Sentences with phrase «bigger than the first the game»

It indicated a size of 8.8 square miles, which is significantly bigger than the first game's 5.8 square miles.
So naturally Codemasters has announced Colin McRae: Dirt 2 with a promise to do it even bigger than the first the game.

Not exact matches

2 — Man Utd (2) scored more goals inside the first 11 minutes versus Arsenal than they managed in their previous eight away Premier League games vs the big six (1).
It's not that a day of games topped by Michigan State and Ohio State clashing in Urban Meyer's first taste of conference play as a Big Ten coach is boring; it's just that that game and Baylor's trip to West Virginia represent the only two games between ranked teams on Saturday, and it feels like this week may have cashed its This Game Will Be Better Than You Think chit on Washington's upset of Stanford on Thursday nigame and Baylor's trip to West Virginia represent the only two games between ranked teams on Saturday, and it feels like this week may have cashed its This Game Will Be Better Than You Think chit on Washington's upset of Stanford on Thursday niGame Will Be Better Than You Think chit on Washington's upset of Stanford on Thursday night.
So I think Henry is right, one of the big 3 is not going to drop the ball too much and we will drop the ball sooner rather than later, unless you consider dropping 5 points in the first 3 games the same as dropping the season, which it very well might be.
My first blazer away game... funny you say it feels smaller than the rose garden because I was actually telling my brother at the game that it felt bigger to me.
Our player of the season so far?Certainly the most consistent.JACK AND OZIL CONTRACTS - just get them signed up for F *** S SAKE.Jack doesn't want to go anywhere and Ozil will have his choice of big clubs to choose from if allowed to be able to go on a free.How about giving out a statement of our ambitions (yeah right) and show were prepared to pay whatever it takes (up to the point of being ridiculous) to SIGN the best and KEEP the best» These two are the best we have so get them sorted early to send out a message of how serious we intend to be.AUBAMEYANG - So what if he has a contract.So did Sanchez.Offer the right money to Dortmund and the player and he will be ours.What is there to question over this deal?He is a proven goalscorer.We have just lost one.Get the deal done.GIROUD - Get rid of him to Dortmund if they want him either by selling or if it sweetens the deal just loan him till the end of the season.He was a back up when Sanchez was here and will be on the mix of back ups if Auba signs.He has a World Cup squad to fight for just to be considered so needs to be playing every week.We do not need him if Auba signs and would demand better than him if the deal fails to happen.Just get rid.JONNY EVANS - I'm not sure.Agree Kos needs nursing through games and we do not have consistent performers to come in if he is injured or rested mainly due to both Chambers and Holdimg not progressing through as much as we first thought and hoped for.Gooners have always been patient and supportive of the youngsters as they have come through but question marks to the whole coaching staff as to why these two seem to have stalled as much as they have done.Steve Bould - What do you do?You should be ashamed.
No team jumped out to a bigger lead in the first slate of games on Sunday than the 24 - 3 lead the San Diego Chargers carried late into the third quarter.
Arsenal was given one of the weakest team in this CL competition.Everybody expected a win, like by big margin but the whole match there was no fight and desire.The game was so poor at all front last night.City and Man Utd played their hearts out even though they were defeated.Man Utd players witnessed a horrific injury to their team mate, that will affect their focus and rhythm but they fought with desire to win the game till the end.City were the better team than Juventus, they played really good.I have even read an article on Sky that states even though Man utd and City is defeated they still can qualify the group stage, thats how their performance were reassuring.But Arsenal were really poor from starting the game till end.Zagreb got their first win in CL since 1999, that says it all.
the league cup is a fantastic breeding ground / step up (from the reserve leagues) for our youngsters to get the big game experience, and show wenger they are ready to take a top spot in the first team, sooner than later the further they advance the more impressive they will look, and they get a decent trophy for all there efforts.
