Sentences with phrase «big studio projects»

Marla, a bright - eyed aspiring starlet and devout young Baptist from Virginia, has been invited to join Hughes's de facto harem of other starlets who may or may not be cast in one of his big studio projects.

Not exact matches

Add ReBoot to the mix and you've got a lot of big projects for a not - so - big studio.
Last month, MM and I were in the Big Apple for a project with Hugo Boss and we had the honor of watching Jason Wu work his magic in the design studio.
The good news is that Coogler has proven he can play in the big boys» house, and there's no excuse for studios to pass on more personal projects he has in the pipeline.
Between highly forgettable vanity projects, which he's been churning out at a torrid clip, Franco has essentially been playing an indifferent actor giving indifferent performances in terrible big - studio movies like «Oz the Great and Powerful» and «The Interview.»
But it's not all sure - bets and big - spenders — the studio also takes on smaller projects, such as Alex Garland's 2015 directorial debut, Ex Machina.
It's a tribute to stars Benson and Moorhead, who combined to direct, write, edit and shoot the film, that their micro-budget project comes off more haunting than many big - studio productions with 100 times (at least) the budget.
I really wish that I could create a petition that states «Miles Teller may no longer act in big studio films, but instead act solely in independent projects
Best and least sustainable trend: The fans - only big - studio auteur projects of Blackhat, Jupiter Ascending, and Crimson Peak
While a lot of big - name directors wiped out this year, a few filmmakers risked self - parody with projects that indulged their personal tics and obsessions with unapologetic thoroughness; the results were strange, kind of wonderful exercises in playing to a dwindling cult on their studios» dime.
Familiar elements such as a dark family secret, a ghost and a Ouija board start to seem trite after a while, and the third act is a little ridiculous, but debut writer - director Nicholas McCarthy does a lot with a little and seems fully prepared to handle a big - studio horror project.
Again, none of these are major studios in Hollywood, but these are big names who work on major projects publically coming out and not just calling for diversity and change in Hollywood, but using what power they have to make change happen.
Having been on the press tour for the upcoming Ant - Man, he's been talking about Edgar Wright's departure from the project [see here], the studio's «big plans» for The Wasp [see here], gender - swapping The Ancient One in Doctor Strange [see here], introducing an LGBT character into -LSB-...]
The film, meant to be a big action - oriented take on the Arthurian legend, was taken off the studio's production schedule after budget concerns arose and attached actors Kit Harington and Joel Kinnaman were freed to do other projects.
While it happens more than is ever reported in any given year, it would seem that 2011 is not letting itself slip past without truly becoming one for big movie projects being put on hold while studios try to shave some dollars from the budget.
It represents a big jump in prestige, talent and budget, and could be seen as a risk for a studio to put such an unproven director in such a big chair on such a troubled project.
Originally pitched as a big budget studio project with Eli Roth attached to direct, Tod Williams» film lacks the budget, special effects or artistry needed to render its depiction of a worldwide apocalypse convincing or interesting.
It used to be a project with this kind of clout and buzz would spark at bidding war at the major studios, but the streaming service Netflix has solidified itself as a major player that can run with the «big dogs» so to speak, and nabbing Bright was a huge coup.
If 2011 was the year when big studios wizened up and shelved big expensive tent poles, then 2012 is the year that those same studios are cutting costs to resurrect a handful of the projects including «Wedding Crashers» helmer David Dobkin's «Arthur & Lancelot.»
Or more to the point, big studios have found a way to get their «indie» projects in for consideration here.
Some work on big budget tent - pole scripts only to see the studio abandon the project, and then sometimes come back to it with a new team at the helm.
The film doesn't have a studio yet, but Ubisoft has been chatting with Warner Bros. and Paramount, and the addition of Hardy will certainly make the project a big draw.
Baker protégé Rob Bottin's work on that film was arguably equal to that of his mentor (who left Bottin in charge of The Howling «s effects after he exited the project for the bigger - budget American Werewolf), and yet the Academy couldn't even be bothered to nominate him (or, perhaps more likely, its members simply couldn't bring themselves to watch a low - budget horror movie not put out by a major studio).
So despite the presence of Wilson — seemingly the default star every studio project that can't attract a heavy hitter — and despite the suicide release date against The Other Guys, another guys - guy flick with a much bigger profile, it's a bit curious that this isn't getting more of a push.
