Sentences with phrase «big weapons like»

You can choose to fight with swords; long weapons like spears, polearms and halberds; big weapons like axes and clubs and even rifles, which Arno uses as shooty clubs in close combat.
The suits simply allow you to pick up big weapons like executioner axes and gattling guns.
The most inexperienced hunter could still land a couple of hits with a big weapon like a greatsword, even if it takes 45 minutes to fell a monster.
You can easier blend in because you do not arouse as much suspicion as the assassin and because there are many parts of the story taking place in the midst of slaves, but you can not use certain bigger weapons like the assassin's sword.

Not exact matches

What scouts like: Kirk has the speed to find the end zone on any given reception, so he could be a big weapon for an NFL offense.
Audiences walk away knowing how to use blogs, YouTube, Facebook, Twitter, Big Data and the newest tools like Newsjacking and to engage the media, crowd - source product development, increase sales, exert influence, disseminate ideas, build awareness and command premium prices by using speed as a strategic weapon.
Having said that, I do engage in maritial affairs, I steal like other CEOs of big corporations and Wall Street, I invest money in companies that make all kinds of weapons, some that not only kill people in huge numbers, but maims many more.
We look like a big dumb bully with nuclear weapons and we shove our views down other countries throats.
We Indians love our turmeric and use it as a multi-purpose weapon, just like Gus Portokalos uses Windex for everything in the critically acclaimed film My Big Fat Greek Wedding.
In Peavy and Fumagalli, Hornibrook's got two of the most proven weapons in the Big Ten West, and athletic sophomores like receivers A.J. Taylor and Quintez Cephus and tight end Kyle Penniston (plus freshman receiver Danny Davis) might be ready to handle more of a load.
If you are knocking guys out like Cody then there's not been a need to use his grappling yet, its exhausting and it takes his opponent away from his biggest weapon, I think whether he's great in the clinch, fighting for position or not his TDD will nullify a lot of the grappling anyway because Cruz didn't just miss takedowns he couldn't get close enough to hold Cody in any way.
I do not get that, grenades I thought looked more like a deformed football than an arrow... How about a maul type of weapon, big blunt thing....
Few teams will come to Stamford Bridge and boss the game like we did and while we did not have the mentality to turn our possession into the right result, our ability to dictate the pace of the game will become a powerful weapon once this group of players wins their first big game.
They'd read books by people like Harold Nicolson — big selling books by J.B. Priestley — big selling books in the United States in 1938 where people were talking about nuclear weapons.
But like big tobacco, the sugar industry has a more powerful and secret weapon — addiction.
I really liked playing as a Big Daddy; I found the weapons to be much more usable than they were in Bioshock.
The big finale takes place inside the home improvement store where McCall works, and though that provides the MacGyver - like protagonist with plenty of makeshift weapons at his disposal (seriously, it's like «Home Alone» for adults), nothing beats the image of Denzel walking slo - mo through a shower of water carrying a nail gun.
But this narrative clarity is just as attributable to the editing of Jeffrey Ford and Matthew Schmidt, as well as the secret weapon directors Anthony and Joe Russo have always brought to their Marvel films: They understand intuitively how to structure a big blockbuster movie like a season of a TV show.
Some other performers were ultimately decided to be a little too well - established, like «Selma» big noise David Oyelowo, Spirit Award - nominated «Nightcrawler» secret weapon Riz Ahmed (previously seen being excellent in «Four Lions,» among others), former child star Gaby Hoffman, «Downton Abbey ««s Michelle Dockery and Dan Stevens, «Dawn Of The Planet Of The Apes» villain Toby Kebbell, «Whiplash ««s Miles Teller, «Fury ««s Logan Lerman, and «Gloria ««s Paulina Garcia, who we included on this list last year.
But, like a Destiny Super, you'll do very well to quickly investigate exactly what your current weapon of choice can do, learn its strategic ins and outs, and get a handle on exactly when and how to drop the big power for maximum effectiveness.
Tom Holland actually made his big screen debut as Spider - Man, once again a hapless high school kid just like in the original comics, in Captain American: Civil War, recruited by Tony Stark to be his secret weapon against Captain America's rebel heroes.
This allowed Reeve a chance to vent his political views on nuclear weapons, leading to a big plothole where all nations applaud Superman's threat that he would destroy their nukes like some self - appointed god.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
In general, it is not a big deal and like for example I preferred the sniper rifle for 99 % of the game so upgrading other weapons didn't make it as one of my goals in the game.
Forgetting for a moment the movie's many slick but false moves, and the manner in which it contrives to put Palicki in first workout clothes and then a cocktail dress, what's most notable about «Retaliation» is the litany of small indignities it foists upon its big - stakes, wham - bang conceit, like the fact that the American President's national popularity is said to soar after, in the wake of a nuke going missing, he decides to push for a worldwide nuclear disarmament summit; or that Israel — who's never officially admitted to possessing nuclear weapons — is part of the gathering, along with global pariah North Korea.