3 is a silent pick em so money line the game with a dog of 3 pts or less, 85 % of teams that cover 3 points as dogs win the game outright so why give the books any more than you have to, make sure you take dogs in first half ONLY, i cant stress this enough, more times than not if a dog will cover the game, (big dogs +7 or higher) they will show up early and you do not want to get screwed in the 2nd half by blowing the cover, these are things the sports books never would tell you but surely will save you a lot of aggravation in the LONG RUN
The trend remains the same, we are incapable of putting more than 3 or 4 wins in a row in the PL and when we play a big team at the end of such a mini winning streak we become arrogant and confident, forget the past and start actually publicllay talking about the PL title depite have been double digits away from first place with in barely having played 10 PL games this season.
Their biggest problem was they had the equivalent of Witzmann starting, Devey starting, and then Erving being the first one off the bench and no matter how good those other guys are it's never going to result in your line being anything better than average and you'll have games where they actually look pretty shitty.
Anything less than a win in last night's game against Bolivia could have seen them eliminated, and the first big chance of the game (on 40 minutes) fell of course to Alexis.
I do get that when you have a potential 50 - 60 games a season aches & pains are part of the game... but we have had serious injuries to big players who are regulars in our XI if not as starters than as first subs / starter in between big games.
However, ask a City supporter and they would tell you that the game is up there with the self - styled «biggest - ever derby» — when Vincent Kompany's headed goal sealed a 1 - 0 victory in April 2012 and put City in pole position to win their first league title in 44 years less than two weeks later.
It is hard to think of two better players than Messi and Suarez in a two against one but the former's final pass to the latter was underhit and the first big chance of the game was lost.
Liverpool have conceded 4 goals in the first two games of the season and they must solve the defensive dilemma sooner rather than later if they want to challenge for big prizes this season.
Strangely the referee to officiate the first big game of the season Man City vs. Chelsea at the Etihad is none other than Mr. Atkinson.
If the first match between the two last week was the biggest home match Scotland have hosted in more than 20 years, then the result (Spain won 5 - 10) means that this is surely their biggest ever away game.
Having won the first leg 1 - 0 away, United go into the game heavy favourites to qualify for the final however the defeat against Arsenal means this game becomes even bigger than it already was which means more pressure on the team.
It's our first home game in more than a month next weekend and a rare Saturday evening kick - off for a big test against first - placed Manchester City.
Although Walcott's performance was the big positive to come out of this game there were plenty of others: Arshavin was far more busy than in the opening game, Jack Wilshere was given more time and space to show what he can do and Chamakh showed good determination to react from two poor misses to score his first goal for the club.
Brighton had not conceded more than two goals in a game before this match and their response to this emphatic defeat will be a first big test of character since winning promotion to the Premier League.
While we know from first hand experience that no game is a foregone conclusion pre-match, were Chelsea to drop points in this home fixture with newly promoted Blackpool, it would rate amongst some of the biggest shocks in Premier League history, although, in actual fact, most punters are worrying over how many Chelsea will win by rather than deciding whether or not Blackpool can spring another surprise at tasty odds.
Bitter by - election battles, gaffe - prone juniors, devious whips and one big game of «coalition chess» sounds more like the sober politics pages of a national broadsheet than a fun evening out, but first - time playwrights Robert Khan and Tom Salinsky remarkably manage to marry the two in their new political comedy, Coalition.
In reality, it's mostly just a big marketing game... a marketing game perpetuated by people who, far more often than not, really don't care about you or your results, are NOT supplementation experts themselves in the first place, and who simply tell you what you want to hear (no matter how outlandish or unrealistic it may be) in order to make sales and profit.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The psychological horror definitely plays a much bigger part in Outlast 2 than in the first game, and with that comes much less jump scare moments and more moments focused on messing with the player's mind, which I appreciated.
The first Civ Rev is one of the best and most epic strategy games yet on the App Store but once you play it more than a few times you start to notice some big flaws.
Considering the game has been developed without the big budget of an AAA title, Stormind Games did an excellent job, considering they have opted in making a third person game which requires way more effort than a first person one.
