It doesn't look too far removed from the graphical load of
its bigger console versions, either, and the Vita has no trouble keeping the framerate high even during high - action sequences (see: any battle against Voldemort).
Like the little version of FIFA and unlike the little version of MLB 12: The Show, this year's Madden won't work in tandem with
the big console version.
Why - oh why - do
the big console versions of handheld titles seem almost like a joke of an «up port»?
Not exact matches
I've never been a
big PC gamer so maybe that's what I'm missing here, but I think the
console version is just fine.
The graphics are a bit worse than it's
bigger console brethren but other than that this
version offers so much more: New Cars and Hats, additional options to play with friend and the ability to go fully portable with a game about freedom of movement.
Unleashed duplicates the look and feel of its
big console counterpart remarkably well, so much so that owning both
versions of the game would be foolish.
But anyone who is wondering if the WiiU
version is worth buying over any other
console, my answer is a
big fat YES!
While we're hoping Microsoft will pull some good Xbox exclusives out of its hat and fire up the fanbase again, in the meantime we're just looking forward to trying Xbox One X, which will have «the very best
console version» of
big games, apparently.
Though the Switch
version will not look as good as its 4K counterparts on other current - gen
consoles, one of the
biggest draws is its portability.
As far back as The Elder Scrolls 3: Morrowind,
big - name PC developers have been developing PC and
console versions of their games simultaneously, and this has not stopped the PC
versions of such games from being cutting - edge.
I was a
big fan of the
console version, in fact I felt that it was one of the more under - appreciated games on the Playstation 2 and Xbox.
Often mobile gets a stripped down
version of a
bigger console or PC game and it felt like that's what this would be.
I believe that is Nintendo's
biggest hurdle: to distinguish the two
consoles to the casual gamer so that they will understand that it's a completly new system and not a re-modeled
version of the Wii.
In fact, the
console version of the game is arguably better in that regard than its PC
big brother.
Its important to maintain the cross-play feature between both
versions, so expect
big console updates to make their way to your small machine, and any gameplay refinements will reflect in both games.
Although the maps aren't as
big as the other
console versions, they can get as large as 3072 x 3072 blocks, which is far
bigger than the Wii U's 864 x 864 and any other previous portable
version.
The
biggest disappointment in the gameplay, though, is the gimped leveling system compared to that of the
console versions.
Project CARS was scheduled to release last year during the holiday season among a bevy of
bigger titles from large publishers before Slightly Mad Studios and Bandai Namco decided to delay not only the Wii U
version, but the other
console versions as well.
One of the other
big additions to the game is the controls, which now support the previously current
console standard of freestyle controls, which enjoyed a partial revival on the 360
version.
Ultra Street Fighter II: The Final Challengers is perhaps the definitive
version of the game that is released on Nintendo's new shiny handheld /
console hybrid offering an experience that is not only playable on the go, but also on the
big screen.
While there are some limitations, especially regarding carts, there won't be any
big difference between the Switch and the other
console versions, as the power difference is not as
big as everyone seems to think.
If action is more your thing the latest NBA2K and FIFA titles are literally just around the corner and if their
console versions are anything to go by, these mobile titles will be
big hits.
Entertainment Fuse: «Let's just admit it now: handheld
versions on
big AAA
console / PC titles are usually not great.
In addition to the PlayStation 3
version of Portal 2 being the «best
version of any
console «and the system getting exclusive collector's editions of some mighty
big titles from EA, Sony revealed a few other notable third - party exclusives it's managed to shag during its press gathering yesterday.
They'd have to do a new entry of the IP for all
consoles including the Switch, and make all
versions content - complete, to have a chance of making Switch owners happy enough for their IP to start spreading its wings on Switch in a
big way.
The
biggest flaw in my eyes is the lack of two buttons in comparison to the
console version, meaning the touchscreen can be used to map extra buttons, or shortcuts for special moves.
I know there was a
big question mark over whether you guys would be patching the
console versions, but I'm glad to hear you decided to do so.
Shadows now use
bigger texture buffers to appear sharper and more detailed than on any other
console version.
To all of you, hes on the
big leagues now, i bought it for the 2
consoles, and one
version came one year later, he has a responsability with the customers who purchase the game when it came out, not with the new ones, and yes i was aware of the things that he wrote in the axiom verge page, alot of people asked everyday about the vita
version since the game came out, and we bought the soundtrack too, thousands of players did the same to support the game, is not personal is bussines and deliver late is bad for bussines
Microsoft told us to expect an announcement much
bigger than the renaming of Project Natal to Microsoft Kinect, and while the Xbox 360 Slim is by no means an earth - shattering unveiling, there is more than enough for owners of the more portly
version of the
console to get excited about.
This supposedly helps the
Big N gauge which direction to go in when it decides to release a
console version of these titles.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer
versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which
console sold most of their games... the 3ds... so do not be surprised every
big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one
console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
When E3 hits it's expected for a full PS4 reveal and a
big Microsoft
console reveal they will talk about specs or maybe not and show off glorified
versions of the same games.
The game heavily pushes you to utilize the lock - on feature, something which the PC
version also heavily pushed, but trying to constantly lock - on and swap targets feels clumsy on the
consoles, especially in the
bigger melee.
What's more, you'll need to install the update to your PC or
console and it'll be awfully
big: the PC
version will take up 14 GB of space and the
console option will take up 20 GB.
Several problems have dogged the game since its release on P.C but for me the
biggest disappointment was the continued delay of the new - gen
console version.
This special
console - only Butcher's Cut edition is the
biggest and bloodiest
version of Slayaway Camp... EVER!
Up until FIFA 13, the mobile
version followed the established (if uninspiring) formula of aping its
console - based
big brother every year, each time becoming more feature - complete but inevitably falling way short.
Like the home
console version the cutscenes are great, and the voice acting one
big part of the reason.
:) After a lot of feedback (which we agreed with) on the
big gap before the next goal of PS3 / Xbox 360 / Wii U
console versions, the team really wanted to have something for everyone to aim for and celebrate along the way.
I'm not sure why, but Sony's PSP mantra seems to be, «Portable
versions of beloved franchises mustn't bear any resemblance to their
console bigger brothers.
This is not to say that the PS Vita
version was bad but rather, it's a more immersive experience on a next - gen
console, especially on a
big screen.
The Elite
version of the
console with the
bigger hard drive and Wireless controller charging built in launches at ¥ 1499 which is $ 230.
As
big as the original environment of Farming Simulator on PC, this new playground exclusive to the
console version doubles the world of the game.
There's no doubt that some will be hooked and find ways around the
bigger problems, but while Mount & Blade: Warband promises a lot and is truly ambitious in scope, this
console version falls well before the battle is over.
We'd already heard Comrades was getting a
big update on
consoles, but will the PC
version get that update?
The Vita
version is essentially the same as the 3DS
version, which — while having similar elements as its home
console «
big brother» — is not the same game.
Hines noted that, while the Switch
versions of certain games may require more development to make up for the weaker hardware, it's still worth releasing these
big, ambitious games for the
console.
Warner Bros. made the even
bigger mistake of utterly breaking the PC
version of the game while the
console versions are a veritable tour de force.
And I have now had my time with the game, and for a full GTA V review you could check out my PS3
version review right here, and for those of you that want to know why you should get it on a current - gen
console then sit back and keep reading and let my words amaze you with stuff Rockstar added to this overall package to make it one of the
biggest must - buys in recent gaming history, I told you I was a Rockstar Games fanboy didn't I?