just like you said yourself you do nt know monster hunter the controls have always been like that if you master it you can dodge split seconds before being attacked the build up from a new area towards the bosses is very good first some small hunts then bigger ones the material harvesting is addictive and an important part of the game i can search hours for certain crystals or stones after cutting down monsters and bosses you harvest the bodyparts for new weapons and armors to challenge bigger bosses so you can harvest even better bodyparts for gear if you get into it you'll keep playing
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
There are still many smaller retail operations out there that are doing much more than holding their own in the face of increased competition from not only bigger brick - and - mortar competitors, but also internet - based outlets that wield low prices and convenience like weapons.
Assuming you've put points into the blacksmithing skill you can head to the nearest forge and start dismantling all your old weapons and armor and using the parts to craft new, better gear for yourself, like a bloody big flaming sword or a fetching new cloak which just so happens to bolster your magical powers so that you can happily electrocute people for hours on end.
Reviving isn't free anymore, and you'll be able to buy big defensive machinery like the Silverback Mech — «the ultimate weapon» according to executive producer Rod Fergusson.
Sure, there were pickup items, like health and weapons or a few useful collectibles like spraying tags in San Andreas, but the «big» ones were just «get 100 of X» type collectibles which didn't really reward you with anything more than an achievement (if that!).
At the end of the day haters will be haters and to add to your post Stinkflipper EVE is the biggest pay to win game I have ever seen I mean rather than starting the game from scratch I can go on the net buy an account with a relay good ship and skills and kick ass or I have to spend hundreds of dollars if not thousands just to get any where in monthly fees, like when I started to play in order to start this new mission I needed a new ship but to get that new ship I needed to learn a new skill but to learn that skill I needed another skill that took 1h then the main skill took some thing like 3h then I needed to get weapons and guess what that needed a new skill but this one was going to take a month so at that point I was like WTF!!!!! because that was a whole month sub gone just to do that.
On a big, soccer - like field, a huge ball of stone has to be pushed into the enemy goal with your mighty weapons.
There are close - up weapons like big ol' swords and axes, flashy weapons like the Insect Glaive (a sort of sharp pole you can vault with), and ranged Bowguns for shooting monsters from afar.
I'm a big fan of MW2 and while it sounds like Infinity Ward's made some thoughtful refinements to their famous multiplayer gameplay that I'm very curious to try out — from Strike Packages, which let players select different ways to earn those infamous killstreak rewards, to weapon proficiencies and the new Kill Confirmed mode — I don't have to be in on day one this year.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The next big IP from THQ Nordic is coming in the form of a weapon - wielding cat - like creature, trained in Wushu combat and sensational powers.
Later on you can pick up a bazooka - like weapon which your mechanic can use to take out weaker enemies in a single hit, or to strip the armor off the bigger baddies.
If you were to play NES or SNES games with that controller it would be an issue, but with most GC games the D - pad was used as a set of auxiliary buttons to do things like change your weapon and stuff like that, so it didn't see heavy use most of the time and therefore it wasn't a big deal.
A shared - world shooter much like Destiny, the game prides itself on using acquired weapons to defeat bigger enemies in the hopes of obtaining better weapons and improvements for your exo - suit.
I did like that you can use the cheat codes available to unlock power weapons and big head mode.
It's nowhere near as big a deal as the boss cheese Bungie was keeping track of, but in Destiny 2, your power weapon typically has limited ammo reserves, so something like this can definitely still prove advantageous.
Action JRPGs like Nier: Automata and Berserk and the Band of the Hawk, both boast big weapons and cleaving through waves of enemies makes for an explosively good time.
Even on the MMORPG scene, games like Final Fantasy XIV and Phantasy Star Online 2 saw specific classes wielding weapons nearly as big and lavish as the player character themselves.
Thanks to the new weapons, Nidhogg 2 starts to feel more like a fighting game than its predecessor, probably the biggest and most welcoming change.
But the biggest takeaways from the demo are the game mechanics that Nintendo have brought in from the big boys like Skyrim and Far Cry: it's a massive open world with areas free for exploration from the off; you can hunt animals and cook meals, this looks set to replace the classic red health potions that hid in the grass; Link will suffer in the colder climates without warm clothing or from crafting new potions and weapons will degrade over time.
The top - down, roguelike game features myriad fun, unique elements for players to unearth, including randomly - generated maps in locations like the forest, the desert, and the deep sea; different weapons to master, like the wrench or the shotgun; an endless supply of treasure to collect and monsters to defeat; a big boss that can appear at random; and a host of Easter eggs to discover.
Players can move about freely in stages, jump, roll to avoid damage, lay bombs to destroy objects and enemies, and fire a variety of weapons including pistols, rifles, shotguns, and ancient magical weapons, like the laser - shooting Staff of Osiris, to decimate foes big and small.
Like the first game, I know that I will come back to it over and over, as there are always bigger Oni to slay and better armor and weapons to craft, and a game with that kind of perpetual draw is one worthy playing now and in the future.
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