Walt Mossberg of The Wall Street Journal has just posted an even - handed review of the Daily Edition, calling it «a big boost for Sony» that «enables them to be in the game in a bigger way than they have been,» mainly because it is Sony's first wireless eReader.
The Novo 8 Discovery features a Quad Core processor, a MicroSD slot, WiFi, and is also one of the first Android tablets to offer Miracast HD Wireless capability, similar to Apple's AirPlay system to provide wireless connection to any HDTV with high resolution 1080p HD — ideal for streaming movies (including NetFlix), and to play 3G games on a Big Screen TV using the tablet as a motion control device, as well as to display any other tablet and web content in HD... essentially turning an HDTV into a multimedia computer console — T abletSprint also offers the new CloudNetGo Miracast adapter ($ 45) which became available last week, which is less than half the price of most other Miracast HD Wireless systems on the market, which are priced around $ 100.
Guillemot confirmed that Ubisoft's strategy for the next 12 months is to «aggressively build the long - term potential of the company,» and in order to do so they flashed their cash as the company's strategy is, «bigger games with higher quality — for example, the second Assassin's Creed will cost around 20 percent more than the first one, and be a much bigger game,» he said.
Now, my biggest complaint when I first booted the game was the physics of Sonic himself — he felt slower, clunkier, and less fluid than the classic titles.
Sorry for the double post, but I just thought of something: So... I'm a very big supporter of Nintendo, and as a future game - maker (currently studying), my lifelong dream is to develop a game for a Nintendo console, but I'm really curious about the reasons you are making this for WiiU / 3DS as first choices (well, second after PC, but still) when all others usually get Apple / Android / OUYA / others as smaller stretch goals than the promised WiiU stretch goal?
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If it was a combined SKU like Striker Pack, they could easily do it, but since they want to sell the games separately, they'd have to split it into two carts for each SKU... though I still think MMLC2 should have been the card game, as it's WAY bigger than the first one to the point it makes you wonder why the half - half is getting a physical to begin with, and if LC1 was the downloadable game there would be nothing bad about that at all in regards to taking up storage space.
When it's a bigger selling point than new first party games, that's a problem.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Id rather have a dope variety of AAA budgeted games which push my console than game pass and AA subpar games in the guise of first party populating my games list (ala Sea of Thieves, State of decay and Crackdown took a big downgrade).
Following the first demo for the game, the public were hardly impressed with fans of the series criticizing the games «on - rails» gameplay, but Lionhead have since stated that much of the games features, such as the navigation system, were removed from the demo to ensure that it all went smoothly during the public showing, and that Fable: The Journey will actually be more open and accessible than any game previously seen in the series, and that it will likely be bigger as well.
The first big release this week is none other than EA's snowboarding game, SSX, making its HD debut.
Ubisoft is undoubtedly pleased with the sales and performance of The Crew because as previously teased, the developer has invested in a full - fledged sequel that's even bigger than the first cross-country racing game.
Whilst you're unlikely to unlock every weapon and gadget in your first playthrough of the game, there's the incentive to go back and really try out the varied weapon roster which is far bigger and more diverse than we've ever seen in a Killzone game before.
When we first conceived Hellblade back in 2014 our aim was to create a game that could spearhead a resurgence in mid-sized games; the lost games of years gone by that were creatively rich, featured the highest AAA production values and were more focused in scope than many of the big hitting blockbusters of today.
5) Finally, EA will announce Mirror's Edge 2 at Xbox One's conference, and Microsoft will probably boast how its console will first receive the game's DLC packs (which will contain, of course, only multiplayer maps, and I'm saying multiplayer because I believe that Mirror's Edge 2 will be miles bigger than its predecessor, and WILL include a multiplayer mode).
In the first game, if I remember rightly, they could wander anywhere, and being followed by a glowing orange orb of a FOE brought forth bigger scares than it might sound.
Call of Duty: Black Ops has continued to set new records since its release in November last year, grossing more than # 113.8 million in its first week of sales, the biggest grossing week of all time for video games software.
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