Sentences with phrase «biggest enemies when»

Sugar and flour are two of the biggest enemies when it comes to health and wellness, for several reasons.
We can be our own biggest enemies when it comes to our businesses.
Boredom can be the biggest enemy when it comes to an exercise plan, to spice things up, I have recently embarked on a fitness journey of learning Reformer Pilates at Bodytree Studio.

Not exact matches

Stagnation is our biggest enemy, and when we feel it rearing its ugly head, we will do anything to push it back.»
If and when TransCanada seeks official approval for Energy East, they will face a powerful enemybigger, perhaps, than even a pod of toothed whales.
But the reason church leaders have failed to stem the tide of a generation heading for the exit door is that they keep looking for an outside enemy to blame when the biggest problems are inside the church.
And when the truth is your enemy, that's a big red flag.
When Arsenal plays against smaller teams, we somehow manage to win the ball back, but playing against biger teams we play like basketball, leting the enemy attack and hope that they do nt succeed in scoring, rather then us winning the ball back.
I watched the highlight yesterday when I got home from work, Mr arsene is a confused, and I think he's an enemy of arsenal progress as it is now, as far as I'm concerned Wenger is not under pressure to win major titles, it's a shame he can't even win champions league as a big he claims he is,
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
It seems to cheesy to say that the Utah Jazz's biggest enemy day is themselves, but that's what you have to talk about when the Jazz have been the better team over the remaining part of the season since these two teams last met.
Lauren Warner, Founder and Editor [See all «From the Editor» posts] Beth Berry, Revolution from Home [«The Perfection Trap»] Amber Dusick, Crappy Pictures [«Making Time for Free Time»] Heather Flett, Rookie Moms [«Choose the One Thing»] Elke Govertsen, Mamalode magazine [«We Need Each Other»] Meagan Francis, The Happiest Mom [«Write Your Own Story»] Nici Holt Cline, Dig this Chick [«Dead Ends Don't Exist»] Devon Corneal, The Huffington Post [«You Are Stronger than You Think»] Melanie Blodgett, You are My Fave [«The Truth About Making Friends»] Allison Slater Tate, AllisonSlaterTate.com [«Enjoy the Ride»] Katie Stratton, Katie's Pencil Box [«We Are What We Eat»] Lisa - Jo Baker, Tales From a Gypsy Mama [«Mom Sets the Mood»] Shannan Martin, Flower Patch Farm Girl [«Find Your Delicious»] Tracy Morrison, Sellabit Mum [«Real Life Goes On Here»] Amy Lupold Bair, Resourceful Mommy [«Choose Happy»] KJ Dell» Antonia, New York Times Motherlode [«Do What You're Doing»] Anna Luther, My Life and Kids [«Fake Farts Make All the Difference»] Bridget Hunt, It's a Hunt Life [«Our Own Worst Enemies»] Judy Gruen, Mirth and Meaning [«Don't Forget Your Vitamin L»] Shannon Schreiber, The Scribble Pad [«When Mom is Afraid»] Rivka Caroline, Frazzled to Focused [«From Frazzled to Focused»] Pilar Guzman, Editor - in - Chief of Martha Stewart Living [«The Hard Work of Being Good»] Molly Balint, Mommy Coddle [«I Want to Be a «Yes»»] Melanie Shankle, The Big Mama Blog [«Not Enough Time (Or Toilet Paper)»] Lindsay Boever, My Child I Love You [«They Will Love What You Love»] Mary Ostyn, Owlhaven [«A Family That Plays Together»] Lindsey Mead, A Design So Vast [«Feeling Hurt?
But when I feel a bit down and I don't like the image that the mirror sends back to me... well in those days the denim jeans is my biggest enemy!
The fact that the game has permadeath option on as default when most of the time your biggest enemy is game failure is a joke.
In episode 207, it's election day and the whole Caffee clan rises to Tommy's defense when his political enemies pull out the big guns to block his reelection; Nozzoli asks Michael to drive an out - of - town contractor to a job; Colin escorts Kath to a clinic.
While we'll never see a big screen sequel to Enemy of the State, producer Jerry Bruckheimer (realizing that this is the year 2016 and that all bets are off when it comes to entertainment) has set up a sequel television series to the 1998 thriller at ABC.
Big Boss will be able to call in help when he's behind enemy lines, highlighting features new to the Metal Gear universe set to be released in Metal Gear Solid 5.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The whole system also conveys a feeling of correctness when you get a big string of enemies taken down, like this is how you're supposed to be doing it.
Sticking to the shadows, crouch - walking behind objects, or crawling through the grass keeps you out of sight in most cases, but should an enemy catch a glimpse of Big Boss, you have a brief opportunity to redeem yourself when he enters reflex state.
When Tim Burton made his first Batman film in 1989, he cast one of Hollywood's biggest and most dependable stars in the role of Batman's greatest enemy.
Building upon the foundations of solid combat mechanics and adding in logic puzzles, chaotic scoring systems and a grand sense of wonder when tackling some of the bigger enemies, dwarfing our heroes, the genre certainly isn't going away any time soon.
Big name lawyers take up both sides, and the defense has called in the best in the business when it comes to stacking a jury, Rankin Fitch (Hackman, Behind Enemy Lines).
