Sentences with phrase «big narrative focus»

Not exact matches

We adapted our approach in mid-2014 to address that issue, which is why we're keenly focused on market internals here (see the «Box» in The Next Big Short for the full narrative).
Companies similar to Agolo include Automated Insights, which is using automation to analyze big data and transform it into stories, like sports reporting, while Narrative Science focuses on business intelligence for the enterprise, or «data storytelling,» as it puts it, enabling automated earnings reports created from data.
Make no mistake, my commentaries aren't usually meant to sway those with contrary opinions, as I would never be so presumptuous, instead I simply try to keep the narrative squarely focused, for however briefly, on the bigger picture.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
To be clear: it's not that Laca's lack of confidence isn't a problem, or that he shouldn't shoulder some of the blame for the defeat, but that we'd be missing just how big our problems really are right now if we focused on that particular narrative.
With an expert cast that includes Jason Bateman, Tina Fey, Adam Driver, and Corey Stoll as the adult siblings; Jane Fonda as their mother; and Kathryn Hahn, Rose Byrne, Dax Shepard, Connie Britton, and Timothy Olyphant in supporting roles, «TIWILY» focuses on the bigger picture of the Altman family, offset with specifics from each of the characters» vastly different narratives, in a way that feels intimate and truthful.
The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games»
A spinoff, Monster Hunter Stories, stepped off the beaten track by introducing a simple yet satisfying narrative, and now Monster Hunter World solidifies that step by using the building blocks of previous narrative concepts to deliver a well - paced experience that spends more time focusing on the bigger picture.
There's also a through - line to 2015's Metal Gear Solid V: The Phantom Pain — narratively we are shown Big Boss going openly rogue and actively opposing the world order, and while the game's mechanical focus is on freedom, this falls within the constraints of a larger economic system where the narrative freedom to do what you want, is a smokescreen for another system of exploitation.
Brad Bird's first directorial failure comes with a big, bright moral — and so many sloppy narrative choices and unanswered questions that it's impossible to focus on the wonder.
The biggest change that Guerilla made was their focus and emphasis on the narrative of the game, which is a big component in any RPG.
Focus Home Interactive and Big Bad Wolf set out to rethink the narrative - adventure genre when they were putting together The Council.
It combines tight combat, inspired art design and innovative game mechanics in a way that would make most other big - budget narrative titles jealous, but it doesn't seem to have a focus that ties them all together.
Big Bad Wolf and Focus Home Interactive are giving the episodic narrative adventure genre a twist with The Council.
As regular readers may know, I'm a big fan of narrative - focused games, sometimes pejoratively referred to as «walking simulators».
Tango Gameworks wasn't kidding when it said there would be a bigger focus on narrative this time around, and that's evident right from the get - go, with Sebastian having much clearer goals.
, you are lying on the floor of your place looking up, a small draft runs through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions of years to be noticed and, as the air runs through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions of universalism, and I'm glad we don't, but the particles of air bring traces of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door of this house, and if we tell each other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for sound, swirling as it moves, bringing the sound of a drum, like that Kabuki story where a fox recognizes the voice of its parents as a girl plays a drum made out of their skin, or any other event, and yet I always felt your work never tells stories, I tend to think that narrative implies a past tense, even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien to narrative, but well, maybe narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing through the window as if through an irrational portal to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse of a concrete wall and you can feel the tectonic movements of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can see the light of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have to raise our voice because the music is too loud and let your clothes move to a powerful bass, sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign of love, like singing to a corn field, and all acts of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want to feel the sun burning your skin and look for life in all things declared dead, a kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,
Monster Hunter World has finally arrived, bringing with it a new open world and bigger focus on narrative.
Over the past few years, developer Telltale Games has been known for their narrative - focused adventures pulled from numerous big name franchises like The Walking Dead, Game of Thrones, Batman, and more, with Humble Bundle offering a nice package of some of the studio's most acclaimed titles.
One of the biggest changes in Star Wars Battlefront 2 is the introduction of a single - player campaign, which looks to place a heavy focus on its narrative.
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