Sean Baker, the award - winning director and co-writer of the great new movie, «The Florida Project,» joins Justin in studio to discuss the film, what drew him to tell this story, the juxtaposition of the hidden homeless living right outside of the most magical place on Earth, the importance of getting the details exactly right, how the movie was inspired by «The Little Rascals,» wanting to show how children make the most out of any situation no matter how dire, how desperation plays a big role in the film, the wonderful performance from Willem Dafoe, the relationship between Willem and the child actors, the challenge of working with child actors, the way Florida is portrayed in the film and what he plans to do next.
While the Joseph Gordon - Levitt / David S. Goyer - produced adaptation of Neil Gaiman's seminal comic book series Sandman was absent from Warner Bros.» big DC Comics announcement, the project is still very much a priority for the studio, and both Gordon - Levitt and Goyer have given updates on its status today.
I think they're all underrated, talented performers, and ever since seeing Barinholtz work his magic as a charmingly weird supporting character in The Mindy Project, I've been pulling for him to lock down some more starring roles in big studio comedies.
After some much - needed persuasion, big - time studio executive Hal (Treat Williams), also Ellie's new love interest, approves the decision, despite Val's shady history of psychological dysfunctions on the set that have pushed projects into oblivion.
The Konami rep went on to explain that after a massive project like Metal Gear Solid V; The Phantom Pain, Kojima was fatigued, needed a break, and that it's normal for studio leads to take a hiatus from game development after big projects.
So, just how worried are big studios these days about spending lots and lots of money on risky projects?
British technology studio Big Motive's latest project aims to convince a whole new generation of the magic of bookshops.
There are some books that would benefit from the expertise and experience of a traditional publisher, just like some movies need the resources of a big studio to make the project come to life.
PaperSeven is a small independent studio so downloading this game on the PSN store for $ 15.99 will go a long way to funding their next big project.
Sony would have ponied up a fair portion of that, and thusly big studios only have a certain amount of budget to throw at a very small amount of projects per console life cycle.
Everyone doesn't move over immediately, and not all studios are big enough to produce multiple AAA projects to shorten times between releases.
[Big news] We established our Canadian studios, Valhalla Game Studios International Ltd.Please look forward our next world wide project, include DT online!!!
The problem is that as a head of GenDESIGN, his new independent studio, he needs to make sure that his projects are viable in a market that he believes is still «not very big
The untitled project was revealed at E3 back in 2014, and described as the «biggest game the studio has ever made».
With E3 looming and a cavalcade of big noisy announcements from established studios around the corner, it's easy to lose sight of the passion projects eked out by a five - person team with a tiny budget.
Ubisoft's overarching development philosophy is to spread workloads across different studios for faster turnaround on bigger projects.
The studio has now confirmed that its next project will be a «bigger» remake, leading to speculations for another classic title.
Just when you thought this year's E3 couldn't get crazier, Sony brought out some of the biggest reveals of the show so far, including the return of a classic franchise, a long - rumored remake and some new projects from Sony's internal studios.
I had the chance to work on very different size of teams and projects, and this could only happen in a big development studio.
This will likely continue, unless crowdfunding suddenly becomes more popular with studios (in the way it's popular for Tabletop Games as we will see next), but this seems very unlikely given the current trends and the nature of what it takes to create big video game projects.
The good news is, in their more than 15 year history, developer Inti Creates have shipped over 30 different games on eight different platforms, and our project lead, Keiji Inafune, has either worked on or overseen 30 + games in this genre alone, as well as having lead one of the biggest Japanese studios, and some of the biggest AAA games ever.
Microsoft Game Studios - 343 Industries, Mission Designer «343 Industries, Microsoft's internal Halo studio, is looking for an experienced Missions Designer who can design and build missions for our next big project.
Generally the bigger the studio and scope of project, the more specialized of a position you will most likely be put in.
It's a bit of a bigger project than their other games, such as WWE SuperCard [Free]-- those are intended to be quick, short sessions, where Mafia 3: Rivals is meant to be something a bit deeper and more expansive for the studio.
Frictional Games had DLC plans for SOMA but was scrapped due to the studio's limited resources and ambition to work on a bigger project.
Occasionally you encounter rough edges that remind you that Project Cars wasn't crafted by one of the traditional big - name racing game studios.
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