Also in the article I commented on how more and more
big time developers were looking into free - to - play.
We've seen a few indie studios headed by former
big time developers pop up in recent years, but relatively few of them are as packed full of talent as Blackpowder Games.
I hope Sony embraces more and more indie devs because
big time developers would never have made something as cool as playing an entire game in reverse.
We've seen a few indie studios headed by former
big time developers pop up in recent years, but relatively few of them...
So
this big time developer of high rises that ruin views, skylines and neighborhoods can't figure out how to pitch a tent in his own yard?
Not exact matches
With all of the intelligent changes Panda and Penguin brought to the table, it was only a matter of
time before one of Google's
big brained
developers found a way to «smarten» search engines up enough to take a question and look at the context rather than seeing the words within the query as separate entities.
And when an online service makes a change to its API, Temboo adjusts the code on the back end — a huge
time - saver that eliminates one of the
biggest headaches for
developers: constant updates.
On Tuesday, Facebook CEO Mark Zuckerberg kicked off the company's
biggest event of the year, its F8
developer conference in San Francisco, by wasting no
time addressing the elephant in the room: the Cambridge Analytica scandal.
Fossil fuel companies and real estate
developers were among Clark's
biggest campaign donors and, between B.C.'s climate leadership plan and the long
time inaction to address housing inflation, they certainly seem to have had her ear on policy decisions.
Kanye West said in his recent interview with Charlemagne Tha God that he wants to be «one of the
biggest real - estate
developers of all
time.»
And while he did pay that fee, Ver left out some important information, according to Bitcoin Core
developer Todd, namely that the transaction was hundreds of
times bigger than the average transaction.
Chartock had asked Cuomo to respond to a recent
Times story that more than half of the estimated $ 7.1 million his campaign has accepted from PACs, LLCs, associations and other entities has come from
big - moneyed special interests in Albany, including the health care industry, labor and real estate
developers.
Hochul casts herself as someone who fought against
big -
time developers,
big - box stores and telecommunications companies.
The Albany
Times - Union reported that a Hudson Valley
developer with millions in state contracts — and a frequent
big - bucks Cuomo contributor — has benefited in spades from government decisions that placed competitors at a serious disadvantage.
«No amount of money that they throw at this race can hide the fact that he has
time and again supported
big landlords and
developers over the needs of our community.»
We hear the city Department of Investigation and new Manhattan District Attorney Cyrus Vance Jr. is picking up where Bob Morgenthau left off, looking at a
big -
time developer who may have spread more than hefty campaign contributions around the Bronx.
State Senate Majority Leader Dean Skelos used his powerful position to line his son's pockets — even forcing a
big -
time developer to give his kid a cushy gig that paid $ 10,000 a month, prosecutors charged Monday.
GTA IV had some of the
biggest flaws in gaming, like lock on shooting (even though other
developers stopped using that design a long long
time ago.).
For each subsequent release, the
developers at Sega felt as if they needed to add something new to keep the games feeling fresh, and this
time around, by far the
biggest addition are Star notes.
Big -
time Southern California real estate
developer is obsessed with Blade Runner.
The style of the game at first warrants this style gameplay, however the
developers did decide to go to the real
time route, which I think is one of the
biggest strengths playing in its favor.
If a
big - name
developer devoted the
time and energy to do a G.I. Joe game right, it would be Agents of Mayhem.
With little staying power in the MMO arena over the past two decades, Norwegian
developer Funcom's decision to revamp the Conan franchise with a focus on survival mechanics is paying off
big time.
Metroid Prime
developer Retro Studios opted to spend its
time doing the old Donkey Kong, but rest assured it has
big plans for the future of the franchise.
Developers want even
bigger worlds, with little loading
time, more apps, streaming, the list goes on and on.
Apple's apps show that the new iPad has the power to keep it all smooth; but it looks like app
developers will need to run their apps on this new hardware and then spend some
time optimizing their code so that it shines on this new,
bigger display.
An article in the New York
Times charting the new wave of tablets from Google, Microsoft, and of course Apple and Amazon, alleges that the Kindle creator is working on a new tablet with a
bigger touchscreen than the original Kindle Fire, citing a
developer «briefed on Amazon's plans» as the source.
