We're small, but we try to do
big studio things.
Not exact matches
That's on my list of
things to include in my dream house (which also includes a sauna,
big windows, a pottery
studio, heated floors and a room for yoga).
It will be extremely hard for the
studio to match those figures in 2016, as many of its
biggest franchises are sitting out the year and Universal's planned 21 - film slate doesn't feature any sure -
thing blockbuster hits aside from (maybe) a still - untitled Bourne sequel.
Ant - Man is an old fashioned heist film with an underlying message about fathers and daughters, and probably the
biggest departure for the
studio, which is a very, very good
thing.
We talk to Gerwig about all
things Ladybird, her breakthroughs in Greenberg and Frances Ha, and whether she'd like to direct a
big studio picture.
Kevin Feige, the mastermind behind all
things MCU, is fully aware of the strange — sorry — casting choice, but recently explained that it's all part of a
bigger plan to diversify the
studio's roster of stars.
«From the
studio known for confusing length with depth, complexity with intelligence, and self - absorbed downers with heroism, the DCEU pulls off its
biggest success by... not doing those
things.»
With The
Thing, it was the first major
studio film he and Carpenter worked on which was «so full of interesting new
things» for the duo in terms of the types of boundaries they were pushing with the film on top of having the backing and budget of a
big studio.
They are in control of the situation, and it is rare that we have the opportunity to see this sort of
thing occur in a
big studio comedy.
Apparently the
studio is satisfied enough with Trank's first film, but they want to put
things on another level, making the Fantastic Four just as
big as their X-Men franchise.
The
thing cost $ 60 million to make, the
studios likely had their fingers crossed for it to become the next
big YA film franchise and then...
POOTS: Here's the
thing: in terms of this
studio film and what is seen as the
bigger film, I think that's totally fine and great and fun, and I would love to be a superhero or a princess --
But whatever the reason, it will give this year's festival a decidedly different flavor, one that at least in some ways is in keeping with the Next
Big Thing - minded Sundance than the
studio - and repeat - heavyweight essence of past gatherings.
Most movies from the
big U.S.
studios would doubtlessly provide responses in short order, but «The American» is content to leave many
things — including a clearer explanation of what unfolds in the film's opening frames — left unsaid and unanswered.
«Guardians of the Galaxy» is the closest
thing to a standalone movie that the
studio has made since the first «Iron Man,» and Gunn absolutely nails the offbeat tone of the source material, creating a sort of punk rock «Star Wars» that delivers
big on adventure and comedy with a thoroughly entertaining cast of characters.
The Mouse House is hoping for
big things, as a
studio executive told Deadline's Pete Hammond at this year's Oscars that the musical will get a heavy campaign for next year's show, especially for Blunt who «knocks it out of the park».
With nearly every major
studio now working to turn its own comic book properties into the next
big thing, and with Marvel Studios and Warner Bros. plotting out half a decade's worth of material, it's sometimes tough to keep track of what's coming out when, who's in it, and how it fits into the overall picture.
That's not necessarily a bad
thing, but it's a little strange for a time of year where
studios tend to live by the mantra that
bigger is better.
The
thing is, however — undead or not — it also happens to be twice as lively, and leagues more entertaining, than much of the
big -
studio popcorn fare released this summer.
What it's all about is of course unknown for now, though a producer letter posted on the
studio's website suggests
big things; «we're all ready for the Next Big MMO,» executive producer Jeremy Gaffney sa
big things; «we're all ready for the Next
Big MMO,» executive producer Jeremy Gaffney sa
Big MMO,» executive producer Jeremy Gaffney says.
I mean, I frankly just hope that UFG sticks around at all, after seeing
studios like Zipper get shut down earlier in the year for similarly jumping onto their Next
Big Thing while their Current Big Thing was still plenty big and worth their attenti
Big Thing while their Current
Big Thing was still plenty big and worth their attenti
Big Thing was still plenty
big and worth their attenti
big and worth their attention.
Whereas in the past game making was the recluse of a few wizard programmers doing insane
things like Dwarf Fortress or large teams working for
big studios, now more than ever small teams are releasing games and some of them finding success.
Jason Schreier: Do you think that, you also have to deal with this cultural clash, I'm sure you guys experienced this: BioWare being this independent
studio in Canada, does RPGs, does your own
thing, [BioWare founders Ray Muzyka and Greg Zeschuk] leading the charge, and then suddenly you're part of this
big corporation.
Global Game publisher Playdius and Independent
studio Robot Wizard bring to you the next
big thing in point and click adventure games, Jengo.
Here's some awesome news: Simogo's Next
Big Thing, Year Walk, is hitting the App Store on February 21, the
studio announced this morning.
Even in a time where the future of the traditional MMO seems in doubt, dozens of production teams, publishers and development
studios are banking on players wanting just a little bit more - looking for the next
big thing.
The
studio works on these
big scale video games yet is still independent, which is one of the many
things that made me want to work here.
As the
studio began developing Project Cars 2, Tudor knew that eSports were the
biggest thing that was keeping the game revving long after launch.
The best
thing here is that it only costs $ 30 but that shouldn't be an indicative of the quality since the
studio's community manager, James Stevenson, has mentioned that: «While it's not as
big as A Crack in Time, it's much much larger than Q4B or FFA was.
That was the most difficult
thing thus far... if we raised the bar that high they'd think a
big studio was behind it.»
The
biggest thing I've learned is that I don't need to spend hours searching for something, that there is help out there to create order in your life, and this gives me more time to work in the
studio.
I am in my
studio now, I sit in my
studio and look at what is there already and I arrange
things around and think and look and then I look at other stuff, like other artists, pictures, magazine images, outside of my window is a
big farm field which is a
big part of my inspiration.
A movie that gets so many
things right, with the backing of the
biggest movie
studios in the world, can still fall victim to the crushing workflow of the visual effects industry.