Sentences with phrase «big time developers»

Also in the article I commented on how more and more big time developers were looking into free - to - play.
We've seen a few indie studios headed by former big time developers pop up in recent years, but relatively few of them are as packed full of talent as Blackpowder Games.
I hope Sony embraces more and more indie devs because big time developers would never have made something as cool as playing an entire game in reverse.
We've seen a few indie studios headed by former big time developers pop up in recent years, but relatively few of them...
So this big time developer of high rises that ruin views, skylines and neighborhoods can't figure out how to pitch a tent in his own yard?

Not exact matches

With all of the intelligent changes Panda and Penguin brought to the table, it was only a matter of time before one of Google's big brained developers found a way to «smarten» search engines up enough to take a question and look at the context rather than seeing the words within the query as separate entities.
And when an online service makes a change to its API, Temboo adjusts the code on the back end — a huge time - saver that eliminates one of the biggest headaches for developers: constant updates.
On Tuesday, Facebook CEO Mark Zuckerberg kicked off the company's biggest event of the year, its F8 developer conference in San Francisco, by wasting no time addressing the elephant in the room: the Cambridge Analytica scandal.
Fossil fuel companies and real estate developers were among Clark's biggest campaign donors and, between B.C.'s climate leadership plan and the long time inaction to address housing inflation, they certainly seem to have had her ear on policy decisions.
Kanye West said in his recent interview with Charlemagne Tha God that he wants to be «one of the biggest real - estate developers of all time
And while he did pay that fee, Ver left out some important information, according to Bitcoin Core developer Todd, namely that the transaction was hundreds of times bigger than the average transaction.
Chartock had asked Cuomo to respond to a recent Times story that more than half of the estimated $ 7.1 million his campaign has accepted from PACs, LLCs, associations and other entities has come from big - moneyed special interests in Albany, including the health care industry, labor and real estate developers.
Hochul casts herself as someone who fought against big - time developers, big - box stores and telecommunications companies.
The Albany Times - Union reported that a Hudson Valley developer with millions in state contracts — and a frequent big - bucks Cuomo contributor — has benefited in spades from government decisions that placed competitors at a serious disadvantage.
«No amount of money that they throw at this race can hide the fact that he has time and again supported big landlords and developers over the needs of our community.»
We hear the city Department of Investigation and new Manhattan District Attorney Cyrus Vance Jr. is picking up where Bob Morgenthau left off, looking at a big - time developer who may have spread more than hefty campaign contributions around the Bronx.
State Senate Majority Leader Dean Skelos used his powerful position to line his son's pockets — even forcing a big - time developer to give his kid a cushy gig that paid $ 10,000 a month, prosecutors charged Monday.
GTA IV had some of the biggest flaws in gaming, like lock on shooting (even though other developers stopped using that design a long long time ago.).
For each subsequent release, the developers at Sega felt as if they needed to add something new to keep the games feeling fresh, and this time around, by far the biggest addition are Star notes.
Big - time Southern California real estate developer is obsessed with Blade Runner.
The style of the game at first warrants this style gameplay, however the developers did decide to go to the real time route, which I think is one of the biggest strengths playing in its favor.
If a big - name developer devoted the time and energy to do a G.I. Joe game right, it would be Agents of Mayhem.
With little staying power in the MMO arena over the past two decades, Norwegian developer Funcom's decision to revamp the Conan franchise with a focus on survival mechanics is paying off big time.
Metroid Prime developer Retro Studios opted to spend its time doing the old Donkey Kong, but rest assured it has big plans for the future of the franchise.
Developers want even bigger worlds, with little loading time, more apps, streaming, the list goes on and on.
Apple's apps show that the new iPad has the power to keep it all smooth; but it looks like app developers will need to run their apps on this new hardware and then spend some time optimizing their code so that it shines on this new, bigger display.
An article in the New York Times charting the new wave of tablets from Google, Microsoft, and of course Apple and Amazon, alleges that the Kindle creator is working on a new tablet with a bigger touchscreen than the original Kindle Fire, citing a developer «briefed on Amazon's plans» as the source.
We reached out to the developers of several top - shelf apps that have yet to appear in the Windows Store to determine if more big - name Windows 8 apps are forthcoming, or possibly even already completed and just biding their time until launch.
