Sentences with phrase «big monster battles»

There was one thing magical concerning the unique Pacific Rim «s big monster battles, shiny, rain - slicked colours, and seemingly easy world - building.
The big monster battles continue in Godzilla vs. Mechagodzilla II / Godzilla vs. SpaceGodzilla (Sony, Blu - ray), which pit the Big G against the giant robozilla built to protect the world and a bizarre clone from space, respectively, and in Godzilla vs. Destroyah / Godzilla vs. Megaguirus (Sony, Blu - ray).

Not exact matches

Plus points are the animals and a nice big rubber monster suit for Dar to battle at the end.
This weekend's Kong: Skull Island (read our review), directed by Jordan Vogt - Roberts, promises to be a full - on monster mash that'll usher in an early start to the summer movie season, and I personally can't wait to see the big guy do battle with, well, other really big guys.
For instance, the most satisfying conclusion to a Big Daddy battle in BioShock is watching one of those giant monsters collapse after throwing everything you have at it, which doesn't work as well if you have to completely restart the fight every time it kills you.
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People usually bemoan the lack of a strong human element in big blockbusters like this, but while «Godzilla» aims to remedy that by placing the focus more on them than the giant monsters doing battle, the characters are so bland and thinly written (with the exception of Bryan Cranston's scientist, who has a smaller role than is hinted at in the trailers) that it only makes things worse.
The final challenge of each dungeon is also its biggest reward; a thrilling battle with the monster that dwells at its heart.
You can get a glimpse at some of the big guns in action (and the even bigger monsters they'll be battling) in a new behind - the - scenes featurette for Pacific Rim Uprising, but most importantly, you can also glimpse the return of Mako Mori!
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Capcom's long - running Monster Hunter series has nailed the classic concept of exploring new lands and defeating exotic beasts for rare rewards for the better part of a decade, with its intense boss - battle style arenas and the promise of bigger monsters and better gear forming an addictive gameplay loop.
Hey at least in games like Xenoblade and The Last Story you battle a lot of big monsters but there is that great crazy - fun story there that makes you want to play the game.
What starts as a pretty standard fight against a big monster in a cave moves on so that you're battling above lava or dodging melting gold ore cascading from the ceiling.
Featuring human - piloted giant robots battling with trans - dimensional alien monsters, «Pacific Rim» ranked as one of the bigger budgets in recent times.
Trust me, if you liked fighting one big monster like in the demo, the length of the battle and all, you'll wish the «tutorial» was shorter lol.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters which are ranked A or below from DQM2 to DQMJ3 each day
You will encounter monsters big and small as well as enemy brigades which is the feature of Battle Princess of Arcadias that is a unique mechanic but is also its biggest weakness.
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Capcom's long - running Monster Hunter series has nailed the classic concept of exploring new lands and defeating exotic beasts for rare rewards for the better part of a decade, with its intense boss - battle style arenas and the promise of bigger monsters and better gear forming an addictive gameplay loop.
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good at fighting monsters and collecting materials - using the power he possesses, Malroth will play a big role in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials using the power he possesses for building - create weapons and equip them to Malroth - if you equip him with a powerful weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a hand - use the power of two to cover more ground - while Malroth plays a big role in material collection, he is not good at building things himself
Especially with bigger games coming like Splatoon 2, Mario + Rabbids: Kingdom Battle, and Monster Hunter XX: Nintendo Switch Ver.
Character and monsters models also look quite good, compared to the latest entries, and everything runs at a smooth 60 FPS framerate, with only some very small frame rate drops in hectic situations and big boss battles.
There's a huge game here, glitteringly rich in tactics and splendour, and being mindful of its quirks and spoils will translate into new areas, bigger monsters, mightier battles and further down the rabbit hole you'll go.
The three AI companions that accompany you through the main story do so brilliantly, always a help and never a hindrance, they only add to the monster - hunter feel of the game and will always rush to help revive you should you need it during some of the bigger battles you face.
Playing with this thought it would be more like the famous battle on Hoth from Star Wars meets The Mist, given that the big four legged monster in Titanfall looks very much like an AT - AT.
Have you ever wanted to battle giant monsters with a big sword, while also being besties with a dragon and having him fireball the entire battlefield?
This handheld retelling of the classic PlayStation 2 JRPG will be bigger and better than ever, featuring two new playable characters, more side quests, and the ability to do battle with monsters on the go.
Smaller characters can ride monsters and when you're big you can stack monsters on top of you, which will affect stats and abilities in battle.
The villains of the Final Fantasy series exist on a wide spectrum, where they are either a major part of the story from the very beginning, or are just a big monster that shows up to give the player something to beat up during the final battle of the game.
The thrill of seeking out, studying, and ultimately battling and killing huge, dinosaur - like creatures is an amazing draw to me, and carving the felled beasts for their parts to craft bigger and better weapons and armor almost becomes like a second job when a new Monster Hunter game releases.
My biggest gripe with the visuals is how the enemy mobs look on screen (they're shadowy figures that represent the type of monster you'll be battling).
Silent Hill 2 succeeds in creating an atmosphere of pure terror by focusing more on the psychological and thematic elements of horror rather than simply battling against big scary monsters.
My biggest complaint with Monster Hunter Stories is that there is no sense of urgency during battles.
Evolve will offer a handful of different monsters to embody in the online battles, and in the Big Alpha test, I had a chance to try out the Goliath and Kraken.
By mitigating some of the grind, introducing meaningful mechanical changes, and convincing new players to stick around by getting straight into some epic battles, Monster Hunter: World emphasizes the series» its biggest strength — the colossal showdowns.
While it brawls with another monster, you can get big hits on it or take a moment to recover from the battle.
With its 2015 flagship Motorola is finally (literally) making a play for the big leagues with a 5.7 - inch, Quad HD monster of a mobile built to do battle with the fiercest phablets around.
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