, meaning the touchscreen can be used to map extra buttons, or shortcuts for special moves.
But anyway, we are going to list them for you right now: Right - Move right Left - Move left Down — Duck (it can only be used when Mario is in his bigger form) A — Jump (it is also used for swimming in the underwater levels, for flying and for selecting the level and the item on the world map) B — Shoot fireballs when the Fire Flower power - up is collected (it is also used to bring down the items menu) Press and hold B + Left / Right — Running Start — Pause the game Up / down / left / right — Move around the world map.
Jeff Kaplan is a big shooter fan, and used to make maps for Quake.
It could also be a lot more of what we're used to, just on a much bigger map.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
Travel to Woodfall and use the Deku Flowers to reach the big chest to the northeast of the map.
The artifact containing all six Infinity Stones — the same one Thanos used to cripple Earth's Mightiest Heroes on the big screen — will appear on the map.
One of the big issues was the fact the secondary attacks are mapped to the D - Pad — this means you can't move and select one without maybe using your right hand to press the D - Pad whilst moving with your left hand.
Nintendo cleverly used this mechanic to allow access to new areas and secrets that otherwise wouldn't be accessible, and the idea of having two completely fleshed out maps, especially for a land as big as Hyrule, was almost unheard of at the time.
An cool skill set from which too use, nice upgrades and arts to learn combined with the really big maps and freedom of choice you get makes for an stunningly good gameplay.
Deponia isn't the biggest place in the world, and despite having free - roam between areas, traversing to a particular area doesn't take long, especially with the in - game maps that can be found and used to fast travel to new places.
Sniper Ghost Warrior 3 is our first, such big production filled with open world activities and different gameplay approaches, that can be used in 39 missions on 3 different maps.
That nothing new to a Ubisoft game though honestly, as Assassin's Creed games have been using the tactic for years, spreading useless collectibles throughout a big — yet still somehow empty — map as a way of lengthening the gameplay.
A UK mapping company used the game to create one of the biggest real - life lands that you can actually explore.
Players will be able to fight across four new Big Team Battle maps, some of which were actually designed by members of the Halo 5 community using Halo 5's Forge tools (which will arrive for everyone in December).
Some of these details include different forms of transport and a game map which you can drive around; an in - game cellphone for taking pictures; a customizable battle system; characters that are unlocked at a certain point in time and summons that require a team to use since they're so big; and a big role for the council seen invading.
Maps are big enough where save point designations also serve as transports to far away map locations (of places you must have already visited prior to using the transport).
Some of the biggest scores for my collection thus far has got to be the screen used Drawing Block and Silent Hill Tourist Map props from the 2006 movie, completing my collection of US single issue Silent Hill comics, as well obtaining original comic art from Silent Hill Downpour Anne's Story comic series!
The beast can eat wildlife spread across the diverse maps to grow bigger and stronger, while the hunters must use their abilities cooperatively to take the creature down.
not to imply that its ram usage proves it has big maps, I said it because you said «if it had big maps it would use more ram».
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