«Fortunately», it worked, but that also means iPad has an even bigger lead now, and they have less time to gain momentum and get 3rd party app developers before Windows 8 launches (even though I still think Windows 8's future is questionable on ARM tablets, since it will also have zero apps, and will mostly support just web - apps).
That means by the time my friend is watching the big construction machines dig up a planned condo site, the developer has already sold up to three - quarters of all the available units — and in a few short months, all the remaining units will be sold.
Through the use of cinematic trailers, developer walkthroughs, or just simply saying «we are making game X», developers have for many years used E3 as a time to unveil the big games they're working on, and this E3 is no different.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3 developers have to «WORK» to get good results, but the 360 developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2 when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
Then, Sundberg derided developers who sell out to major publishers too quickly, before they've given their properties time to mature: «American developers tend to sell their companies way too early, and then they whine about not getting enough money when their projects become successful after a couple of years of being owned by a big publisher and not really being in control.»
Destiny 2's first big DLC is unfortunately not worth spending any time in due to lackluster content and well, developers dropping the ball once again.
It's a clear sign of how far the industry has moved on from the genre and how that could allow developer Undead Labs the chance to be a bigger fish in a smaller pond this time around.
every n4g sony fanboy is now a game developer LOL last of us wasn't THAT good looking, it still comparable to games like halo, gears of war and uncharted, i think people need to realise (especially sony fangirls) how games can pull these graphics off, low player counts, not much happening on screen and just areas that look big but have very small playing areas, or streaming parts of areas at a time, now if you look at the last of us multiplayer & uncharted 3 mutliplayer, it looks crap compared to the story.
They have an E3 coming up, and Insomniac is one of the largest developers in the world with multiple teams and they are more than capable of working on multiple big games at one time.
Whether you're a big - time game publisher or indie, the challenges that every mobile game developer faces are the same: acquiring users and keeping their attention well past download.
18th October 2014 - Today publisher 2K and developer Turtle Rock Studios have released a new trailer to remind us that the Evolve Big Alpha is right around the corner and in time for... Read More
If you told us a year ago that Bungie would not only be developing their next big game for the PlayStation 4, but would make it their platform of choice, we would have most likely dismissed your sentiment immediately, as the notion at the time would have seemed as unlikely as developers Naughty Dog, behind the legendary Uncharted franchise and The Last of Us on the PS3 developing for the Xbox 360 or Xbox One.
Post Brutal, an ultra-violent game from new developers, Helltap entertainment, is a 3rd person zombie Action - RPG with a combat system that is similar to some of the bigger MOBA titles that have flooded the Google Play store in recent times; featuring a leveling system complete with rewards, and upgrading / branching skills.
One of the challenges is bad timing — SXSW comes at the same time as the Game Developers Conference, one of gaming's biggest events.
Award - winning international games label Team17 and China based indie developer Pathea Games today announced their partnership to bring My Time at Portia, Pathea's big 3D sandbox RPG inspired by Animal Crossing, Harvest Moon, Dark Cloud 2 and the works of Miyazaki, to PC and consoles.
This means that we need to allow developers more time and more space to make even bigger and better games.»
The tech is there, costs, volume of parts for production will be, importantly we're well into this generation, a standard length of time for a Sony games console and more importantly developers want a bigger canvas to make their art.
Perhaps the biggest challenge for video game developers this time around has been the hurdle of creating three different modes to generate an individual experience for all players.
But the bigger story here is that the games publisher for Europe and America, SEGA, failed to inform the games developers that their title had been delayed at all, let alone for such a long time.
Times have changed dramatically since then and now developer Big Ant Studios, the team behind Don Bradman Cricket, and the Rugby league series are back in 2017 with a game based on and fully licenced for the most historical event in world cricket, The Ashes.
From first - time indie developers to big league names that have been doing this for decades, missing deadlines is an industry - wide disease.
It was the first time that gaming's biggest showcase was open to the public, and the first time that developers sat down for panel discussions in the E3 Coliseum.
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