We reached out to the
developers of several top - shelf apps that have yet to appear in the Windows Store to determine if more
big - name Windows 8 apps are forthcoming, or possibly even already completed and just biding their
time until launch.
«Fortunately», it worked, but that also means iPad has an even
bigger lead now, and they have less
time to gain momentum and get 3rd party app
developers before Windows 8 launches (even though I still think Windows 8's future is questionable on ARM tablets, since it will also have zero apps, and will mostly support just web - apps).
That means by the
time my friend is watching the
big construction machines dig up a planned condo site, the
developer has already sold up to three - quarters of all the available units — and in a few short months, all the remaining units will be sold.
Through the use of cinematic trailers,
developer walkthroughs, or just simply saying «we are making game X»,
developers have for many years used E3 as a
time to unveil the
big games they're working on, and this E3 is no different.
've told the xbutts
time and
time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3
developers have to «WORK» to get good results, but the 360
developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite
big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
Then, Sundberg derided
developers who sell out to major publishers too quickly, before they've given their properties
time to mature: «American
developers tend to sell their companies way too early, and then they whine about not getting enough money when their projects become successful after a couple of years of being owned by a
big publisher and not really being in control.»
Destiny 2's first
big DLC is unfortunately not worth spending any
time in due to lackluster content and well,
developers dropping the ball once again.
It's a clear sign of how far the industry has moved on from the genre and how that could allow
developer Undead Labs the chance to be a
bigger fish in a smaller pond this
time around.
every n4g sony fanboy is now a game
developer LOL last of us wasn't THAT good looking, it still comparable to games like halo, gears of war and uncharted, i think people need to realise (especially sony fangirls) how games can pull these graphics off, low player counts, not much happening on screen and just areas that look
big but have very small playing areas, or streaming parts of areas at a
time, now if you look at the last of us multiplayer & uncharted 3 mutliplayer, it looks crap compared to the story.
They have an E3 coming up, and Insomniac is one of the largest
developers in the world with multiple teams and they are more than capable of working on multiple
big games at one
time.
Whether you're a
big -
time game publisher or indie, the challenges that every mobile game
developer faces are the same: acquiring users and keeping their attention well past download.
18th October 2014 - Today publisher 2K and
developer Turtle Rock Studios have released a new trailer to remind us that the Evolve
Big Alpha is right around the corner and in
time for... Read More
If you told us a year ago that Bungie would not only be developing their next
big game for the PlayStation 4, but would make it their platform of choice, we would have most likely dismissed your sentiment immediately, as the notion at the
time would have seemed as unlikely as
developers Naughty Dog, behind the legendary Uncharted franchise and The Last of Us on the PS3 developing for the Xbox 360 or Xbox One.
Post Brutal, an ultra-violent game from new
developers, Helltap entertainment, is a 3rd person zombie Action - RPG with a combat system that is similar to some of the
bigger MOBA titles that have flooded the Google Play store in recent
times; featuring a leveling system complete with rewards, and upgrading / branching skills.
One of the challenges is bad
timing — SXSW comes at the same
time as the Game
Developers Conference, one of gaming's
biggest events.
Award - winning international games label Team17 and China based indie
developer Pathea Games today announced their partnership to bring My
Time at Portia, Pathea's
big 3D sandbox RPG inspired by Animal Crossing, Harvest Moon, Dark Cloud 2 and the works of Miyazaki, to PC and consoles.
This means that we need to allow
developers more
time and more space to make even
bigger and better games.»
The tech is there, costs, volume of parts for production will be, importantly we're well into this generation, a standard length of
time for a Sony games console and more importantly
developers want a
bigger canvas to make their art.
Perhaps the
biggest challenge for video game
developers this
time around has been the hurdle of creating three different modes to generate an individual experience for all players.
But the
bigger story here is that the games publisher for Europe and America, SEGA, failed to inform the games
developers that their title had been delayed at all, let alone for such a long
time.
Times have changed dramatically since then and now
developer Big Ant Studios, the team behind Don Bradman Cricket, and the Rugby league series are back in 2017 with a game based on and fully licenced for the most historical event in world cricket, The Ashes.
From first -
time indie
developers to
big league names that have been doing this for decades, missing deadlines is an industry - wide disease.
It was the first
time that gaming's
biggest showcase was open to the public, and the first
time that
developers sat down for panel discussions in the E3 Coliseum.