Sentences with phrase «big shots during»

Martin, who made several big shots during the game, did Sam Cassel's «Big Balls» celebration in the fourth quarter after making a jumper.
Team Wong seemingly hit several big shots during the course of the Game and into the second half..

Not exact matches

That's one big reason the StriVR system uses 360 - degree video of plays, often shot during team practices, instead of 3D graphics.
During Thursday night's Notre Dame - Marquette game in the Big East Tournament, Bilas took a shot at the Adidas designed jerseys.
As we roll through coal country hollows long since tapped out, Bobcats coach Larry Hunter explains how the MAC hopes to model itself after the Atlantic 10, which grew from mid-major shoot into big - time flytrap during the 1990s despite being in the shadow of the Big Eabig - time flytrap during the 1990s despite being in the shadow of the Big EaBig East.
Do you want more candid lifestyle shots of you in the house, folding laundry, big kid jumping on the bed, doing whatever it is that happens during the day when you are nursing your kids, sometimes watching HD TV.
During the interview with the TV channel, the EFCC Chairman, Ibrahim Magu, said, «We have been able to take on a lot of big shots that were hitherto untouchable in the three arms of the military, political class.
We shot them during a magical spring day in London last month when I was in town for a shoot with Harrods, and the big smile on my face might give you an idea of just how excited I was about going barelegged for the first time in months!
Before I jump back into the show reviews and that post that BIG shoot I did during the most recent Paris Haute Couture week, I wanted to share all my looks from that week with you.
My third big project during the Berlin Fashion Week was a shooting for Marc Cain.
One of the «fun» parts of the job was participating in photoshoots for the ad department; ironically, one of my biggest projects during my time there was orchestrating a massive shoot for the entire intern class, too.
We became friends during that year and we were friends on the first day of shooting, so all of the big narrative adjustments in the story, but also some of the choices that Daniel could have made and other characters, other actors, these choices were available for them to make as well.
Detail is very sharp in the 2.35:1 anamorphic transfer, though colours are on the muted side and there's a big blotch of red during one dissolve that isn't endemic to either shot.
Miss Peregrine's Home for Peculiar Children also reunites Burton behind the camera with his Dark Shadows and Big Eyes cinematographer Bruno Delbonnel, whose knack for creating glossy visuals through his film work (by utilizing soft shadows / focus shooting techniques) looks to serve Burton's upcoming film well - in particular, during those scenes that take place in the fantastical setting where Miss Peregrine and the «Peculiars» live.
The two stars fell in love during filming of the earlier To Have and Have Not, later marrying, and in fact new scenes in The Big Sleep were shot with extra dialogue between them to play up on public awareness of their real - life romance.
NPC AI is quite good, both at spotting Big Boss and at engaging him during combat; that includes flanking, shooting flares to highlight his latest known position and more.
The lighting is darker and moodier, there are creative camera movements and long shots, and an eerie Cliff Martinez electro score thrums like we're watching «Drive» and not a bunch of upper - middle - class suburbanites whose biggest excitement in life so far has been a proposal during a game of Pictionary.
The bullet hole riddled car that Bonnie and Clyde were in during the big shoot out is on display at Whiskey Petes.
«My biggest travel photography tip is something really simple, which is just to shoot in the good light,» Ozturk said, explaining that good light can be found during «sunset or sunrise.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
NPC AI is quite good, both at spotting Big Boss and at engaging him during combat; that includes flanking, shooting flares to highlight his latest known position and more.
Shred the Gnar Full Moon Film Noir (35 mm film print and negative shredded and stomped on by a bunch of Snowboarders and a few Skiers getting ginormous catching air during Aspen Big Air Competition and Fallen Friends Event — marked up with blue course dye — sprayed with Diet Coke, Bud Lite & Whiskey — taken hot tubbing with Epsom salts, rubbed with Arnica, K - Y Jelly, butter and Advil — full moon shot by Peter West) 35 mm film transferred to high definition video, 5 minutes 9 seconds 2010 Image courtesy of the artist.
Death or disablement during racing, shooting, big game hunting, mountaineering, ice hockey, winter sports.
a b c d e f g h i j k l m n o p q r s t u v w x y z