Sentences with phrase «big update for the game»

Said to be the biggest update for the game so far, version 1.03 will also tweak various aspects of the multiplayer experience.
All the additions will be part of a big update for the game come April.
There's so much more to talk about and so much more that I likely haven't even discovered yet so I think I'll save that for another day, maybe after the next big update for the game.
Well, that day has finally arrived, or it will soon, as the next big update for the game will be the last for the legacy consoles.

Not exact matches

I would forgive any amount of venting, of which I frequently participate to the point of borderline hypocrisy from a previous months post because the alternative for me would be to stop looking forward to Arsenals big games, stop religiously checking my phone for updates etc, because that is the beginning of the end of being a fan.
We always like to get ahead of ourselves when talking college football... thankfully the Westgate Superbook complies with our wishes offering updated Game of the Year lines for some of college football's biggest match - ups.
The biggest question for this game will be the formation: Valverde has gone with a lineup designed to control matches, and although a 4 -4-2 formation isn't exactly the most updated tactic in football, it's given the Blaugrana some very good results away from home.
I also want to say a big hello to the game losers, who I hope will read this and realise that I'm thinking of them lots — can't wait for firework fun at the weekend... more updates to come soon!
Capcom has laid out its plans for Street Fighter V's June update, which will be the game's biggest since its launch in February.
With that initial launch out of the way for just about every platform, the developers of Morphite are now focusing on additional content for the game, and the first big update is set to hit iOS really soon.
It's by and far a massive update for the «crafters» in the game, giving new heads up designations to items needed for trait researching, as well as clear markers for items that either sell for more, or are designed to give a bigger boost to the crafting skills when broken down.
However, attached to this release is another big content update that is free for all players and has a much more impactful set of changes for the game at large.
About a month ago, Waking Mars was updated for the new iPad's Retina Display, and we noted that the visual improvement really had a big impact on a game that is so much about creating a moody atmosphere...
The Comrades Multiplayer Expansion is in the game anyway, and will be ready for PC launch alongside a big update.
I think for that loss they need to back it up with something big and new, in form of a free update or DLC, I just want something that can make that game feel fresh.
In a Nintendo Direct video released today, Nintendo president Satoru Iawata outlined some big things coming for the Wii U like new games, software updates, and most importantly — new Zelda!
Several major games and series from their home consoles are making the jump to the handheld, alongside new amiibo, a big update to Animal Crossing: New Leaf, and a bit of love for Zelda's 30th anniversary.
Developer Firaxis Games has now released the Winter 2016 Update for their latest game, Sid Meier's Civilization VI, and it's a big one.
Capcom has laid out its plans for Street Fighter V's June update, which will be the game's biggest since its launch in...
We caught up with ESO's Game Director Matt Firor to discuss the news out of E3, the next big update «Shadows of the Hist», and what the future may hold for Tamriel.
In the biggest Kotaku Deals roundup so far this year, we've got pre-order discounts on all the biggest games of 2014, deals on PS + and LIVE subscriptions, Xbox One bundles and the Playstation 4 in stock, a new Humble Weekly, the new Playstation Vita up for pre-order, your PSN / LIVE / eShop updates, and more.
We'll be updating this page at least once a week with new release dates as they're announced, so be sure to check back regularly for all the latest info on the biggest games.
Last week we told you that Two Tribes, the developers of Toki Tori 2, had a big update on the way for the game.
Rockstar has been releasing regular updates for GTA V's online mode, GTA Online, and as reported yesterday, 2017 was GTA Online's biggest year so far and December saw more players in the game than ever before.
A big update is on the way for Super Mario Maker that will bring several new features, including some long - awaited features fans have been asking for since the game's release in September.
Today, Bungie pushes out a big new update for Destiny 2 designed to make the game feel a lot faster to play.
The biggest development in the official firmware update for the GTab is the inclusion of the Adobe Flash Player, so you can play games, watch embedded Youtube videos, and much more.
The big thing to remember here is that for an extra $ 50 you double the space that you get with your Huawei MediaPad M3, which translates to more room for movies, games, photos, and updates down the line.
Its definitely not as big a success as Activision wanted and sales are only gonna slow down to cause of all the mixed reviews and the fact there is so little content, so unless there is some serious changes in the sequel, the two DLC packs or Updates I doubt it will survive that ten year plan Activision signed on for... I really enjoyed the game but it does grow repetitive and boring especially without friends, its been resorted to just coming on once a week to do the raid, weekly heroic and nightfall... its doomed to fail without fresh content.
Operation Para Bellum, the upcoming content release for Siege, will have all of the normal things you'd expect from a big update: a Pick & Ban system, a host of tweaks to the game, and a new map.
Some significant new updates have been made to improve this important game mode for the biggest sports game franchise.
Feel free to follow us on Twitter or Facebook for updates relating to our big studio move later this year, our games, and our team.
Netmarble's new toy got a big update this week infusing the game with seasonal content for both its PvP modes.
Five new games are coming this time around making for a considerably big update!
Indie Kickstarted sandbox Ascent: The Space Game formally launched out of early access into the wilds of fully live games, and Elite: Dangerous announced that the beta for its next big update, Engineers, will be live within the month.
So, as we reported on Gamasutra, it's the 10th anniversary of Ultima Online, the big bad voodoo daddy of graphical MMOs, and they're advertising»... a new amnesty program that invites former players back to try out the major game update, Ultima Online Kingdom Reborn, for free» - which is awesome, cos it sounds like one of those campaigns where you have to hand in guns and grenades at the police station!
We have big development plans for our game and in order to please our players we'll be scheduling an update every two weeks.
Something that's a big consideration for us is that, in addition to supporting existing games with regular updates, we have to make new games.
This update is actually quite a big one and it brings with it new game modes, a new spectator mode, and new heroes for players to use when playing the game.
Lucas Wilde has been busy working on big updates (simultaneously) for Forward Assault and his other game, Bullet Force [Free].
I'd say that given a massive patch update to fix little bugs and some frame rate issues Monster Energy Supercross has the making of quite a good game, it could have been so much better out of the box and for a game that is full price at the moment it seems a bit of a big ask for people, even die - hard fans, to part with their hard - earned cash.
[UPDATED UPDATE: Final post for today is LucasArts» Jim Ward talking about lightsaber games very vaguely, you big tease.
I am no FPS aficionado (that is another blog for another day), but there seems to have been an ever continuing shift towards the campaign modes of the biggest FPS franchises amounting to little more than an afterthought; ever more shorter, repetitive and less imaginative missions tagged on under duress as even the biggest games companies would find it a tad too difficult to charge full price for a product that, at its core, is essentially an updated maps pack.
Although right now I'm focusing on a rather big content update to the game (currently going to be for the PC version and future ports), which will add a 2 player battle mode and a proper save system.
August 5th is going to be a big day for Splatoon as it will be getting the biggest update since the games launch.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The upcoming «Scout Update» for Team Fortress 2 is shaping up to be kind of a big deal for those who play the game.
But now Skyrim is returning with a heavily updated version of the Radiant AI that's making big promises yet again, and coming along for the ride is the new Radiant Story system which will customize side - quests on the fly to create a better game.
Well get over it, this game is amazing by any standard and it's only getting better as Criterion is still releasing big updates to the game a year after it was released, and will probably continue to do so for another year or two.
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