The occasion was a 1960 showing of William Wellman's 1931 The Public Enemy, which Macdonald defined as «James Cagney's picture,» adding, «Wellman uses Cagney with subtlety, keeping him in the background much of the time while secondary characters occupy the foreground... So it is all the more powerful when Cagney moves into the foreground at the big moments; our taste for this extraordinary actor has not been blunted by seeing too much of him.»
When «Enemy of the State» first hit theaters in 1998, it was a mainstream techno - thriller that basically combined the Big Brother concept with the reminder that you're not paranoid if they really are out to get you.
When battle with big daddy, a lot of enemies, final boss frame dropped harsh.
Back in 1968, when I was seven years old, the same age my daughter is now, a big study on radioactive emissions from cathode ray tubes had just come out, and so our new color Philco had become the enemy.
Yet neither strategy — getting bigger or becoming leaner — by itself answers when scale is a publisher's friend and when it is an enemy.
Knowing who owns the art for what purposes is a big deal when this sort of thing happens, and the only thing worse than being enemies with your artist is fighting each other in court.
When your heroes are fighting an enemy so big you can't even show them in the same shot with it, your manga might suffer from power - escalation (unless your manga is Berserk).
I like having a lot of different enemies, but when they appear randomly and half of them are from a single game which isn't even that big, it hurts the experience IMO.
It may not seem like a big deal, but when certain enemies can only be defeated in a certain way, knowing how a combo system works and how to pull it off is absolutely key.
When an enemy attack lands, losing a few seconds on the clock isn't your biggest concern.
The biggest failing in the game's combat — by far - is the the faulty lock - on system which works fine for when you want to find an enemy and hone in on them but when you're in close quarters surrounded by enemies it really lets the player down.
One big problem I had with the sniper was it's manual aiming often had me missing when there were multiple enemies on the screen and then getting killed waiting to reload and re-aim.
It's not an evolution of what's come before in any way, but it is a nice reminder of how fun fighting a big mob of enemies can be when utilizing this form of combat!
However, when bigger mecha became more prevalent, such as Optimus Prime and Megatron, the camera swayed massively and coupled with the fact that by that point most of the enemies were half your size you ended up looking at the ground whilst the camera was swaying uncontrollably.
Senua is always portrayed pretty large on - screen — possibly some of the biggest framing seen in an over-the-shoulder third - person game — and when enemies appear, battles take place as if she and her opponents are always locked on to one another.
So much wrong with this industry when they complain about used games, and give exclusive content to their biggest enemy in that department.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The sprites don't look overly pixelated and, providing you have a fairly big screen, you should be able to see every little bit of blood and gore when Snowflake gets ripped to shreds by enemies.
Initiated by a simple R2 press, you'll have access to tracer darts when firing with the Bullseye, exploding rounds if you're blasting away with the Magnum or the spectacular «Big Bang» if you're carrying the Atomiser, which uses gravitational pull to rip enemies limb from limb.
I remember spending a lot of my pocket money when I was young to play Golden Axe in my local arcade, often enjoying the combat mechanics of the title, but I was often frustrated by the fact that my coop often failed to coordinate enough to beat big mobs of enemies or bosses.
Among the issues are slowdown when big groups of enemies are present, which is fairly normal, but for it to be happening on the PS4 is inexcusable; pop up, as characters and enemies suddenly and magically appear onscreen, and a bad camera, which can get stuck in awkward angles and can cost you, especially when you're outnumbered by bloodthirsty officers.
This became a big issue during a certain boss fight, when you must target certain areas of your enemy.
The game makes it abundantly clear when an enemy is about to attack, showing a big X button above him (that's the counter button).
And playing with others is definitively the way go, not only because bros will keep you company and make the experience somewhat entertaining, but the game can get quite difficult when playing alone, as enemies can easily swarm you and dispatch you, and while you can dodge, big enemies always seem to catch you once the dodge animation is done.
Volume is a video game about designed spaces and the paths that enemies can take through them, and the biggest threat it can throw at a player is the moment when a guard moves in an unpredictable way and is about to detect the player.
Some might fall off because of the amount of grinding you might need to do, and some might even be put off by the amount of enemies you encounter just going from point a. to point b. but if you are a fan of games like these you know that these things are just a small part of a much bigger picture and that picture is so well worth it when it all comes down to it.
The game is at its best when it presents you with a big, interesting space full of obstacles, enemies, and things to discover and sets you loose.
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